MoshIOT 2 - Don't just stand there, come in!

Mosher

Mushroom dad
Joined
Dec 11, 2010
Messages
6,088
Location
New England
The Premise:

The year is 1899, and the sun is about to dawn on a new chapter in human history. Over the past 100 years, countless inventions and innovations have been created; progress has been made towards the betterment of mankind and many new ideas have infiltrated the minds of the masses. The years ahead will be difficult, as they are want to be, but they may well be prosperous as well. You must guide your nation through the whims of fate, the desires of man, and stand the test of time.

This IOT is dedicated to diplomacy and politics, with a simplified economy (I’ve learned my lesson from Shattered Europe). You will compete with your fellow powers for power, prestige, and the hearts and minds of your people.


Starting out:

Spoiler :
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You get 15 claims to start out with. There really is no limit on where you can place them, but I’m not going to be exactly pleased if none of them border each other. Then give me some description of your nation; a short history, as well. This will help me decide where to expand your claims and by how much, and the better it is, the more you’re going to get; basically, no one is going to stay at 15 claims but rather use those 15 as a base where I will expand them further (though not outrageously so). The gaps will be filled in by relatively weak NPCs under my control. Don't make it too outlandish - no furry empires, please.



Diplomacy:

You can do all the usual things (alliances, defensive pacts, etc) with NPCs/other players, as usual. However, all nations, depending on their size, military power, economic power, etc get a certain amount of Influence Points. IP can be spent on nations and the more you have invested in them, the more likely they are to help you out and listen to you.

You get a flat 2 IP per province you control, 1 IP from each army/navy, 1 IP from every 1 IC and every $10; a nation with 35 provinces, 15 armies, 5 navies, 10 IC and $100 would have 75 influence points.

An example of things you can get NPCs to do with your influence are, but not limited to:

-Gift Research

-Military aid

-Expel influence from other nations

Things like that.

Spoiler NPC Traits :

Xenophobic: Unfriendly to people of other religions or ethnicities.

Zealous: Will support anyone of their own religion barring extremely poor relations, but are likely to attack those of a different religion.

Maritime: Focused on the naval side of things, they are more likely to attempt to establish protectorates (if they are Major NPCs) or seek protection (if minor). Only nations with a port can be maritime.

Imperial: Will attempt to establish other NPC protectorates, invade weak players/NPCs, etc. Only available to Major NPCs.

Primitive: They are not very technologically advanced and suffer penalties for attacking (but are just as effective on the defense). They are usually closed to outsiders, but if you offer them technology, they will be very friendly with you. Cannot research unless uplifted. Only minor NPCs can receive this trait.

Secular: Don't much care for religion, they are usually open and progressive. Tend to focus more on research and less on the military side of things.

Aggressive: Prone to attacking neighbors and building up large armies, these NPCs can and will attack other NPCs (and players, if they view them as weak enough). Keep them at arms length.

Cultured: These NPCs are harder to influence, but whoever has the most influence in these NPCs will receive a free 10 IP they can use on another NPC. If a major NPC receives this trait, they can use the 10 IP bonus.

Unionist - They are ultra friendly to major powers inside their cultural area (ie, a Chinese NPC with this trait will be friendly to the most powerful Chinese nation in China) and are, at a high enough IP, willing to unite with a strong player of the same region/culture. Unfriendly to other cultures. Only minor NPCs can receive this trait. Will only appear near player nations.

Industrial - Will focus heavily on industrialization and will generally have a high IC. Bonus IP to those who help grow their industry.



Rebels:

Rebels are people who are unhappy with the current state of things, or some aspect of society, and are willing to fight about it; they come in a few flavors, namely:

Radicals - These guys are extreme leftists who want to see the proletariat rise and the bourgeois fall. They can either be anarcho-liberals, socialists, communists, Marxists, whatever.

Reactionaries - They want to see the liberals burn and the old order be reinstated. They will rise up if they feel the nation is changing too much, and try and revert those changes.

Patriots - People who want to rejoin the motherland. If you occupy a foreign nation’s soil, or annex it, there is a chance of these popping up.

Each rebel type has its own individual percent to rise up (you could theoretically get all 3 types at the same time), though they can be talked down and negotiated with.

Economy:

The lifeblood of nations! Money makes the world go around, and boy do you need it.

