CG - I might have gone Pottery first here. As you hit IMM, you generally have to be a bit tighter on the tech path and really look at the situation and what is best short term. Pot would have made that 3rd worker actually useful, while in this case I have reservations on why that worker was even built yet in a size 1 city. Ute could work FPs or the unimproved cow for now. And yes you have two visible pasture resources but I don't think that is enough here to warrant AH first.
Furthermore, I envision a city in the N actually not settling next to Pigs as the spot 1NE of corn allows that city to work the very strong copper tile early that Carth will likely used very little.
New Carth warrior can probably deal with some W scouting. Your busters are okay but the 1 in the SW could probably step to the jungle hill for better busting.
A city due S on the jungle 1SE of rice would be my next spot. Based on what we know so far your a bit limited on cities but we know at least of 2 given spots with that city in the S and copper/pigs.
Not bad at all. That's the kind of tech rate most immortal players can't achieve in the BCs.However, Monty is now an issue and will attack you in 9T. I'd use the stored
in Had to get walls and gather some axes/archers. You have an archer in capital and an axe in SE that should go to Had. He is far from construction so I think his army won't be huge, but you are lacking
too due to caste so it's not simple.
I also think you are going too heavy on specialists, which hurts because your cities are not growing. For example Utica, running two scientist won't spawn a GS in a million years. I'd just cottage some riverside plains (they are +1compared to scientists after all), the non-river grass, and keep growing as long as possible. Leptis should run a merchant, not an artist. Even the border pop had no value at all.
In the early game, I think you were whipping a bit too hard. What I mean by that is that you were whipping away great tiles such as FIN cottaged floodplains and judging from the screenshot, had more improved tiles than you were working. To me, this suggests your worker management could've been improved. I'd say more chops instead of cottages (the mantra in this order: 1.improve food 2.chop 3.cottage 4.connect !) OR simply less whips. Your cap had no granary for a long time so just growing to/
-cap working cottages, slow building settlers was an option.
I agree. It depends on several factors.It's so confusing sometimes, because I don't know when I'm it's okay to slow-build settlers and when it's okay to whip them (last game I was told I was slow building them too much).
@CGQ
You can get GS points without Caste by building the Great Library. It requires a very cheap Literature tech to enable it. You probably don't have Aesthetics which is a prerequisite but Aesth is a good tech to have anyways because it's good trade bait (and opens up a lot of good wonders for failgold but you don't need that here). After Lit, you can also get Music for a free Artist and a Golden Age but you may get beat to Music right now. Considering that you're already deep towards Civil Service, I'd probably adopt Caste but do so cautiously and be wary of any AI's plotting (red fist). Monty can plot at Pleased and Charlie will start to hate you due to different religion. It's only a matter of time. You should be wary of trading with people's worst enemies as well. In my game, Charlie is Monty's worst enemy so it's not wise to trade with him as it will piss Monty off.
I think astro would've been a bad idea. Only three AIs unmet and if you've seen a lot of GGs born they will be very backwards. I think the Lib-line was best, doesn't matter much if you go Nat or Edu first - you do nothing with either of them. You don't have horses, but can you get them? Yes, you can, and I would certainly go for cuirs. Looking at the <F4>-screen your trading game could be improved quite a bit. No need to have the capitalNow what? This is where I always get stuck in many games. Was Education even a good idea? Should I have gone Optics then Double-Bulb Astro? I can tech Lib from here too. What should I lib? I don't have horses so Cuir rush is out of the question
Normally I always go for Music, delay Lib, tech Nationalism, then tech Lib, pop Military Tradition, gunpowder, then cuir rush. Usually it'll be 1300-1400 AD by time I have my stack ready to attack which is pretty late I know. The other question is I know this capital is perfect for Oxford but something that always bugged me was how the hell do I build Universities fast? They cost so many hammers and take forever especially in highlow
cities. Same deal with Forges, when do I build those and how? Should all cities get those? (Normally I usually whip them but I'm in CS right now.) Then there's Oxford, how do I speed it up with no stone or trees to chop? By time it's built it's like 1000 AD on most of my games. This is where I usually hit my crossroads. So many questions lol, I appreciate anyone who can answer them.
