Cetrix
Merovingian
Yes, it's only astrolabe... given at the start (technology for workboat, so it's very early). And i have a commercial route to island. Very strange, i don't know what is wrong.
I think splitting up Germany would be a good idea, but only when beta for this mod is complete
I was an Emperor and all the HRE elector members are at war with me, so I was the only one who could vote. Justinian was dead for few centuries-- I think the code picked him as the first in the general list of leaders. In the cases like this the only eligible voting member should be able to vote for himself, IMO. Otherwise please see below about my idea with Pope's vote.
In short -- HRE system is an (unpolished) gem. We need something like this for regular RFCE as well. Austrias UP will help her to get elected to the Emperor.
Correct me if I'm wrong here, but I don't think Rome was ever an Imperial City, and the Emperor and Pope were in direct opposition of each other during most of the middle ages. And the various bishoprics I consider as part of the Germany civ.1. Rome is an Imperial City. We badly need to include Church's vote..
Another bug.2. Vanila Vassal System and HRE system overlapping with some crazy results..
Stopping wars within the Empire seems strange - it could completely stop the 30 years' war from happening! But perhaps stopping wars with other civs is an idea ("Inward Focus" or something), I've noticed member states tend to accumulate wars. The March is interesting, but wouldn't it feel unfair if you as a player were forced to surrender a city like that?3. Germany is currently very strong and acting like a 2nd Reich, not like the 1st. HRE mechanics has a potential to realistically simulate decentralization of Germany. Emperor should be able to propose 2 new measures: Stopping the Wars (Peace and Truce of God) and creating defensive March or Mark -- taking from Germany some newly conquered border city and making it "peaceful" independent city..
Hmm, I think allowing votes for oneself when there is only one is the easier option.4. There should be no "Abstain" vote and at least 2 alternatives ("Guelph" and "Ghibelline") when voting for Emperor. If no alternative is available, i.e. Germany took over Burgundy, Lombardy, Bohemia and Austria or only 1 HRE member is eligible to vote (like in my case) -- then Germany is allowed to vote for herself and Church is voting for "virtual" Guelph Independent leader (who has no cities but still bugs Germany as elected Emperor).
No, all the affected UHV's will be updated eventually. Germany's UHV should perhaps be something about maintaining Imperial Integrity.Since now there's both Lombardy AND Genoa in Italy, should Germany still be required to control Lombardy and Tuscany? There are now two civs there, Genoa stocks up on mercenaries, and there are usually 2 or 3 cities in Tuscany alone (Pisa, Firenze, Ancona), not to mention Milan and Torino (if Lombardy founds it). That's alot of cities, and both Genoa and Lombardy have at least one of them each.
Ottokar II briefly conquered it. Basically that is a "recreate the greatest extent" type UHV.Why does Bohemia have to control Carinthia (in Venezia)?
Good idea, I'll use this.Since there is alot of hatred running about in the HRE, would it be plausable to have a +1 relations boost between you and the Emperor if you voted for him. So, if I'm Bohemia and I vote that Phillip the Bold should be Emperor, and Phillip becomes Emperor, he would have +1 relations boost with me, saying something like 'You voted for me'. Just a thought.
Anyone with a city in an HRE province is a voting member, anyone with their capital there is a full member. So anyone could concievably become a member. You lose membership while you're at war with the Emperor, and if your provinces are removed from the HRE while that happens, the membership is lost permanently...HRE members..
I've seen several reports about this. Obviously one of my clever hacks were not so clever. I'll investigate.I found a new bug: it appears that when I get a message that my civ has collapsed, nothing happens. This happens every time, which essentially means I never collapse.
