[mod] Warlords: Total Realism 2.3a

interface doesn't show up on startup, or is it supposed to do that? i cant set up a city, what i have seen looks nice though
 
interface doesn't show up on startup, or is it supposed to do that? i cant set up a city, what i have seen looks nice though

do you have civ4 gold? it is confirmed problem with this version...

btw. most players have reported problem that can't install BtS over Civ4Gold - if firaxis don't know how to work with Gold version, how we can handle this.....:confused:
 
I am finding that in the later stages of the game (when I get to mercantilism) I am making TONS of money. I set my research to 100% and am sometimes at +40/50 per turn. I have 1 specialist merchant city, and haven't even gotten to building wall street there... With Pacifism running asap, I have plopped 3 great prophets and 2 great merchants in that city

civics: Republic, civil law (soon to change to free speech), Caste System, Mercantilism, Pacifism.
 
I am finding that in the later stages of the game (when I get to mercantilism) I am making TONS of money. I set my research to 100% and am sometimes at +40/50 per turn. I have 1 specialist merchant city, and haven't even gotten to building wall street there... With Pacifism running asap, I have plopped 3 great prophets and 2 great merchants in that city

civics: Republic, civil law (soon to change to free speech), Caste System, Mercantilism, Pacifism.

Hi,

It really depends on many factors: maps and close to rivers/coasts, civs, trade with civs, techs, buildings, ressources, army size (and upkeep)....
In some case, you can earn many money but i know players that are crying about their awesome lose of money each turns....

Nevertheless, we are still working on the balance of the mod.

Hian the Frog
 
Just a technical question: there is a way to change promotions for the units we have at the beginning of the game with the world map, without using Worldbuilder? As warriors now upgrade to shortswordmen I dont want to have defensive promotions but I would prefer changing for melee combat.
 
Just a technical question: there is a way to change promotions for the units we have at the beginning of the game with the world map, without using Worldbuilder? As warriors now upgrade to shortswordmen I dont want to have defensive promotions but I would prefer changing for melee combat.

No, there is no other solution than using the WB. :(

These units were added to allow some civs under barbs attacks to resist (or to try to) such as Egypt, USA or Turks. These two garrison promos are free and it's better than nothing.

Hian the Frog.
 
Why when I research food preservation my cities enter in starvation and it stabilizes in low size? Is it related with canned food? Is it consumes food too?

I tested in WB some combinations of factors and discover: don´t make war with many nations in pacifism... heheh. The red faces grow up, and cities stabilizes in low size.

More feedback: (Romans, prince level, 76 cities, science always in 100%) Gold: 16206, gold per turn: 732, turn: 723, 2048AD.
More advanced: Armored Vehicles, other advanced: combustion engine, rifled artilery. I conquest all Europe, all Asia less Japan region, north africa.;)
 
Bismark, Huge Pangea Map, Prince difficult, 10 random AI opponements, No tech trade, 8 cities circa 7 citizens large (9 in my capital city), every 1 or 2 turns I have pandemia in a random city. I changed era from Ancient to Classic at 380 B.C (with Oracle and its free tech) and after 250 turns.

My cities are all on a plain tile near a river or near a shore, all cities builded all buildings available for my current technology to prevent disease and I do not cut every wood near my cities. I have no jungle tile near my borders and I have open border with four opponents. I have available pigs, rice, fishes and grain resources.

I made no war thanks to my big army near my borders dissuading others warmonger AI to attack me (I am not sure but I suppose war has a change to spread pandemia in TR as in real history is)
 
Bismark, Huge Pangea Map, Prince difficult, 10 random AI opponements, No tech trade, 8 cities circa 7 citizens large (9 in my capital city), every 1 or 2 turns I have pandemia in a random city. I changed era from Ancient to Classic at 380 B.C (with Oracle and its free tech) and after 250 turns.

My cities are all on a plain tile near a river or near a shore, all cities builded all buildings available for my current technology to prevent disease and I do not cut every wood near my cities. I have no jungle tile near my borders and I have open border with four opponents. I have available pigs, rice, fishes and grain resources.

I made no war thanks to my big army near my borders dissuading others warmonger AI to attack me (I am not shure but I suppose war has a change to spread pandemia in TR as in real history is)

Nice, Thanks.

Pandemias like war, as IRL.

Hian the Frog
 
@All:

Guys,

I thanks you all for your help.
I have already changed the Pandemic system. Now i'm looking for the tech tree. I'm at that time testing my last changes to be sure that they work like intended.

You can stop your comments about the tech tree and Pandemia. Thanks again. :goodjob:

Hian the Frog
 
Thx. This era change seems quite good, close to what we were looking for. If you continue the same gameplay, i will be happy to learn when you will change from middle age to renaissance.
Usually, problems begin within these eras.
Hian the frog.

I am still alive!

