Preturn: Look over the situation. I am guessing we won't be able to hurt the Indians much. We are average compared to the Indians, but weak compared to the Mayans. The mayans have a fairly strong UU their 2-2-1 enslaving archer equivalent. So I think it may become a defensive war. Because of this, I switch the Hague from Spear to Walls. I will also concentrate on getting swords.
It appears Aggie saved the game after establishing the embassy, but before declaring war as we are not at war, so I redo the war declaration.
Archers are going to be a lot less useful vs 2 defense units, so I switch to a spear in Rotterdam.
There was some talk of exchanging Paris with the cow spot, but it just doesn't look worth it. Paris is size 3, well into building barracks, is on a river (so no aquaduct and gets +1 food offsetting the cow a bit), and has more hills for better longterm shield production.
I also decide to switch Utrecht to catapults. It will take a long time to build barracks there and immediate catapults seems more appealling. If we can bombard the Jav Throwers to 1 or 2 hp it will be more worthwhile to use our archers to kil them.
IBT:
The Hague: Walls->Spear
Maya completes the temple of Artimis
330 BC: Shave a turn off the statue of Zeus. All still quiet.
Japanese complete the Hanging Gardens.
Russia completes the Great Wall.
IBT: Still Quit
310 BC:
IBT: See an Indian archer. There are now 3 Mayan warriors visible.
Rotterdam:Spear->Spear
290 BC: Cover a mountain square with a warrior.
IBT BC: The Mayan reg Warrior attacks our reg Warrior in the Mountain and loses.
The Hague: Spear->Catapult (working on iron connection)
270 BC: I kill off the AI lure (otherwise known as a barb camp) before another AI shows up

Get 25 gold.
IBT: Some more riff-raff show up.
Paris: Barracks->Spear
250 BC: Kill an archer with my archer
IBT: Units advance.
230 BC: SoZ in one. We got it

Archer vs Archer loses.
E Archer vs Archer wins
IBT: A Mayan Warrior is now near enough to bombard.
Amsterdam: Statue of Zeus->Spear (sword prebuild)
210 BC: Bombard warrior to 1 hp. Attempt to get a promotion for a reg Warrior by attacking 1 hp warrior, but it loses.
Build a colony on the iron (Note that I could have built a Temple instead, but we get Iron faster this way). Switch builds to swords (all 4 towns with Barracks).
IBT: Barbs near Utrecht one is a horseman.
We get Code of Laws from the Great Library.
190 BC: Ugh! The horse can reach our town or iron. Our iron is to valuable, so I will let it Pillage Utrecht instead. There is an archer but it is too far. I also move some Cats to bombard an Indian Spear.
IBT: The Barb horseman sabatages our Catapult production.
Rotterdam: Swordsman->Swordsman
170 BC: Bombard Spear to 1 hp. Attack with Archer and kill it. Elite Archer attacks an injured warrior and loses. Vet takes care of him
IBT: An Elite warrior attacks our fortified reg Warrior in the mountain and wins with 1 hp. A leader goes scurrying away from the scuffle. Unfortunately, I am still working on connecting the horses and we have no Ancient Cav yet, so it will escape.
Amsterdam: Swordsman->Swordsman
150 BC: Move units.
Notes:
I didn't revolt immediately after the SoZ. I wanted to build 2 or 3 swords first. We have 2 now with one more coming next turn. Since by then it was the last turn, I left the decision on revolting to the next player
After Amsterdam grows, we should be able to get it to 15 shields. It can only get to 14 without starving right now. We will have to raise Lux.
I sent the Carragh across the ocean as a suicide galley. I would rather meet civs without the ability to reach us if possible (get their techs without being attacked). We could use another boat as it may very well sink.
The archer on the colony has been shifting back and forth to check for new Barb camps. The archer and warrior near Utrecht are hunting the hut that sent the barb horse at us.
The Save