Multipolarity IV Signup Thread

Alas Tani: I as NPC GM do have a consideration and traits for NPCs will give players more flavour, plus I want to give my NPCs personality and as NPC GM I will be setting!

How about we have a vote on the matter? That way if people vote in my favour you have to respect the wishes of your players. Deal?

I will anyway do a list of traits for NPCs this afternoon or evening to convince o Tani boy: you want more chaos right?

Also: I am afraid I disagree with bribing your way into making yourself a ally, especially as NPCs like Moyo may not be amused, although Kim would love your money for his nuclear programme food project. Intervening might be a good consideration. Diplomatic moves are good. Coups are grand.

I have plans to set some NPC wars so you might consider this for show of force. Also the Rasputin thing I mention earlier: NPCs with lesser military power will love your defence promise, although keep it; failing to keep a promise may make the NPCs untrusting of you. On the other hand you may want to avoid WW1 domino pacts.

Also keep in mind that helping one NPC may anger another: helping the CSA may anger an atheist theocracy and Hobbes will face palm if you help anarchists.
 
How about we have a vote on the matter? That way if people vote in my favour you have to respect the wishes of your players. Deal?

NPC traits would strengthen them, but sure, we can put it to a vote.

Do any players want NPCs to have their own mechanical bonuses/traits?

Also: I am afraid I disagree with bribing your way into making yourself a ally, especially as NPCs like Moyo may not be amused, although Kim would love your money for his nuclear programme food project. Intervening might be a good consideration. Diplomatic moves are good. Coups are grand.

Just avoid excessive repossession unless you want that NPC getting eaten. :p

I have plans to set some NPC wars so you might consider this for show of force. Also the Rasputin thing I mention earlier: NPCs with lesser military power will love your defence promise, although keep it; failing to keep a promise may make the NPCs untrusting of you. On the other hand you may want to avoid WW1 domino pacts.

Also keep in mind that helping one NPC may anger another: helping the CSA may anger an atheist theocracy and Hobbes will face palm if you help anarchists.

Works for me. :p
 
I dissaprove of the implicit attitudes present in the request that tani call a vote. Oh, and in the absence of precedent I'm wary of Ailedhoos management. Thus in the name of caution I vote nay
 
Nay, for the same reason that PCs shouldn't.
 
As a disclaimer, UN Secretaries and Judges can be assassinated.

Theoretically national leaders can be assassinated as well, but it would be ENORMOUSLY difficult and have a snowball's chance in Hell. Provided your espionage isn't garbage assassination should never be a problem.

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12th Union of Nations Secretarial Election - 2199

UN General Secretary Roland Emerich of Switzerland is due to leave office on January 1st, 2200. As is standard, the Union shall be organising an election on November 1st of 2199 to determine who shall succeed him and lead the Union for the next six years.

Candidates are elected, as one should know after all these decades, on a preference ballot. However, first candidates must stand for nomination; anyone may stand for nomination, but each nation may only send one candidate endorsed by its government.

Any nations who have a candidate they wish to stand for the Secretarial Office, please file an application with their name and platform in the Union Electoral Office. Applications shall close in 48 hours.
 
As a disclaimer, UN Secretaries and Judges can be assassinated.

Goody! :D

Theoretically national leaders can be assassinated as well, but it would be ENORMOUSLY difficult and have a snowball's chance in Hell. Provided your espionage isn't garbage assassination should never be a problem.

Excellent! Can this be conducted on players too? Just for fun...

Also: I will look up backups if any NPC leader is assassinated but the government keeps hold on power.

Candidates are elected, as one should know after all these decades, on a preference ballot. However, first candidates must stand for nomination; anyone may stand for nomination, but each nation may only send one candidate endorsed by its government.

Excellent! When I finished the nations names and such (which should be this evening) I will consider candidates for the NPC nations to set.

Consider this as a good way of gaining influence on the NPCs.
 
Excellent! Can this be conducted on players too? Just for fun...

Theoretically but it'd be near impossible. It is very, very rare an assassin successfully attacks a world leader, especially with modern technologies. The United States hasn't lost a President to assassins for about fifty years.

Excellent! When I finished the nations names and such (which should be this evening) I will consider candidates for the NPC nations to set.

Consider this as a good way of gaining influence on the NPCs.

No more than one or two, please. :p
 
Can I join as an NPC (Mongolia)?
 
Can I join as an NPC (Mongolia)?

Sure thing! I'll give you an infrastructure and resource boost so you're not too far behind everyone else. :)

Edit: Alright, you're more populous than any other nation which means you have the ability to man a larger army without penalty. However, to balance this advantage out, Mongolia does not have any starting influence; a large part of your bonus is also in infrastructure, which means staying on good terms with your three neighbors is a good idea. Sound alright?
 
Yes. It sounds alright.
 
Do not worry about Zedong not being in the game: Mongolia might be taken but Timor can be made Zedong's home. Turns out I forgot about that place.
 
I vote Nay to NPC traits which affect the game mechanics - they are called minor powers for a reason.

Traits which help Ailed keep track of the NPC's personality are fair game.
 
The only NPCs allowed to have traits are Hitler, Mel Brooks, and Papa Smurf.
 
Nope.
 
im fine with NPCs getting flavor traits, so long as the PCs get stronger traits.

However, im also thinking that Role Play would be just as good ways to convey how a leader works, if he is going crazy and attempting to nuke the world (im looking at you Mr. Kim) that should be conveyed in RP, along with PC's
 
NPC traits should, in my opinion, exist only for a few major NPC's.
 
Voting Nay to NPC traits. There is no reason for NPCs to have traits unless they intend to be individually significant, which they aren't. I'm also going to echo what Jeho and LH were saying about the idea that, as overall GM, Tani's decision on the matter should have been final.

DT
 
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