Most annoying "features" in A New Dawn

The one that always annoys me the most is the lag, I started getting heavy lag every time I go to the city menu on a brand new city I built, and I get the horrible lag when I started selecting alot, and cheat building them.

It's the main annoyance for me too. There is no good reason for this to happen.

About the gameplay, I love most of the new stuff, but :
- the whome game is unbalanced
- cities grow too fast (far too much +% food and +% production)
- too many buildings and tech with no original attributes (more boring than fun)

"Perfection is finally attained not when there is no longer anything to add but when there is no longer anything to take away, when a body has been stripped down to its nakedness." Antoine de Saint-Exupéry
 
To help with the city build screen, turn off the "Show Unavailable Buildings" function; to help with general play, keep the scoreboard minimised; to help your computer, play Huge/Marathon at tops and don't use the Mega edition!
 
To help with the city build screen, turn off the "Show Unavailable Buildings" function; to help with general play, keep the scoreboard minimised; to help your computer, play Huge/Marathon at tops and don't use the Mega edition!

You mean to turn on "Hide Unavailable Objects"?
 
That one :P
 
"Perfection is finally attained not when there is no longer anything to add but when there is no longer anything to take away, when a body has been stripped down to its nakedness." Antoine de Saint-Exupéry
Indeed, I'm a very good stripper!
 
Now that AND 1.60 is out; any new complaints?

Well most I have already stated ...

1. Artesian Well should not replace the Cistern because the Reservoir already replaces it.

2. The Arteasian Well should produce freshwater like the town well.

3. The stable stats should be put back to the way it was originally.

4. The wheelwright should not be replaced by the stable.

5. The wheewright should either be put back to "Motorized Transportation" obsolete tech or moved to "Calvary Tactics" to get ready for the Transportation Mod.

6. Water Pipes should require Copper too (note as an OR choice not an AND choice).

7. If the Town Well and Artesian Well are not going to require Stone then perhaps at least it could be built faster with Stone.

8.The Poacher's Camp should go obsolete with Ecological Engineering not Biology. Otherwise having effects for Biology and Tourism do not make sense.

9. Maybe the Greenhouse should be built faster with glassware.

10. The Public Pool should have the requirement as Space Colonies and obsolete as modern sanitation. But it should be ...

ReqTech = Athletics, Sanitation
ObsoleteTech = Space Colonies

11. Since so many have complained about the price of the building in the Domestic Animal Mod. I have come up with a list of cheaper prices....

Horse Farm - 90
Cow Farm - 90
Sheep Farm - 80
Pig Farm - 80
Elephant Trainer - 100
Falconer - 60
Donkey Farm - 90
Camel Farm - 90
Llama and Alpaca Farm - 90
Yak Farm - 90
Reindeer Farm - 90
Oxen Farm - 90
Goat Farm - 80
Cat Breeder - 70
Chicken Coop - 60
Homing Pigeon Coop - 60
Parrot Aviary - 60
Turkey Farm - 60
Duck and Goose Farm - 60
Cormorant Trainer - 60
Dog Breeder - 80
Monkey Breeder - 100

Note any civ specific building would be half of the amount listed above.
 
Well most I have already stated ...

1. Artesian Well should not replace the Cistern because the Reservoir already replaces it.

2. The Arteasian Well should produce freshwater like the town well.

? I didn't do any of this stuff.

3. The stable stats should be put back to the way it was originally.

4. The wheelwright should not be replaced by the stable.

5. The wheewright should either be put back to "Motorized Transportation" obsolete tech or moved to "Calvary Tactics" to get ready for the Transportation Mod.

I already agreed to changing it.

6. Water Pipes should require Copper too (note as an OR choice not an AND choice).

7. If the Town Well and Artesian Well are not going to require Stone then perhaps at least it could be built faster with Stone.

This was simply an error; no need to assume malicious intent until i confirm it. ;)

8.The Poacher's Camp should go obsolete with Ecological Engineering not Biology. Otherwise having effects for Biology and Tourism do not make sense.

10. The Public Pool should have the requirement as Space Colonies and obsolete as modern sanitation. But it should be ...

Fixed in the reupload a while ago.

11. Since so many have complained about the price of the building in the Domestic Animal Mod. I have come up with a list of cheaper prices....

Horse Farm - 90
Cow Farm - 90
Sheep Farm - 80
Pig Farm - 80
Elephant Trainer - 100
Falconer - 60
Donkey Farm - 90
Camel Farm - 90
Llama and Alpaca Farm - 90
Yak Farm - 90
Reindeer Farm - 90
Oxen Farm - 90
Goat Farm - 80
Cat Breeder - 70
Chicken Coop - 60
Homing Pigeon Coop - 60
Parrot Aviary - 60
Turkey Farm - 60
Duck and Goose Farm - 60
Cormorant Trainer - 60
Dog Breeder - 80
Monkey Breeder - 100

Note any civ specific building would be half of the amount listed above.

Your modmod, your job. Feel free to upload any changes you want and I'll include them. ;)
 
Oh also I do not like how early the basketweaver's hut goes obsolete. You like don't even get to use it.And why would pottery replace baskets? Civilizations used both baskets and pottery at the same time. Not to mention they have diffrent uses. I mean sure you can have a fruit basket and a fruit bowl but most do not overlap such as baskets holding solids and pottery holding liquids or grains. I think it should be changed back to Guilds like it use to be. I mean its barely around as it is when guilds comes so soon.

In addation the Weavers and Tailor should use "Wool" not "Sheep".
 
With the new announcement of ciV, i wanted to try cIV again starting with this modmod. One thing that bothers me about this, is that every single nation (except like 2) is a republic after they unlock it. We have the Siamese republic, Mongolian free republic, malanese republic, mayan republic, dutch republic, assyrian republic (and this is like the 1500s). The only kingdom is the Great Russian Kingdom. Can you make the monarch civic more attractive to the AI and player?
 
With the new announcement of ciV, i wanted to try cIV again starting with this modmod. One thing that bothers me about this, is that every single nation (except like 2) is a republic after they unlock it. We have the Siamese republic, Mongolian free republic, malanese republic, mayan republic, dutch republic, assyrian republic (and this is like the 1500s). The only kingdom is the Great Russian Kingdom. Can you make the monarch civic more attractive to the AI and player?

Republic comes rather late; and by that time I've completely abused the No Capital Unhappiness feature of Monarchy, so switching would kill my capital. Seems fine to me. ;)
 
Hy Afforess,

A find a little trouble with the new Interface Colors: When i select one item on the civilopedia, for example a building, it's quite difficult to see what is the selected building i'm looking for.Not enough contrast on this point.
 
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