I didn't want to use Barbarians since they would be at war with everyone (Which they more or less were, but I don't want the Bohemian player to sit back and let Germany and Poland do all the work). I'll find some way tweak up their agressiveness against Bohemia.Independents are very ineffective in representing hussites. Replacing them with Barbarians would capture the spirit of events better:
The reformation is semi-random, perhaps you were just unlucky even though Bohemia has a raised chance of going Protestant. The collapsing is a bug. Bohemian UP is subtle - it reduces the amount of troops and money you send by half, and gives you double votes to vote for other people with. Elections occur no matter what but you are temporarily removed from the Empire while you are at war with the Emperor so no votes. The frequency may be increased, even though 10/3 seems a bit much. 16/8? UHV2 is hard, perhaps the only real chance is getting to Friendly with Germany.Also, I was never been offered to become a Protestant and never collapsed even though the message said I did like 5 times. Bohemian UP was never directly experienced -- I lost troops and money because of the Emperor's measures nearly everytime and Germany never voted for me. Plus when you are at war with the current Emperor -- no elections occur. I was living almost 100 years (30 turns) without a single election and was sure I will lose the second UHV as well. Can we please have elections every 10 turns and measures every 3 turns?
It's a gameplay thing. It's meant to make provinces disappear from the HRE during periods of low integrity. I don't want to script the "historical" progression as the circumstances in a game might be different. The alternative would be a semi-random process.Finally I never understood your intention behind the "raise I.I." measure -- why do we need this for a gameplay and what is the historical evidence of Imperial Diet confirming the removal of the province from the Empire?
He gets less soldiers, and less money and so on.What does low I.I. do in a first place -- Measure to raise Imperial Host passes but Emperor gets no soldiers?
This might be a cool measure.Perhaps Raise I.I. would substract 1 stability point from each members and add the sum to the I.I points? The higher is I.I. the lower is internal integrity and the strength of individual players, so they have a incentive to vote no!
There is a bug with that UHV, for now just pretend that it works. Is it possible to kill 25 units?I selected never on a proposition as Lombardy went to war with Burgundy the next turn, killed around a dozen units wiping them out and got zero credit, how can I kill those 25?
It's certainly difficult. Perhaps if I add voting relationship boost that could help getting them to vote for you.As for mission 2, I'm not sure what to do. I had about 60 votes, as did Germany. Of course, I couldn't vote for my self, and no matter how friendly I was with Germany, they didn't vote for me.
UHV3 is a general 30 years' war UHV. The reason it's population is partly to add some variete to all the conquest UHV's, partly because something like 50% of Germany's population died during the 30 years' war.As for UHV 3, Poland, Germany and Burgundy are all much much larger, and Bohemia is technically behind them, so won't be able to defeat them. I also wonder what the justification for this UHV is. Bohemia was never (as far as I know) large. There is some small claim to Prague being a huge city, but that was because it was largely not affected by the Plague.
I'm hesitant to make any civ immune to plague, I'd rather tweak the plague dates. You should be able to get to Wagons in time, but perhaps they should be put at Gunpowder instead. Do you think the Hussites are agressive enough?Which brings me to my next point: Hussites. Hot Damn. First of all, they have those wagons, which I certaintly didn't have the tech for. More importantly, they come very shortly after that Plague - I was still rebuilding each cities' first defensive unit when one flipped and went got like 15 wagons.
Yeah, good idea.It would be much appreciated if we could have a HRE guide on the front page
This might be a bug, I'll check it out.Yes, it's only astrolabe... given at the start (technology for workboat, so it's very early). And i have a commercial route to island. Very strange, i don't know what is wrong.
The Civilopedia is an old bug which I thought I had fixed.The Crimeans don't show up in the civilopaedia.
I think the Genoan UHV which requires a city in Crimea as part of it may need to be rethought because it has to have it after the Crimean Khanate shows up
Another bug, thanks.The 15 turn protection for unions isn't working
1383 AD: Olaf II and IV has been enacted between Denmark and Norway!
1383 AD: Olaf II and IV has been broken!
1383 AD: Norwegian cities have declared their independence from their foreign domination!
Most probably you didn't install it right. It's kind of tricky so that the download is as small as possible. Remember to use Beta 12, the svn version might (will) cause trouble.The game keeps crashing on the faction selection screen...![]()
OK, let me stop this debate right here: it will not happen.I've made a map of what the HRE area would look like if it were decomposed into various smaller nations.
Correct me if I'm wrong here, but I don't think Rome was ever an Imperial City, and the Emperor and Pope were in direct opposition of each other during most of the middle ages. And the various bishoprics I consider as part of the Germany civ.
*snip*
There is a bug with that UHV, for now just pretend that it works. Is it possible to kill 25 units?