There are two economic factors in play: money and factories. Money is wonderful and can buy many things, but you need somewhere to produce those things; factories. 10 units of currency can create on factory. One factory can create one IC. IC can be sold, used to create armies, etc. Money = provinces*IC/2 (or m=p*c/2)

Military:

War is hell, but a necessary one. Armies and navies are the units you will be working with, where one army = 1 IC and $10, one navy = 2 IC and $20. Nations that you have high influence in will most likely send troops to help you out in your wars and a large army will reduce revolt risk, especially when stationed in the rowdy areas in question. 1 navy can transport 2 armies.
You can send in battle plans for small boosts, if you like.

Random events:

They’re back, and better! Every turn, every nation will get 3 random events - foreign policy, domestic issues, and military issues. They will tie into current world events, acts of nature, border incidents, anything you can imagine. The events can be either good, bad, or neutral; I will roll a die (1-60) to determine that, with 1-20 being bad, 21-40 being neutral, and 41-60 being good). You, the player, will determine how you react to them.

Research:

Research is broken down into a handful of trees:

Army Tech - Makes you fight better.

Naval Tech - Makes your navies fight better.

Experimental Tech - Basically, if you have an idea for a weapon, vehicle, or something that could be realistically invented in the early 20th century, send it in, I will give you a price for it and you will receive benefits depending on what it is. I am willing to be extremely lenient.

Diplomacy Tech - Gives you more influence.

Each tech (except experimental) costs 10*the tech level (so tech 1 costs $10, tech 2 costs $20, tech 3 costs $30, etc).
 
Reserved
 
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Nation: The Inner Dominion of Rónghé

Flag:

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Voice of the Dominion Council: Ruan Jiang owner of a fishing fleet in Hainan. Join the Fellowship of Yi. Is now the second Voice of the Council after the death of his elder brother Ruan Wen.

Sage Speaker: Tang Bao: a simple Taoist priest from Sanya, became a supporter of the Fellowship of Yi and ended up rewarded as being asked by fellow Taoist priests to enter the Sage Council to help advise on spiritual matters.

Chief of Foreign Affairs: Ng Xun: a Buddhist monk from Shangai that went to serve as a monk at the Po Lin Monastery when it was founded. (OOC: it was founded before 1899 instead of 1906 in this timeline). When the Dominion was formed he was issued by the monastery into serving as a advisor on spiritual relations in the Council. After proving to be a good diplomat between angry parties he was asked to serve as the chief of foreign affairs: he accepted.

Chief of Internal Affairs: Du Wen: a civil servant from Foshan. Remain out the political struggle over South China but ended up finding himself placed in the Dominion Council for his experience in bureaucracy.

Chief Treasurer: Song Jia: a Hong Kong dye merchant. Help fund the Fellowship of Yi. Became a councillor in what was seen as a reward.

Grand Marshal: Xu Chao: born and lives in Macau. Was a general in the Chinese imperial army but deflected to the Dominion. Currently serves as head of the army.

Grand Admiral: Bai He: began as a simple fisherman in Dongfang, joined a merchant fleet to help defend against pirates, became a member of the navy, worked his way as a captainl, joined the Fellowship of Yi in secret, served as head of the Fellowship’s fleet after his public joining and the death of his admiral and now serves as head of the Dominion’s navy.

Chief Spymaster: Pan Nuo: she was an actress from Xuwen that got into a criminal gang known as the Red Sorrow Knifes. When captured by the authorities she was rescued by the Fellowship for her spying skills. Has since worked herself into being the chief spymaster of both the Fellowship and the Dominion.

Sage Chairman of the Fellowship of Yi: Yuen Ju: hails from Anpu, joined with her father Yuen Wen into the Fellowship, became a preacher of Taoism, became head of the organisation in the middle of the war for nation building, now still serves as the head but accepts the organisation’s limited power within the government, instead focusing on spreading Taoist religion across the land.

Government: Taoist theocratic representative democracy. Is set without central leadership nor head of state: instead power is set evenly among the council, the Voice of the Dominon Council is more or less a fancy speaker. The Sage Speaker reads on religious matters but as Taoism does not follow a strict hieratical structure (no equivalent to a Pope or Dia Lama) the speaker is extremely ceremonial, serving more as a representative so to speak. The leaderships that exist are designed to not be boastful, instead being focus on naturally governing the land in a humble manner.

Currency: Yuán

Religion: Taoist especially in the government structure but religion is officially free.

Offical langauge: Mandarin

Capital: Hong Kong

Foreign Policy: peaceful expantion, peaceful spread of the Taoist religion, peaceful relations with nations, good trade with nations.
 