Not bad. I think mistakes were made earlier (not enough workers, not enough cottages, not enough growth) but you shouldn't worry about it now.I uploaded 350 AD. Is this a good position? I'm willing to replay these last turns otherwise. My borders expanded on some southern cities giving me some free cottages and another source of dye.
Yep, this is why on fractal you should nearly always have a scouting work boat out at some point. Or even a 2-mover scouting by the coast to see if there is need to scout the possible islands. Maybe even build the wb now in Thapsus, as Asoka is likely behind deGaulle.On an interesting side note, Charlie and De Gaulle revealed Asoka as another AI! No wonder I lost music so soon! He's their worst enemy. Strange I haven't met him yet, could be a southern continent near them or an island chain of some sort:
I think astro would've been a bad idea. Only three AIs unmet and if you've seen a lot of GGs born they will be very backwards. I think the Lib-line was best, doesn't matter much if you go Nat or Edu first - you do nothing with either of them. You don't have horses, but can you get them? Yes, you can, and I would certainly go for cuirs. Looking at the <F4>-screen your trading game could be improved quite a bit. No need to have the capitalsince you can get clam in trade. Horse is so expensive I wouldn't buy it now, only when you are 1T away from libbing MT. I think once you have MT the price goes up.
- Oxford: I never build it. Way way too expensive (not the Ox itself, but the 6 universities), only for space games, or perhaps in isolation games (or with PHI leader). I think the main issue is that at that stage of the game many things (like cuirs) pay back so much better
- forges: I rarely build if going for cuirs. Many like them, but I think it's not a big deal either way. I just rather start the war asap even if forges would pay back nicely in the long run. Once you are in caste+paci, you no longer have a choice to build them
- music: I wouldn't usually go for the aesth-line without marble. Unlucky here that it seems you get nothing via trade
- cuirs: 1300-1400AD attack is very late. I think you are heading for 1000AD cuirs here, a lot better. On deity it's a bit faster due to trades
Not bad. I think mistakes were made earlier (not enough workers, not enough cottages, not enough growth) but you shouldn't worry about it now.
Yep, this is why on fractal you should nearly always have a scouting work boat out at some point. Or even a 2-mover scouting by the coast to see if there is need to scout the possible islands. Maybe even build the wb now in Thapsus, as Asoka is likely behind deGaulle.
Thoughts on current position
- stop building workshops. They are awful and will be awful for a long time. Your workers still have things to do, like chop the jungle under ivory, cottage Utica (plains river tiles), improve gems that you claim next turn and so on
- take spices and clam via trade
- next GS can bulb liberalism if you get compass, hopefully via trade. Next
should be merchants, scientists are worse post-liberalism
- city management (some screenshots)
Spoiler :Keep growing the capital. Bureau boosts tiles, not specialists so don't run any specs here. I'd have built an aqueduct a long time ago, butis tolerable. Not sure what the settler is for. In general, a strong capital is the place to build some buildings (yes, I know I've said many times buildings suck
). I'd have built monasteries, their bang for buck is
equal to universities (60better than universities (60for +10% vs. 150
for 25%)
for +10% vs. 200
for 25%). Forge, aqueduct. Not a huge deal, but something to keep in mind for the future.
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Kerkouane is the best spot you have for specialists (has food, doesn't have river for cottages), yet you haven't ran any here. I'd run merchants now and even if the GM will be a bit late, it's great for upgrading HAs->cuirs.
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A weak city, but would be much better if you irrigated the rice. Working those mines is not great, but not much better available. In your save you are running an artist, but that's moot. The city gains nothing from border pop.
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Even if this city is not great for specialists at all, it wasn't a bad call to first use the city to grow floodplains cottages for capital, then get a GS out. I'd give all the cottages to capital now and run -2until you spawn the GS. By then you should have some more cottages built.
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