Again, I could be wrong, but I think Rome has never been a part of the HRE. If you have any written sources on this, please share them. The maps you posted I interpret as Latium being part of the HRE with the exception of Rome and - presumably - Ravenna (the "holes"). Crowning of the Emperor took place in Aachen and Pavia or Milan, not Rome.Rome was the city where all the non Habsburg Emperors got a crown from the Pope -- the name itself Holy Roman Empire just requires Rome to be an imperial city and Papal state -- Imperial Province. Please check all the maps of HRE at different dates (I linked it in one of the previous posts) -- all the early HREs include Rome (and even Sardinia and Corsica). How can you have Holy Roman Empire without Rome at the beginning?
Hmm.. you make a fair point, but I'm still against the Papal states being directly involved. But perhaps there could be an abstract "church" vote.Opposition to the Emperor exactly requires the Church to have a vote -- human player of Germany would need to think how to deal with ever increasing unfriendly Church votes. If Church votes randomly between lowest score player and highest piety player -- this would represent that Church sometimes favored good Christian German kings (like Otto in a first place) and sometimes opted for a weak leader to have more pressure on him. Certainly, you would like to recreate "Guelph" and "Ghibelline" currents to represent Imperial politics properly.
Open borders comes with the open borders motion. I'll put in automatic contact though. Independent votes should be doable.Also all the HRE members must start with open borders and in contact with each other -- Genoa voted with my Bohemia, but we were not knowing each other for 2000 years.
P.S. What you think about Independent Leaders voting in HRE?
Iceland was raided by Barbary pirates in the 17th century. Originally the UHV was going to be something like "raze a city in" but conquest was easier to code. I might replace it with razing at some point.Anyway, can you tell me why the Tunisians (a civilization I highly detest for being extremely unimportant), need to capture Iceland???
I don't think the AI would be able to handle that, it is notoriously poor at sea transports. It might be possible to create an alternative spawn for the human player if that seems like a cool idea, I'm not sure it would make so much difference in the long run though.Also do you have plans for creating a more realistic Normandy, and 1066 and the such? Currently the English spawn in London, kind of ahistorically. Perhaps having an Anglo-Saxon minor-civ in England, with a couple pre-placed well cities, which need to be conquered by the English player, would be more interesting.
The lightning bolt is a placeholder, it will be changed. "Holy Roman Empire" is now the entire organization involving Germany, Bohemia, Austria, Lombardy... "Kingdom of Germany" is the best name for the German part of the HRE in my opinion. I guess it could be called something like "German States" or such but that sounds a bit silly.PS. Perhaps changing the HRE symbol from a lighting bolt to a crown, would be a better idea. And lastly, can you rename "Kingdom of Germany" to Holy Roman Empire now?
Spain was never and never will be a part of the HRE. One Spanish king was also Emperor, but Spain was not part of the HRE.PPS. When is Spain added to the HRE, as shouldn't there be an alliance between the Germans/Austrians and Spanish?
I'll change it then.The Genoa civ actually requires you to control Crimea which means you must take over the entire province thus kicking Crimea out of Crimea...
Again, I could be wrong, but I think Rome has never been a part of the HRE. If you have any written sources on this, please share them. The maps you posted I interpret as Latium being part of the HRE with the exception of Rome and - presumably - Ravenna (the "holes"). Crowning of the Emperor took place in Aachen and Pavia or Milan, not Rome.
Hmm.. you make a fair point, but I'm still against the Papal states being directly involved. But perhaps there could be an abstract "church" vote.
Over several campaigns in the mid-tenth century, the German ruler Otto I conquered northern Italy; Pope John XII crowned him emperor (the first so crowned in more than forty years), and the two of them ratified the Diploma Ottonianum, which guaranteed the independence of the Papal States. Yet over the next two centuries, Popes and Emperors squabbled over a variety of issues, and the German rulers routinely treated the Papal States as part of their realms on those occasions when they projected power into Italy. A major motivation for the Gregorian Reform was to free the administration of the Papal States from imperial interference, and after the extirpation of the Hohenstaufen dynasty, the German emperors rarely interfered in Italian affairs. By 1300, the Papal States, along with the rest of the Italian principalities, were effectively independent.