[mod] Warlords: Total Realism 2.3a

That is extremely strange. I've run a test and everything works perfectly. Have you done anything with your TR install?

Can anyone else reproduce this bug?

Confirm.

Playing a game using the "Perfect Earth map script".

Changed to the civic that allows the Guild hall. The guild hall is not available.
 
Confirm.

Playing a game using the "Perfect Earth map script".

Changed to the civic that allows the Guild hall. The guild hall is not available.

Did you do that in WB or in-game? Do you remember that Guild Hall is only made available by a LATER tech (the Guild) relative to the civic that allows it (so you can't build it outright when you research Currency).
 
Any Progress on the final patch of warlords?
Any New Civs Or Unique Units?
Can you guys Please add sates men,Or doctors?

Quite lots of progress, actually. You'll like what you see when you get it.

No new civs - we don't add those. Some new units, for sure, and more to come (finally all african units will be black, and most Inca/Aztec units won't look European either).

All in all, the final patch will be just that - the final one. Its aim is to close all the stuff that was acceptable in an intermediate version, but not in the final one - placeholder art, missing definitions, etc.
 
Did you do that in WB or in-game? Do you remember that Guild Hall is only made available by a LATER tech (the Guild) relative to the civic that allows it (so you can't build it outright when you research Currency).

In-game. I do not use WB.

I do have the tech 'The Guild'.

I have not changed anything with the TR install and do not have anything in the 'CustomAssets' folders.
 
In-game. I do not use WB.

I do have the tech 'The Guild'.

I have not changed anything with the TR install and do not have anything in the 'CustomAssets' folders.

Okay, then this deserves a very close attention from me. And it's getting it! I'll try to reproduce it myself, and then see what I can do to fix it.
 
TR team should be granted the "Noble Piece Price" for this Masterpiece TR Mod!
Any progress report on the final warlords release?
Your loyal fans await for any tid bits of info you can provide.
thank you TR team for this wonderfull Mod.
 
TR team should be granted the "Noble Piece Price" for this Masterpiece TR Mod!
Any progress report on the final warlords release?
Your loyal fans await for any tid bits of info you can provide.
thank you TR team for this wonderfull Mod.
 
Hey guys i reinstalled my Civ games and TR Mod but i keep getting white flaf Problem even with the patch and i click on the box white flag patch any ideas what am i doing wrong?
 
so:mischief: any idea when we can have the last version of TR Mod?


As Walter Hawkwood says - a long long time from now - not to soon. :lol: :D

However, the next version - well that's a different story.

Hopefully that will be soon. :)
 
Hopefully not too soon - if you really mean the LAST version :D


Hi

im looking for a mod with which i can play with entire Asia map or atleast from Afganistan to Japan / atleast upto china and other small countries. A huge map is also ok. Kindly let me know.

jinishans
 
Any progress with guild hull bug??

Finally I’ve been manage to finish the full game on huge map with 16 civs. Incredible work guys;) I like the idea with all buildings needed to produce modern army. And this mass of building available in the late game…WOW…

Just a few comments.
I think that the research in industrial era should be slightly increase. I’ve reach modern area sometime about 1940 with tons of undiscovered technology from industrial era. (My slider was 80% for since and 20 for culture). Have railroad in 1900 – just to late:rolleyes: All my opponents was far far far far behind me.
But maybe the problem is lack of guild hall. Because I need to wait to free market to change my economy (since there is no point on doing it without guild hall) and I don’t know what impact on the game has this building. By the time I didn’t have free market, and didn’t wont to change to GoC, my slider goes down to 40 – 45%.
Maybe it will increase enormously my money input and will give me chance to reach renaissance and industrial era earlier. Then no changes will be needed. But that’s big IF since I don’t have guild hall (and windmill by the way).
Of course the problem could be my strategy. Because I have pacifism and very big army. But when I will reduced my army I will put at risk my security. And again, maybe with guild hall I will have much more money to fit my goals :D
So no rush…….but I need this building, BADLY:p :p
Cheers, and good luck:)
P.S.
Again, great mod :goodjob:
(No harm feeling) My family starts to hate you, I spend all my free time playing your mod :lol:
 
I don't know if I am the only one who feels this way, but having played parts of ten games splitting them between noble and prince, I have noticed that noble is way to easy, having effectively won all of them by no later than 1000 AD, while with prince I am way behind 5 or 6 other nations by late BC, which is fine, I just think the gap between the two levels is too great. Otherwise great work.
 
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