Kalimakhus
Emperor
- Joined
- May 8, 2007
- Messages
- 1,249
No problem.
Never forget that improving your titles -with pasture, mines,...- also add some maluses.
As an example, the actual problem with the bird flu in the pasture in UK.![]()
In fact, when i had added the various maluses, i tried to follow a logical way. Techs, improvements, buildings, wonder, project, leader traits, ....nothing was forget. Walter and Anaztazioch (above all) were of a great help with their tests and suggestions.
I hope that the values are accurate, as the global system (coded by Mexico).
As one of my philosophy teacher told me years ago: "There are 4 great "plagues" in Human history: Pandemia, Slavery, War and Religions".
They are now all in our mod.![]()
Hian the Frog.
Thanks again for these info. I am so interested in knowing more about Pandemia as it plays a very important role in the game. I see it is one of the major features TR adds to civ4. I must congratulate you on crafting such a system that takes into account a great number of factors locally and globally as well.
Now as you have been so generous with information I have some more questions:
- What is the threshold at which a Pandemia in a city will actually kill people? - Does the system modifiers scale with difficulty levels or is it the same for all of them?
- I was going to ask if the each turn check for Pandemia is done in Python or in the DLL, but you mentioned Mexico so I guess it is in the DLL. Right?