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Byzantine Empire

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Government: Absolute Monarchy

Emperor: Emperor Bruce I of Gotsteak

Religion: Shinto

Capital: Angora (Ankara)

Official Language: Turkish

Currency: Pound

History: After the collapse, Greek nationalists overthrew the remnants of the Turkish government, and called themselves the Republic of Greece. When they realized they didn't actually control Greece, they stopped and thought.

Eventually, it was decided that a wealthy industrialist from across the sea who had financially supported the movement would be invited in to take the throne of a revived Byzantine Empire. A flag was designed, with 13 stars representing the Emperor and the Twelve Olympians, protectors of early Hellas. The stars were overlaid a field of blue, which represented Greece's history with the sea. It had red bars, representing the blood of those who died in the Second Revolution, and white bars, representing the pure state of the nation.

Bruce I, as he styled himself, proved to be a capable military commander, and marched against the remnants of Turkey, establishing control over the region. With most citizens in the Byzantine Empire actually culturally Turkish, he decided to fully integrate them into his realm and made Turkish the official language of the country. With the currency failing, Bruce I adopted a foreign currency, the British Pound Sterling, to provide the lifeblood for Byzantium's economy.

On a trip to Japan, the Emperor visited a Shinto monastery had a spirited discussion with a monk. During a fitful night of sleep, Bruce I had a moment of enlightenment. Visited by the spirits of the natural world, his eyes were opened and he converted to Shinto, making it the state religion of the realm.
 
Rawr.

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Fatimid Empire​

Capital: Thebes, obviously. We renamed it to Cairo to simplify things.

Head of State: Caliph Abu Zafir

Religion: Shia

Language: Arabic is spoken by the upper classes, although many peasants continue to use Greek.

History: The Fatimid Caliph launched an invasion of Greece in the year 1075, and convinced the Byzantine Emperor to grant them the entirety of Greece after conquering the Peloponnese. After losing Egypt in the 14th century, the Caliphate has continued to survive and thrive in Greece.
 

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The Seljuk Caliphate of Rus

[Flag when I find it.]​

History: The land of Russia is a violent and chaotic land ever since the downfall of the great Dukakid Sultanate in 1210. The Sunni Caliphate, which made its home in Novgorod after the Sultanate conquered the area was one of the many successor states to the once great empire. The first thirty years of its life was conquering the native Russians, and converting them. After they heard news about the southern Dukakid successors getting conquered by nomads from the east, the Seljuk Caliphs added the Sultan of Rus to their titles, establishing themselves as equals to the once mighty Dukakids. This new found glory did not last as they soon found themselves to be under attack from another tribe of nomads, the Golden Horde. The Horde ruled for centuries in Russia, before being finally pushed back by a coalition between the King of Ruthenia and the Caliph of Rus in 1587. After that, the Caliph continued his work of converting, and conquering up until recent history.

At the height of the Seljuk Sultanate in 1872, the brother of the Caliph led a succession war, and many nobles saw their chance to escape the rule of the Caliph. The Caliph won against his brother, but now his empire is a shadow of its former self, as once loyal vassals are now free, and the few who aren't are looking for their chance.

The Dukakid Sultanate at its height.

Government: Caliphate
Religion: Sunni Islam
Capital: Novgorod


Claims:
Spoiler :
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Russian Empire

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Government: Absolute Monarchy

Emperor: Emperor Bruce I of Gotsteak

Religion: Confucianism

Capital: Nu Moscow

Official Language: Russian

Currency: Dollar
 
Spanish Empire

Spoiler :
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Government: Absolute Monarchy

Emperor: Emperor Mathlamus of Byzantium

Religion: Judaism

Capital: Petropavlovsk-Kamchatsky

Official Language: Hebrew

Currency: Rupee
 
I feel like I'm going to have to step in here soon.
 
Okay guys, I am fine with kind of silly but I do want this IOT to be at least somewhat serious. I would like 2 or three of the people current based in the Eastern Med. to move their claims elsewhere and halt with the Spanish Empire in Israel/Russian Empire in eastern Turkey/etc.
 
My nation is a parody of a nation that hasn't been parodied enough. I'll change it though.
 
