saylrp
Chieftain
interface doesn't show up on startup, or is it supposed to do that? i cant set up a city, what i have seen looks nice though
interface doesn't show up on startup, or is it supposed to do that? i cant set up a city, what i have seen looks nice though
I am finding that in the later stages of the game (when I get to mercantilism) I am making TONS of money. I set my research to 100% and am sometimes at +40/50 per turn. I have 1 specialist merchant city, and haven't even gotten to building wall street there... With Pacifism running asap, I have plopped 3 great prophets and 2 great merchants in that city
civics: Republic, civil law (soon to change to free speech), Caste System, Mercantilism, Pacifism.
Just a technical question: there is a way to change promotions for the units we have at the beginning of the game with the world map, without using Worldbuilder? As warriors now upgrade to shortswordmen I dont want to have defensive promotions but I would prefer changing for melee combat.
Why when I research food preservation my cities enter in starvation and it stabilizes in low size? Is it related with canned food? Is it consumes food too?
Bismark, Huge Pangea Map, Prince difficult, 10 random AI opponements, No tech trade, 8 cities circa 7 citizens large (9 in my capital city), every 1 or 2 turns I have pandemia in a random city. I changed era from Ancient to Classic at 380 B.C (with Oracle and its free tech) and after 250 turns.
My cities are all on a plain tile near a river or near a shore, all cities builded all buildings available for my current technology to prevent disease and I do not cut every wood near my cities. I have no jungle tile near my borders and I have open border with four opponents. I have available pigs, rice, fishes and grain resources.
I made no war thanks to my big army near my borders dissuading others warmonger AI to attack me (I am not shure but I suppose war has a change to spread pandemia in TR as in real history is)
Thx. This era change seems quite good, close to what we were looking for. If you continue the same gameplay, i will be happy to learn when you will change from middle age to renaissance.
Usually, problems begin within these eras.
Hian the frog.
We dont have a map maker, or scenario maker int he team.
So no, we dont have any scenariors.
Im more for system that limits regular units (swordsman, knight) and allows unlimited, but higher to upkeep irregulars (shortswordsmans, militia, levy).
good idea I would appreciate! Limiting regular units allowing near unlimited cheaper and lighter units is more realistic and now a more trainded regular unit can do the difference in many battles hoping to survive with her promos to the next conflict, but IMHO I would like to add more upkeep to the regular units and not to the lighter and cheaper irregular ones