[BTS] My First Immortal Game with Hannibal

  • cuirs: 1300-1400AD attack is very late. I think you are heading for 1000AD cuirs here, a lot better. On deity it's a bit faster due to trades

In the Izzy game that you were helping me with I declared war with an army of Cuirassiers in 760 AD. And realistically I think I could have done it considerably earlier maybe 500 AD with more optimal play. Anything after 1000 AD is late for a Cuirassier rush IMO. However, this map is tougher diplomatically and in my game for instance I had to research Feudalism because both Joao and Charlie were plotting and I was probably their target being so weak and them Cautious and Annoyed with me, respectively.
 
I think astro would've been a bad idea. Only three AIs unmet and if you've seen a lot of GGs born they will be very backwards. I think the Lib-line was best, doesn't matter much if you go Nat or Edu first - you do nothing with either of them. You don't have horses, but can you get them? Yes, you can, and I would certainly go for cuirs. Looking at the <F4>-screen your trading game could be improved quite a bit. No need to have the capital :yuck: since you can get clam in trade. Horse is so expensive I wouldn't buy it now, only when you are 1T away from libbing MT. I think once you have MT the price goes up.


  • Oxford: I never build it. Way way too expensive (not the Ox itself, but the 6 universities), only for space games, or perhaps in isolation games (or with PHI leader). I think the main issue is that at that stage of the game many things (like cuirs) pay back so much better
  • forges: I rarely build if going for cuirs. Many like them, but I think it's not a big deal either way. I just rather start the war asap even if forges would pay back nicely in the long run. Once you are in caste+paci, you no longer have a choice to build them :)
  • music: I wouldn't usually go for the aesth-line without marble. Unlucky here that it seems you get nothing via trade
  • cuirs: 1300-1400AD attack is very late. I think you are heading for 1000AD cuirs here, a lot better. On deity it's a bit faster due to trades


Not bad. I think mistakes were made earlier (not enough workers, not enough cottages, not enough growth) but you shouldn't worry about it now.


Yep, this is why on fractal you should nearly always have a scouting work boat out at some point. Or even a 2-mover scouting by the coast to see if there is need to scout the possible islands. Maybe even build the wb now in Thapsus, as Asoka is likely behind deGaulle.

Thoughts on current position
  • stop building workshops. They are awful and will be awful for a long time. Your workers still have things to do, like chop the jungle under ivory, cottage Utica (plains river tiles), improve gems that you claim next turn and so on
  • take spices and clam via trade
  • next GS can bulb liberalism if you get compass, hopefully via trade. Next :gp: should be merchants, scientists are worse post-liberalism
  • city management (some screenshots)
Spoiler :
Keep growing the capital. Bureau boosts tiles, not specialists so don't run any specs here. I'd have built an aqueduct a long time ago, but :yuck: is tolerable. Not sure what the settler is for. In general, a strong capital is the place to build some buildings (yes, I know I've said many times buildings suck ;)). I'd have built monasteries, their bang for buck is equal to universities (60:hammers: for +10% vs. 150:hammers: for 25%) better than universities (60:hammers: for +10% vs. 200:hammers: for 25%). Forge, aqueduct. Not a huge deal, but something to keep in mind for the future.

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Kerkouane is the best spot you have for specialists (has food, doesn't have river for cottages), yet you haven't ran any here. I'd run merchants now and even if the GM will be a bit late, it's great for upgrading HAs->cuirs.

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A weak city, but would be much better if you irrigated the rice. Working those mines is not great, but not much better available. In your save you are running an artist, but that's moot. The city gains nothing from border pop.

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Even if this city is not great for specialists at all, it wasn't a bad call to first use the city to grow floodplains cottages for capital, then get a GS out. I'd give all the cottages to capital now and run -2:food: until you spawn the GS. By then you should have some more cottages built.

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Spoiler To Turn 150 :


I decided to go the steel route. Unfortunately the AI were too cheap to trade me compass or machinery so I had to tech them myself in a few turns. Engineering took 4 turns too since AI were too stingy and held on to it. Afterwards, I started teching steel, got my next Great Scientist, then went on to bulb Lib but much to my dismay, I can only bulb Printing Press now!

So I used the scientist to start a gold age, while I teched Lib, got it and then popped steel. Now I'm at turn 150, and I'm gonna whip a bunch of cannons and musket men. I stopped building workshops and started building cottages again. Great Merchant came out a few turns ago and I sent him to Aztec's capital for 1300 gold. The gold age will allow me to switch to both slavery and theocracy (Theology took just 1 turn to tech.) with no anarchy. Again if that was a bad idea I'll replay the turns and do Cuir rush. I can easily trade Asoka for horses too so that could be an alternative way to win haha.

