TheOneHitPupper
Chieftain
- Joined
- Jun 15, 2017
- Messages
- 97
Requires the Community Patch with EUI and theHi. What are the dependencies of this mod? since it does not allow me to activate it despite having active VP. thanks
Last edited:
Requires the Community Patch with EUI and theHi. What are the dependencies of this mod? since it does not allow me to activate it despite having active VP. thanks
Haha whoops I meant to say you need Vox Populi Wonders Expanded by Infixo which you can get here. I got that and More Wonders for VP confused for a second there.More Wonders for VP - that not the new from adan_eslavo?
General Fixes
- Fixed some Civilopedia entries
- Fixed missing icons
- Deleted some leftover code
- Reduced amount of Science Tree of Life provides
- Tree of Life provides 1 Culture
- Laborers can only build one improvement
- Laborers made to be faster than workers
- Tweaked the speed of Eras
- Incorporated Unit Spawn Handler scripts by LeeS
- Increased cost of Stone Shelter building
- Increased cost of Lion unit
- Nerfed Lion unit strength
- Increased Hunter unit AI flavor
Leader changes
- Removed Theodora's starting with a Religion at the beginning bonus
- Elizabeth does not get a spy at the beginning of the game. Instead imported resources count towards Monopolies
- Gandhi does not start with a Pantheon right away. Instead gain +1 delegates in WC based on how many City-States are following religion
- Halved Washington's scaling Production yield bonus
- Reduced Bismarck's scaling Culture and Golden Age Points bonus to +2 from City-States / Alliances
- Pushed back Casimir's Free Social Policy every Era bonus to the Medieval Era (unlocks after Writing is researched)
- Halved Catherine's scaling Science bonus
- Reduced Dido's scaling Gold bonus from founding cities
- Reduced Maria I's scaling bonus yields
- Reduced Montezuma's scaling Faith and Gold bonus
- Fixed VP Civilopedia inconsistency on the Aztecs bonus
- Pushed back Sejong's bonus to the Ancient Era (unlocks at Writing)
- Reduced Sejong's scaling Golden Age Points bonus
- Reduced Suleiman's scaling bonuses
- Doubled China's Food and Gold scaling bonuses (on account that it gets reduced by 50% each era)
- Changed all leader bonuses in the Civilopedia to reflect changes
Policy changes
- Reduced Sovereignty Policy's exponential Culture tile cost bonus
- Reduced Splendor policy's scaling Golden Age and Culture bonus
- Reduced Progress policy's scaling bonuses
- Reduced Progress branch scaling bonuses
- Reduced Expertise Policy's scaling Culture bonus
- Reduced Imperium Policy's scaling Science and Culture bonus
- Reduced Tribute Policy's scaling Gold and Production bonus
- Reduced Authority Finisher Policy's scaling Gold and Production bonus
- Reduced Statecraft Finisher Policy's scaling bonuses
- Reduced Heritage Policy's Golden Age Points bonus
- Reduced National Treasure Policy's scaling Gold bonus
- Reduced Civilizing Mission Policy's scaling Gold bonus
- Reduced Universal Healthcare Ideology Tenet's scaling Culture bonus
- Reduced Spaceflight Pioneers Ideology Tenet's scaling Science bonus
- Reduced Futurism Ideology Tenet's scaling Tourism bonus
Should be fixed in the Alpha 5 release. On my end, all the icons seem to be working so please let me know if any are still missing.I played a bit on the alpha 4 release, about 130 turns. I don't know if you fixed this, but when I opened the tech tree a bunch of errors came up saying that textures weren't working. Some of the things in the tech tree had broken textures (red boxes) and the totems textures were invisible in the tech tree and in the build list.
Spoiler Images of the Error :
I'm planning to make the slave mechanic be more robust by providing slave resources with conquered cities, killing units provides a 20% chance of enslaving them (until the Renaissance age), Laborers have a chance of rebellion and/or dying while performing their build tasks. Just need to figure out how to implement those last two features.Observations:
Laborers (which require the resource 'Slave') come almost two eras earlier than the building unlocking said resource (Slave Auction). By that point you can just create normal workers. Am I missing something?
The early game (pre-Ancient) seems very, very slow(granted, on Marathon, but...). I did expect slow, but a thousand turns before hitting Ancient is a bit rough...
Poland (extra policies on era) and Venice (able to settle extra puppets early) seem to be getting a touch more ahead. Worth a look, probably.
Not sure why they've been reclassed as strategic. I don't have any resource class edits in the code as far as I know. Could have been a decision in the Community Patch. Regardless, should be changed in the next update.I see that bananas, bison, deer, sheep and wheat are now listed as strategic resource