Map type: huge Pangea
Leader: Washington
Level: Monarch
AI: 10 opponements (now 8! :lol: )
Cities:16 cities
More advanced tech: COAL MINING
Old techs to research: Glassblowing and porcelain, divine right, rudder, stained glass, èaèer, heraldy, optic, university, archery trading, clockwork, fine arts, administration, critical though, astrolabe, shipyards, astronomy, typography, arquebus, double entry account (to reach the same coloumn of coal mining ;) )
Research rate: 80%
Era change:
From ancient to classic - 400 AC - 260 turns
From classic to medieval - 420 DC - 342 turns
From medieval to Renaissance - 1560 DC - 490 turns
Pandemy: ALL MY CITIES HAVE ALL POSITIVE BUILDINGS (well,acqueduct,bath,granary,grocery..ecc for this era) :D
There wasn't any jungle in my empire and I have chopped all forest near cities.

City name / Fresh water /Sea/ Pop / Presence of Sawmill&Forge/ VALUE

-Washington/ Yes /NO /12 /NO / 2%
-New York/ N /N /13 /N / 2%
-Boston/ N /Y /13 /N / 3 %
-Filadelfia/ Y /Y /13 /N / 9 %
-Atlanta/ N /Y /10 /Y /Immune
-Chicago/ N /N /8 /N /Immune
-Seattle/ Y /N /14 /N /10%
-San Francisco/ N /Y /13 /N /6%
-Delhi/ Y /Y /13 /N /7%
-Bombay/ N /N /10 /N /Immune
-Calcutta/ Y /Y /8 /N /Immune
-Kolhapur/ N /Y /8 /N /Immune
-Jaipur/ N /Y /3 /N /Immune
-Madras/ Y /N /8 /N /Immune
-Bangalore/ Y /Y /8 /N /Immune
-Karachi/ N /Y /10 /N /Immune

I think I will loose this game for Cultural victory of an AI player, but It's non so sure :D
I am second and this Ai player first.

I Have a little proposal: It's possible to change the system to upgrad militar units? For little empire is very expensive and impossible to pay for upgrade them and too slow to rebuild an army.
I am thinking about a system based on money and turn, where to upgrade, for example an aceman, I have to pay less than now and to wait turns to can use that unit..What do you think about this? :p

Hi all :goodjob:
 
It would be nice IMHO having a system based on gold/turn to support own national army but I do not know how much it could be implemented in TR and if I am not in error there is just a sort of upkeep integrated in the game. It should be better to fix the cost for the upgrade to help small empire to survive but this potentially could help large empires too...

IMHO I know there are different ways to win this game but always the warmonger empires win more easily. It is impossible to race against a very large empire with a lot of cities conquered in the past (and saving its time) so it is a question of time for the human player to declare war to the neighbours hoping to growth like the aggressive empire and having approximately the same number of cities. If not small empires will succumb under the massive army large empires can stock...

So I love this game but I think it should be remain a strategic game, not a game of conquest and destruction. With a large army it is very easy to win the game abusing, annihilating and razing small empires or own enemies. I know this is history but I have some suggestions to mitigate this scheme (farming unit and no other)

- insert a special building like Apostolic Palace to force other empire to stop making war around
- more severe malus if an empire attacks other empires with the same religion
- insert promotions like in FFH2 where some units defending inside their national borders have a high change to survive or to repel the enemy
- sometime an empire make war through all the game (or for a huge part of it) fighting around as well 100 years (not turns) so it would be nice if attacking empire's citizens became unhappy more quickly.
 
are there any scenarios available for this mod?
 
Were trying our best to stop unit farming stategy. We limited AI offensive unit, but is still free to build defensive ones, whitcha re not valued as much by AI.
As for human, he is allways free to farm them till hes -13653950173265 gold/turn.

Im more for system that limits regular units (swordsman, knight) and allows unlimited, but higher to upkeep irregulars (shortswordsmans, militia, levy).
 
Im more for system that limits regular units (swordsman, knight) and allows unlimited, but higher to upkeep irregulars (shortswordsmans, militia, levy).

good idea I would appreciate! Limiting regular units allowing near unlimited cheaper and lighter units is more realistic and now a more trainded regular unit can do the difference in many battles hoping to survive with her promos to the next conflict, but IMHO I would like to add more upkeep to the regular units and not to the lighter and cheaper irregular ones
 
Downloaded the latest version this weekend and just wanted to say how much I'm enjoying my first game. Of course I've played the previous releases of TR, and lately I've been playing BTS - but to be honest I was starting to get bored with it pretty quickly. TR has rekindled my love of Civ! It just has so much richness and depth. Many thanks to the whole team!
 
good idea I would appreciate! Limiting regular units allowing near unlimited cheaper and lighter units is more realistic and now a more trainded regular unit can do the difference in many battles hoping to survive with her promos to the next conflict, but IMHO I would like to add more upkeep to the regular units and not to the lighter and cheaper irregular ones

regular units are those that are trained well armed and work in army.

irregulars are laborers that are given wepaons and are ordered to fight. Since they no longer work in cities, it suffers money (easier done than hammer loss). Thats why higher upkeep for those units, +1 gold/turn cost. But if that unit will be in city, it will work in it, giving that gold back.
Still it will be silly if that unit dies ^^, since they dont work, and they die, money return to cities ^^
 
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