Just updating the "request" about enhanced HUD/UI components for
Monopoly Mode as we discussed back in January on the Steam-Workshop thread.
As of now.. it would be best to share any of my design suggestion(s) right here on CFC for better tracking steps & relatively easier ways for you to ultimately decide hereinafter.
First.. a swift ingame snapshot that indicate the essential conditions where we might want to have some direct facts under specific situations.
View attachment 591303
I am about to decide which of Mercury
or Gypsum could be ideal to handle as priority (unique for that City) future Products. To focus on appropriate bonus rather than the other since Mercury boost Science while Gypsum help in building costs.
Sooooo.. having the exact
X / Y formulas for any such selected Resources
in context is the main feature.
I've also expanded the height (Size="230,
525" .. instead of
350) of the
ModLensResource.xml panel to keep at least the entire Luxuries list "active" & both root check-boxes for Bonus+Strategy visually "available".. which is also why it would be best to
start the Luxury category elements UN-selected by default.
Of course this is all a very quick mockup set of probable suggestions only. Feel free to adapt and/or generate your own structural methods for HUD/UI clarity reasons.