EnlightenmentHK
Emperor
- Joined
- May 28, 2007
- Messages
- 1,479
To concur with what Anken wrote, there really isn't anything 'para-' about our National Guard anymore. For all practical purposes they are effectively a military reserve that frequently engages in domestic duties (high seas drug interdiction, disaster relief, the very infrequent major riot) when not called to war.
They can code every minor innovation in the saddle, stirrup, and lance to add 3 more generations of cavalry units if they want to, but what they have is already enough. We're looking at the entire scope of history here and they already have 3 separate tank generations and about 3 in flight as well. Considering this game spans 6,000 years and these weapons only cover the last 100, that's pretty good.
If this were a modern warfare based mod, I definitely think you'd have a point. But for what they're doing, I think they've covered all the necessary bases.
1) For the sake of realism (and of the players' fun as well ) there should be at least three generations
They can code every minor innovation in the saddle, stirrup, and lance to add 3 more generations of cavalry units if they want to, but what they have is already enough. We're looking at the entire scope of history here and they already have 3 separate tank generations and about 3 in flight as well. Considering this game spans 6,000 years and these weapons only cover the last 100, that's pretty good.
If this were a modern warfare based mod, I definitely think you'd have a point. But for what they're doing, I think they've covered all the necessary bases.