Empire of Mesoamerica​

Capital: Nojpetén
Government: Constitutional Monarchy
Leaders: Emperor Chichan Tunkuruchu IV, Empress Hats'uts Aleydis I
Official Languages: Yucatec, K'iche', Miskito
Recognized Languages: Spanish, Dutch, Nahuatl
Social Policy: Traditional
Fiscal Policy: Non-intervenionist
Trade Policy: Moderately Protectionist
Monetary Policy: Gold Standard
Currency: Cacahuatl
Foreign Policy: Pragmatic
Religions: Cruzob (Official), Protestantism, Catholicism (Common)
History:
Spoiler :
Thanks to the efforts of the former Spanish soldier Gonzalo Guerrero, the Maya of the Yucatán were able to put up an effective resistance to the Spanish invaders; despite this, however, the Spaniards were ultimately successful in the region. Fleeing south in an attempt to prevent the other Maya states from experiencing the same fate, Guerrero ensued that, when the Spanish came, the Maya of Petén & the Guatemalan Highlands were ready. The Natives of the region were able to repeatedly repel Spanish invasions; following the massive battle of Nojpetén in 1702, the independent Maya polities of the region united in an effort to better coordinate Native resistance. The first King of the New Nation was able to secure an alliance with the Dutch Empire, providing the young kingdom with vital allies against the Spanish.

As the century wore on, limited diffusion of Dutch ideas & traditions into the Kingdom occurred; these saw the growth of Protestantism among the populace & the transformation of the Kingdom from a traditional Maya Monarchy to a more western Constitutional Monarchy. The radical changes in England that resulted from the Indians gaining power caused ties between the Miskito people & the English to break down; following this, the Miskito Kingdom allied with the Mayan Kingdom & the Dutch Empire, & the influence of Maya & Dutch traditions began to be felt on the Miskito Coast. Another significant change that resulted from the chaos was the independence of the Belize, which shortly thereafter was conquered by the Maya.

When the Federal Republic of Central America erupted in Civil War following their independence from the Mexican Empire, King Chichan Tunkuruchu II seized the opportunity, & attacked the country with his Miskito allies; the end of the War saw the Maya Kingdom gain El Salvador, while the Miskito Kingdom expanded to cover the entirety of Nicaragua. When the Caste War of Yucatan erupted in 1847, the Maya Kingdom lent her full support to the Rebels. The War against the Mayans, in conjunction with the Naval Blockade of Yucatan by the United States (sparked due to fears by the United States that the Republic of Yucatán would send aid to Mexico during the Mexican-American War) bled the Republic of Yucatán dry, and after unsuccessfully appealing to various nations for aid, President Santiago Mendez surrendered to the Rebels unconditionally following the occupation of the Yucatán capital of Mérida by Native troops in 1850. The rebels, now in control of the entirety of the Yucatán peninsula, united with the Maya Kingdom less than a year later, and for the first time in centuries, the homelands of the Maya people were ruled not by foreign conquerors, but by an independent Maya state.

In the late 1850s, Honduras launched a failed attempt to restore the Federal Republic of Central America, the end result of which was the partitioning of Honduras between the Maya Kingdom, the Miskito Kingdom, & the Republic of Costa Rica. Following the successful French Intervention in Mexico, the terrorist Benito Juárez weakened the Empire enough that, when the French withdrew their troops & the Mexicans were attacking the Americans, King Chichan Tunkuruchu III saw his opportunity & seized it, invading the Mexicans with his Miskito allies & annexing the territories of Veracruz, Puebla, & Oaxaca. Shortly after their victory, a border dispute between the Republic of Costa Rica & the Miskito Kingdom erupted into full-scale war; the Maya Kingdom enthusiastically joined with her Miskito Allies, and after a few years of brutal fighting, the Miskito Kingdom had annexed all of Costa Rica.

During the 1880s, the Cruzob faith- a syncretism of Christian & Native Mayan traditions that had gained traction during the Caste War of Yucatán- gained enough of a majority in the Maya Kingdom that is was made the state religion, and missionaries based out of Chan Santa Cruz soon began spreading the faith to the rest of Central America. This proved to be a catalyst for the unification of the Maya Kingdom & the Miskito Kingdom, as when the Miskito King converted to Cruzob in 1888, his nation erupted into Civil War. Intervening on the side of the Miskito King, the Maya Kingdom attacked the Miskito Rebels, and following the brutal battle of Managua in 1891, the rebellion was crushed, & the Miskito Kingdom & the Maya Kingdom signed the Treaty of Nojpetén, thus creating the Empire of Mesoamerica, jointly ruled by Chichan Tunkuruchu III & the Miskito King. Following the death of the Miskito King in 1892, his daughter, Hats'uts Aleydis, took over his role in running the Empire, and, after the death of her co-ruler Chichan Tunkuruchu III in 1895, married his son, Chichan Tunkuruchu IV, ensuring that the Maya & Miskito peoples would be forever united under the Empire of Mesoamerica.


