niels251
Warlord
Thanks for all the great work. Patch 2.1.1 was already briljant when i get home i'm gonna download this one.
I offered congratulations and thanks in the old thread. I am advancing through my first game. Kept playing last night till I wasn't able to recognize the screen from the keyboard so I called it a day. Quite captivating, and the new additions are great.
Now the only thing that still seems annoying is the Pandemia again. I am not against the feature, I only want to have clear idea about the way it works. I mean it should have been adjusted in this release. So what are the factors affecting it. I have cities with 5 extra healthiness that still are hit so often with Pandemia. Some clarifications please.
It looks great so far, guys! The new tech tree looks very interesting and well-thought.
One problem I'm having, though, is that for all the techs you've created (at least all I've seen so far, I just started) in the Sid's Tips area it just shows things like "TXT_KEY_TECH_METAL_LORE_STRATEGY".
Is there anything I can do about that? All the "normal" (Firaxis-created) techs show the tips fine, it seems.
It looks great so far, guys! The new tech tree looks very interesting and well-thought.
One problem I'm having, though, is that for all the techs you've created (at least all I've seen so far, I just started) in the Sid's Tips area it just shows things like "TXT_KEY_TECH_METAL_LORE_STRATEGY".
Is there anything I can do about that? All the "normal" (Firaxis-created) techs show the tips fine, it seems.
@GeneralMatt
Recognize the music? yep it is a nice one.(tip: Remember that medieval game?)
You are right about the tips. Most of them are still undone. The problem is simple: i have added most of the new tech tree but english is very far from beeing an easy language for me. At least, i can discuss and chat but writing good tips is beyond my knowledge.![]()
So, it will be corrected asap. One of the Team member with a good english level will take this task for him... later.![]()
Nevertheless, with a bit logic, you can easily understand what is the purpose of each tech.
Hian the Frog.
alright. I figured that might be the case, but I thought I'd check - just to make sure I wasn't having any abnormal problems. No biggie, and no hurry. Like you said, I can easily understand what each tech does myself.
Perhaps I could do the tips (as Mexico suggested), if that would be helpful. English is my first language (and the only one I'm really proficient with) and I am actually an aspiring (young) writer, so I'd say english is my strong point.
Of course, I wouldn't know the techs as intimately as you guys, but come to think of it, all the Sid Tips ever really say are the obvious things.![]()
@Hawkwood, and Anaztazioch
Thanks a lot for the explanations. I noticed the pop-up in the city screen (After posting). Anyway, you gave me more details so I don't regret asking.
Yep, we'd appreciate some obvious things about techs from you.![]()
It's not much, but the game will look much prettier with those in it - and many old Sid's tips could also use an overhaul, because even when vanilla techs stayed on the tree (most of them did), many of them no longer do stuff they did in vanilla.
You can use our forum to post them if you make up your mind to help us.
I'm at work...I can't wait to see if China and Germany still dominate as they did in the previous version...I also look forward to trying to rule Africa as the Egyptians again
I'm up for a break from BtS anyway![]()
The file you need to edit is Total Realism/Assets/XML/Misc/Civ4Detailmanager.xml
The key you need to change isCode:<Fader> <Name>DF_SKY</Name> <Key>4000, 0.00</Key> <Key>8000, 1.0</Key> <Key>%CAMERA_MAX_DISTANCE, 1.00</Key> </Fader>
To fully remove the clouds, settoCode:<Key>8000, 1.0</Key>
Code:<Key>8000, 0.00</Key>
Any values in-between will, of course, result in intermediate values. If I understand correctly, first two keys control the altitude where the clouds begin appearing and the altitude where they're fully visible (as well as their density there).
All the scale tool does is alter these values - and it doesn't work with mods because it only alters XML in vanilla game folders. Be sure to back up your files before you try anything!![]()
Germany, at least, should now be somewhat more in check, as both France and Russia should fare better.
Egypt is a real challenge, at least in Prince. Barbarians are a real plague to your development.