[mod] Warlords: Total Realism 2.3a

This is Superb News"for this ground breaking mod"this should be followed by others in how to create a truly superb in all aspects mod.
you guys should set up a paypal donation I would be the first to contribute for all you hard work.
 
Guys,

The mod is running better days after days.:) Some very small but boring bugs were removed during the last tests.:goodjob: Maps were drastically improved.

The bad news is that the server is out of order at that time.:cry: It will be repaired asap. :sad:

It will come. Mexico is still working on the compilation of the vast, huge, etc amount of files. :p

Hian the Frog
 
Thanks for the news update. I think I speak on behalf of many when I say that we appreciate your hard work and that the least we can do is to wait patiently and receive the new version with suitable gratitude whenever it is out.

I also look forward to play the BTS version someday. I think some changes in BTS will help you guys smooth things out. It doesn't really matter when it will be out. What matters the most is that we can be quite confident that it is worth waiting.
 
TR guys:
Thanks and congratulations on the upcoming new release. Do you still have fuel for a BTS release? I DO hope so!!!:D
 
Guys,

To be clear and to not lie, this year was a difficult year for most of us. ALL of us had to pass an exam at one time or another, or will have to pass it during the next weeks.

Our main goal was to have a real and playable version or TR Warlords. It seems to be good.:) As you will see the mod is really better than before. Many things were added, changed, removed, etc following our own tests and your advices.:thumbsup:

At that time, we are testing, tuning and making the last small changes. No more "great" changes but only some minor improvements.
At first we were wishing to give it to you this week. But yesterday was a bad day. The f** server was out of order !:sad: No possibilities to work on the mod. :badcomp: There will have only a small loss of time. Don't worry.

About BtS: to be clear, something wil be done. When ? We don't know. Three of us (me included) will have to pass an exam either in June or July.:undecide: July and August will be "light" monthes: holidays ! But be sure that something will be done: some BtS components are very interesting and must be added to the mod.

Just wait a bit. It comes.(unless this f** server becomes again out of order !:deadhorse:)

Hian the Frog.
 
We all need a break once in a while, so please don't be stressed. Being stressed means more bugs :crazyeye: There is a long weekend ahead, at least where i am, so playing 2.3 would be great, of course :D but still, quality over quantity!
 
We all need a break once in a while, so please don't be stressed. Being stressed means more bugs :crazyeye: There is a long weekend ahead, at least where i am, so playing 2.3 would be great, of course :D but still, quality over quantity!

Currently, it is not us, it is the Sourceforge server that is stressed. :D

Still, it is the only thing that really prevents us from releasing. There is a bright side to it too, by the way. While we're passing the time hopelessly trying to upload something, we keep remembering lots of small tweaks that we wanted to do long ago and completely forgot since. :)
 
Currently, it is not us, it is the Sourceforge server that is stressed. :D

Still, it is the only thing that really prevents us from releasing. There is a bright side to it too, by the way. While we're passing the time hopelessly trying to upload something, we keep remembering lots of small tweaks that we wanted to do long ago and completely forgot since. :)
I would like to ask can we get some insight on any new units added or civs or any info would do for now.:goodjob:
 
I would like to ask can we get some insight on any new units added or civs or any info would do for now.:goodjob:

I can direct you here for now. This is not a changelog, but rather a complete overview: http://civ4.houmie.com/

Keep in mind that most changes were aimed not at adding new stuff per se, but on fixing stuff that wasn't working and was incomplete, and at making stuff look better. No changelog would do any justice to that kind of painful balancing.
 
Guys,

One more thing to add. I've just finished to improve the maps.

A new one will be added to the mod as requested by many players. This map will have 20 civs "only" as all the American civs (Aztec, Inca and USA) were removed. Nevertheless, these lands aren't empty... These removed civs were replaced by the native tribes.

These maps will be very fun to play. The Barbarian pressure is absolutly incredible for some civs. Finding some free space in Europe or in middle east isn't a cup of tea.

Hian the Frog.
 
I read it all it is the same as we already have in TR what is New?

Wait a bit. You will see by yourself what is new. Even a good readme can't explain all that was done.
 
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