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Portuguese Republic of Angola

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Details to come, hopefully in the next 24 hours.
 
I'm gonna be the Czardom of Amerika. More later.
 
The Mexican Empire


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Government: Constitutional Monarchy
Capital:Mexico City
Currency: Imperial Peso
Leader: Emperor Maximilian the First of Mexico (age 66)
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Maximilian at around 33
Religion: Roman Catholicism
Language: Spanish, Austrian
Imperial Motto: Equidad en la Justicia (Equality in Justice)
National Anthem: Mexicanos, al grito de guerra (Mexicans, at the cry of war)
Foreign Policy: Imperialistic
Monetary Policy: Gold Standard, Laissez-Faire

History:
In 1861 the Second French Empire invaded Mexico in what is known as the Franco-Mexican War, in an effort for the French to force the anarchist and enemy of the state former President of Mexico Benito Juárez to pay off Mexico's debt to France. The Mexican's won an amazing victory early on but could not continue the fight, the French forces over ran the Mexican and with the help of the Mexican Congress Napoleon the Third of France created the Second Mexican Empire placing Austrian Archduke Ferdinand Maximilian as the Emperor of Mexico in 1864. Maximilian was surround by conflict in his early years with the Terrorist Benito Juárez stirring up trouble all over his new empire. Maximilian however would never give up on his adoptive Empire and continued to do what he believed was best for his people. In 1867 Juárez was caught and put on trial, however Maximilian being a just and forgiving emperor gave Juárez the chance to join him and help keep the stability of his Empire, however Juárez refused and said he would die before he would support a tyrannical monarchy. Maximilian had no choice but to exile him, he would not execute one of his own citizens. By this time Maximilian had built a strong loyalty among the people of Mexico and getting them to believe that he was what their nation needed after becoming the laughing stock of the entirety of the Americas after their defeat in the Mexican-American War. The French withdrew their support a year later in 1868 and while the Mexican forces lost territory in the South the empire was still strong, with the American Civil War raging Maximilian saw his chance, he sent his forces northward to reclaim the territory that was rightfully Mexico's, his forces divided on two fronts were able to both secure much of the southern boarder and Reclaim much of the land lost to America, as their forces were too busy fighting themselves over the childish and barbaric idea of slavery. Now it is the Year 1899 the turn of the century and Emperor Maximilian has brought Mexico great glory and honor, the empire is more stable then ever and his forces continue to reclaim new territory. Only time will tell if the Mexican Empire will be able to retain its glory in the 20th century, but for now all we can say is, Mexico is ready for the new millennium!

¡Viva el Emperador Maximiliano, ¡Viva México!
Long Live Emperor Maximilian, Long live Mexico!

Spoiler :
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The New Confederation of America

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Government: Representative Democracy

Religion: Baptist

Language (De Facto): English

Capital: Davisville, Virginia

Currency: Confederate Dollar "Greyback"


History
Spoiler :
"The South was eager to regain its territory and rights lost in the War of Northern Aggression. Events such as the reelection of Abraham Lincoln, the abolition of slavery, and the harsh fines and tariffs delivered by Reconstruction only added fuel to the still burning fires of secession. Then, shortly after the signing of the Tariff of 1867, Abraham Lincoln was assassinated by an unknown radical obviously hailing from the south. The United States was thrown into disarray. Vice President Andrew Johnson was hastily sworn in as President, but did little to stop the chaos. Jefferson Davis, who had previously been living a recluse life in South Carolina, came out of the wood works and began garnering support for secession. Andrew Johnson, who was busy dealing with rioting and protests in the north and south, did not notice or perhaps not care to listen to the news of Jefferson's return. After several more laws and tariffs were passed further exploiting the south, the states of Virginia, North Carolina, Kentucky, and parts of Tennessee declared themselves a sovereign nation. The war that followed was of much shorter length due to the United States still recovering from the assassination of the most beloved president in their history. A short two years later the United Kingdom offered to mediate peace between her warring daughter and granddaughter. The peace talks were heated, but it was decreed on the third of August, 1871 that the New Confederation of America was indeed a sovereign nation. The rejoicing on the streets of the new Confederate cities was unprecedented. It was voted by the citizens of the capital city Richmond that it was to be renamed Davisville in honour of President Davis's success." -Taken from The True America by Bobby Johnson. (Don't ask me where the United States went. I really don't want to invent a bad back story for what happened to them, either.)


Claims
Spoiler :
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