As I thought, our rep is still intact because we can trade for luxuries. There are no gpt deals yet because the AI does not have a strong enough economy.
All of the new border towns are a flip risk.
These turns were fairly uneventful. My main points of focus were:
- To get some cities size 7+ for the extra unit support.
- To get the luxuries needed to support size 7+ cities.
- Building barracks and horsemen in our cities for a mass upgrade to knights.
The border towns are still on a long term Library build as they will be unproductive whatever they build.
Some highlights:
410(0)- I need luxuries, so I trade with:
The French: Get Ivory + Incense for Monarchy + 1gpt + 13g
The Aztecs: Get Dyes for Feudalism
Happiness is no longer a problem
430(2)- Legion kills barb - promoted to elite
440(3)- Rome completes the GLib. 3 civs switch to Sun Tzu's.
Legion disperses a barb camp.
450(4)- Babs have Invention and are building Leo's.
460(5)- Babs demand horses. NO! They declare war.
480(7)- Incans + Americans have Monotheism. Incans also have Invention.
490(8)- We get Mono and Inv from the GLib.
Notes:
The plan should be to carry on with my focus points above until Chivalry comes in. Then it will be time for our knights to attack.
A couple of the larger cities have markets.
I have some workers chopping the forests around Rome. It needs to get to size 12 asap to be our powerhouse (in terms of production
and commerce).
I don't know where the settler in a galley was intended to go. It was lost to the sea. I can't see anywhere else for a new city to be built.
Economy is currently running at 10/0/0, 1304g in the treasury, +113gpt.
Roster:
DBear - up next
Formula51 - on deck?
jb1964
soul warrior
Zakharov - just played