Note: I got Joao II to adopt to CS, which got him to "Friendly."
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Traded maps with De Gaulle. Asoka's entire continent is revealed!
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Got De Gaulle to convert to my civics, making him friendly too. Interestingly, after getting feudalism, Monty vassaled hi and now he's plotting. Interesting. Either way, I'm not scared though. I'm too close to my rush and he's going down!
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I soon met Asoka, who hated me for trading with De Gaulle.
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I traded him compass for some gold, bringing him up to "cautious."
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Charlie demands Philosophy from me:
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I also ran 3 great artist in the dye city, giving me more land (a free mine and river-side jungle for cottage.). My capital is now size 17.

Now turn 150, 800 AD. I'm in the Industrial Revolution the earliest I've ever been. What to do now?

 

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Golden age with the GS was probably smart, but for me it's hard to see the merits of cannons when compared to cuirs. Also, tech path seems very unfocused. Why music? I'd go Nat trying to get it via trade from Joao before your GA ends so you can switch to nationhood for free. Drafting is exactly what you need now IMO (ah, you just switched to slavery+theo...). It's possible that Monty is not going for you (Joao is also a land target), but if he declared on you right now it looks like gg to me.
 
Golden age with the GS was probably smart, but for me it's hard to see the merits of cannons when compared to cuirs. Also, tech path seems very unfocused. Why music? I'd go Nat trying to get it via trade from Joao before your GA ends so you can switch to nationhood for free. Drafting is exactly what you need now IMO (ah, you just switched to slavery+theo...). It's possible that Monty is not going for you (Joao is also a land target), but if he declared on you right now it looks like gg to me.


Spoiler Someone declares :


Just a question, who do you think I should attack? I went through and tried Aztecs with Musket/Cannons but their horses would snipe my border cities and De Gaulle took a city from me. I'm going back and replaying. Also Aztec (and the vassal French) went for Portugal. Should I attack Portugal? He has a lot of really nice land with gems but he's Friendly and that would be complete betrayal. Should I go for Charly since he's the only one that doesn't really like me much?


 
Aztecs are a problem no matter how you look at it and DG peace vassal does not help much. Monty's problem is that, though he is often behind in Mil tech, he builds so many units. Usually the way I handle him is that I build a good stack of cannons and support - here draft muskies and maybe build a couple of pikes. DOW and let his stack come to you and clobber it with cannons and mop up. I small force on that narrow border with France should keep DG occupied until he breaks free from Monty. With enough kills you can probably cap DG soon after. Once you eliminate Monty's main force it should be fairly smooth sailing. He will try to bypass your stack at times - even sending single HAs to annoy you, so you need to your borders with a couple of units to keep safe. Your borders here are really not very broad so should be easy to defend from stragglers.

Another issue is AP. (I think Joao owns it?) So you have to work around the timer and be prepare to move fast. If you can't cap Monty in the 10 turns, which is likely, you may have to ceasefire the turn before vote. Do not let the vote occur while you are still at war as it will result in a Peace Treaty, regardless of if you ceasefire the turn of vote. Ofc, you could defy but that can be catastrophic.

My war focus right now would be on Monty simply as a) he may declare on you anyway b) he will become more and more of an issue as he advances. Right now he his units are significantly weaker than yours - he simply has a lot more. Cannons will make short work of him though.
 
I'd say Joao is your only ally so I wouldn't go that way. Agree with lymond, Monty is the natural target. One thing you should do is to locate his stack and try to destroy it in the first turns of war. With CR cannons you can lure him into the city, with cuirs you'd need to lure him into the open.
 
My game is super annoying. I didn't continue much past 325 AD despite an obvious winning position.

Spoiler :

AI are so backwards that I can't even backfill MC let alone Mach and Eng. Chem requires Eng so I can't get Cannon until late because I gotta backfill all these techs and none of these guys will trade Horse. I could probably turtle and get to Space before this barrel of monkeys research Assembly Line. They really are teching super slow.
 
Aztecs are a problem no matter how you look at it and DG peace vassal does not help much. Monty's problem is that, though he is often behind in Mil tech, he builds so many units. Usually the way I handle him is that I build a good stack of cannons and support - here draft muskies and maybe build a couple of pikes. DOW and let his stack come to you and clobber it with cannons and mop up. I small force on that narrow border with France should keep DG occupied until he breaks free from Monty. With enough kills you can probably cap DG soon after. Once you eliminate Monty's main force it should be fairly smooth sailing. He will try to bypass your stack at times - even sending single HAs to annoy you, so you need to your borders with a couple of units to keep safe. Your borders here are really not very broad so should be easy to defend from stragglers.

