vale
Mathematician
Thats what I mean by early. Like for instance, prioritizing pottery over sailing and hard building the granary with a single chop and normal hammer input. Nobody did this, but it was viable and a powerful approach.That's because most of us only just got Pottery. In my case, it came in 5 Turns ago.
It also doesn't help the Granary is a 1pop whip due to Expansive -- which means we either slow build it or whip overflow into it (instead of into a Wonder).
The fact that the granary costs 45 hammers instead of 90 is a bonus, not a penalty. We can't (and don't have to) whip everything. An early granary of this sort would allow more effective whip overflow later.
Early Hereditary Rule is fine, but it doesn't solve the health caps which are just as real and not too much higher than our happy caps. Like it or not Berlin is not going to become a super city without either war or a bunch of infrastructure to boost the health cap.
And everyone seems to be discussing this in terms of tiles that Berlin is losing, which really is not the issue right? If our presumable Bureaucracy capital wants to use a tile, it gets it correct? So it isn't losing any tiles long term, and short term it is sharing tiles that it isn't working when otherwise they would be unused.
More relevant is the tiles that the southern city would be losing by being placed there. It loses some hill tiles that are shared with the other two cities, it loses the southern plains hill, and it loses some coastal tiles. Every other tile is still available. It has to grow to size 13 before the fact before the overlap with the capital and the other city cramp its ability to work productive tiles. That really is not in the early future even running HR.
In return, it gets a jump start to it's growth and is running with productive tiles from day 1 (improved clams and inner ring flood plains).