MilarNES II: Civilizations of the World

I'l not get chance before then probably...
 
Kingdom of Utul
Government: Absolute Monarchy
Capital: Xanatl
Age: Stone Age
Colour: Pink
EC: 4/0
Army: 1 Slinger (3)
Navy:
Culture: 4
Religion: (5%)
Research: Fishing
Tire Factor: 0/5 (4)
Projects:
Wonders:
Land UU: None Yet
 
Where is a template for what info you want?
 
Cheers, i'll get info up at-some -point ok?
 
Maya / DarthNader
Government: Monarchy
Capital: Mayapan
Age: Stone Age
Colour: Brown
EC: 4/0
Army: 1 Warrior (3)
Navy:
Culture: 3
Religion: Mayan Polytheism (5%)
Research: Ceremonial Burial
Tire Factor: 0/5 (4)
Projects:
Wonders:
Land UU:

MayaStartmap.png
 
Khambhat / Abaddon
Government: Theoratic Monarchy
Capital: Khamb
Age: Stone Age
Colour: Purple
EC: 4/0
Army: 1 Slinger (3)
Navy: 0
Culture: 3
Religion: Khambian (5%)
Research: Bartering
Tire Factor: 0/5 (4)
Projects:
Wonders:
Land UU:
----------------------------------

Nestled in a quiet bay, a nation was founded upon the basis of good fishing and soils. Several tribes banded together to form the nation of Khambhat. Their base beliefs were that God had destined them this paradise from which they would grow and trade with other people of the world (they assume others have other such bays to start off their existance in)
 
Agriculture instead i guess...
 
List of "missing things":
- Neverwonagame3 and Cynovolans have yet to give me the stats of their UUs.
- Vertinari118 hasn't created the NPCs yet.
- Luckymoose, c&cciv3, Hitlerslegacy and Thor the Cat haven't put up their stats yet.

If these things are done within the day, I'll be able to put up Update 0 soon.
 
I'll figure out some Flying Warrior stats, but I'm not sure what each of the numbers means. Is it in the Pre-thread?
 
I'll figure out some Flying Warrior stats, but I'm not sure what each of the numbers means. Is it in the Pre-thread?

It's in the rules in the OP.

The unit stats are as it follows: Melée Attack / Melée Defense / Long Range Attack / Long Range Defense / Cost per unit.
 
Sorry for not posting sooner I been busy, I not finished my writing information on my nation religion and culture but I give you what I got so far so you can I start on the update. I will finish writing up information on my religion and culture when I can.

Name of Nation/Player: Mitanni/C&cciv3
Capital/Starting Place: Washshukanni
startb.png

Starting Government: Tribal Confederacy
Starting Tech: Animal Husbandry
Religion Name: Cavalloism - More coming later
Your first unit: Warrior
Your nation's culture: Coming later
Land UU Tribal Horseman – With most of Mitanni people being able ride, in time need the chieftains can on the people to help as Tribal Horsemen. If you compare the Tribal Horsemen to the Mitanni Riders they not as well equipped and weaker with them just arm with Warrior equipment but because of this they faster and more manoeuvrable an Riders. This makes them able to escape from ambush's and other surprise attacks that other units can't. 2/1/0/0
 
Sessentia / carmen510
Government: Monarchy
Capital: Karjan
Age: Stone Age
Colour: Turquoise
EC: 4/0
Army: 1 Warrior (3)
Navy: None
Culture: 3
Religion: Lathanism (5%)
Research: Agriculture
Tire Factor: 0/5 (4)
Projects: None
Wonders: None
Land UU: Sessentian Whisperers are stealthy warriors chosen from the lesser portions of society. Consisting of petty criminals, thieves, assassins, and volunteers, they are chosen through a strict screening test for loyalty to the King, and then trained. They are experts in camouflage, infiltration, sabotage, and other such activities. They rely on speed and surprise, rather than brute force. Thus, they are equipped with light weaponry [and armor], but due to their skill and expertise, can use them to penetrate the thickest of armors. (Unless of course, they are disguised as enemies in which case they will take appropriate armaments)


Starting Location: Ukraine, along the Dnipro River.

I'll post a story about my religion and such later.

@Milarqui:

1) What map are we using, and is there a cradle?
2) What is the disadvantage of Despotism, as the wording is confusing to me.
3) What do the numbers mean in the Land/Naval Units section? (Like the (1/1/0/0/0.5 EC) for Warriors)
 
Sessentia / carmen510
Government: Monarchy
Capital: Karjan
Age: Stone Age
Colour: Turquoise
EC: 4/0
Army: 1 Warrior (3)
Navy: None
Culture: 3
Religion: Lathanism (5%)
Research: Agriculture
Tire Factor: 0/5 (4)
Projects: None
Wonders: None
Land UU: Sessentian Whisperers are stealthy warriors chosen from the lesser portions of society. Consisting of petty criminals, thieves, assassins, and volunteers, they are chosen through a strict screening test for loyalty to the King, and then trained. They are experts in camouflage, infiltration, sabotage, and other such activities. They rely on speed and surprise, rather than brute force. Thus, they are equipped with light weaponry [and armor], but due to their skill and expertise, can use them to penetrate the thickest of armors. (Unless of course, they are disguised as enemies in which case they will take appropriate armaments)


Starting Location: Ukraine, along the Dnipro River.

I'll post a story about my religion and such later.

@Milarqui:

1) What map are we using, and is there a cradle?
2) What is the disadvantage of Despotism, as the wording is confusing to me.
3) What do the numbers mean in the Land/Naval Units section? (Like the (1/1/0/0/0.5 EC) for Warriors)

1) Yes, there is a cradle map. I've already mentioned it several times, but here is it again.
Spoiler :
earthblanknorthernso9.gif
As you can see, the Dnipro River isn't in the cradle, so I suggest that you seek other place.
2) The disadvantage of Despotism is that the maximum money you can spend in 1 turn in projects is reduced a 25% from what you would normally earn (read the ruleset, particularly the Tire Factor section).
3) Look at Arian's post or read the ruleset.

@c&cciv3: that's good so far. Remember that the explanations about your culture and religion will give you extra culture points.
 
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