Good good
Really? Pretty sure I settled it on the southern tile.
BTW, nobody is perfect so far (but very close)
Spoiler :How else was there to beat T12
Once you had the idea to teleport, you're very close to the solution.
The thing that puzzles meSpoiler :is the apparent urge to send 2 workers first instead of a worker + settler. Time on board galley is constant. The 2nd worker loses a turn unloading. (It may be possible to get the worker working immediately on disembarkation.) This turn can be lost just as easily by staying put in the capitol. Furthermore, it will lose another turn if it moves off an unroaded hill. So a commitment has been made to road it. That is a turn that doesn't expedite a possible fort. Lost turn #2 unless it expedites the settler. (Doubtful.) With time on board galley constant, it might as well stay put in the capitol -- or lose the turn by being loaded onto an offshore galley. On the flip side, sending a worker + settler doesn't appear faster. It appears only as fast. Both the worker and settler appear to use the same number of turns. The difference is in flexibility. More options seem to be retained by choosing to send the settler + worker first.
@iggymnrr
Did you get T5 Mahabodhi or those were some T5 reflections?
Spoiler :If you managed to get T5 Mahabodhi, how did you prevent teleporting to neutral land on Nobamba island? Heck, what did you do?