Another issue is AP. (I think Joao owns it?) So you have to work around the timer and be prepare to move fast. If you can't cap Monty in the 10 turns, which is likely, you may have to ceasefire the turn before vote. Do not let the vote occur while you are still at war as it will result in a Peace Treaty, regardless of if you ceasefire the turn of vote. Ofc, you could defy but that can be catastrophic.

My war focus right now would be on Monty simply as a) he may declare on you anyway b) he will become more and more of an issue as he advances. Right now he his units are significantly weaker than yours - he simply has a lot more. Cannons will make short work of him though.
I'd say Joao is your only ally so I wouldn't go that way. Agree with lymond, Monty is the natural target. One thing you should do is to locate his stack and try to destroy it in the first turns of war. With CR cannons you can lure him into the city, with cuirs you'd need to lure him into the open.

Spoiler AD 1250 :


Man...this is tough. He really does build a lot of units. Knights are so OP, they really shouldn't be able to beat musket-men! His stack is hard to lure too, since he sends chunks of his stack out of the city and I have to garrison like 4 at least in the captured cities or they get captured. I don't know what I'm doing wrong but here's the save. I finally took Aztec's capital here. Even after whipping and drafting the cities to the ground (literally, the capital was down to 1 pop!) It still wasn't enough of an army. My tech rate is pretty much gone, and worse yet my stack takes FOREVER to move anywhere, it just drags on. Now I see why Cuirs are so good but it feels like it would take at least 200 of those considering how well defended he is haha.


 

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@CGQ

Spoiler :

I hate to say it but something in your battle tactics is off. When I have Cannons I absolutely pulverize medieval armies. To lure the enemy capture a city then leave it empty and park your stack beside it preferably on a forest hill with max defensive bonus. When they move all their units inside, use Cannon for collateral then mop up.
 
@CGQ

Spoiler :

I hate to say it but something in your battle tactics is off. When I have Cannons I absolutely pulverize medieval armies. To lure the enemy capture a city then leave it empty and park your stack beside it preferably on a forest hill with max defensive bonus. When they move all their units inside, use Cannon for collateral then mop up.

Spoiler :


Just tried the trick. After several turns Monty's main stack made it to the first city, and I wiped them out. Problem is, the Aztecs actually wiped out most of my force as I marched them to my next city. I had their capital in the last attempt in 1250 AD but now it's 1270 AD and I can't even get their 2nd city :(

 

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Never ever do what you did to your capital ..ever. Carthage can slow build cannons with Bureau. I think your problem goes probably back to 350AD save and some decisions you made later, like the golden age and maybe teching some odd things. I'm really not sure as I have not followed all the details. Again, I'd let Monty come to you and wipe is stack out on some flat land, heal, then start taking him out. Monty just slams all his old units into you. You want to be in a position to hit him first. Personally I don't like drafting Muskets, but I think you had enough production here to produce what you needed without absolutely crippling yourself.. It is not supposed to work that way.

Not sure I totally agree with the sacrificial city idea. There are other ways to lure units and take them out in the field. Most of your land is flat down there.

When I have time I might play your 350AD save.
 
Just looked at your 800 AD and 1270 AD saves.

Re: 800 AD

Not having Lighthouses in Hippo and Thapsus hurts these cities' growth. Workshops also kind of suck without Caste and State Property especially in Utica which is starved for food. But still aside from what Lymond and sampsa pointed out, you are in a fantastic position here all things considered. 800 AD Cannons with 7 cities should be a win. :)

Re: 1270 AD

Your cities are lacking Barracks. For an Axerush, that's understandable but not this late. Not to mention Barracks give +2 happy with Nationhood and your economy would not have suffered nearly as much with it. You're basically making units with 1 promo (thanks to Theocracy and not even in all cities) compared to Monty's units which have 2-3 promos out of the gate. It puts you at a serious disadvantage. For instance his Combat 3 Elephants are monsters against your virgin or Combat 1 Muskets.

Another thing is using defensive terrain. You should attack Teotihuacan from the NE first step on the jungle than the hill next to the city. The +25% defensive bonus should not be underestimated. Your Musketman go from sitting ducks to the enemy having long odds of killing them.

Also, you built only 17 Cannons which is very little if you want the war to go smoothly. You needed many more Cannons at the beginning of the war. Maybe 20 to start the war and build more. If you're doing it right, it's mostly the Cannons you will replace because after they soften the enemy, Swords could finish them off to be honest.
 
Just looked at your 800 AD and 1270 AD saves.

Re: 800 AD

Not having Lighthouses in Hippo and Thapsus hurts these cities' growth. Workshops also kind of suck without Caste and State Property especially in Utica which is starved for food. But still aside from what Lymond and sampsa pointed out, you are in a fantastic position here all things considered. 800 AD Cannons with 7 cities should be a win. :)

Re: 1270 AD

Your cities are lacking Barracks. For an Axerush, that's understandable but not this late. Not to mention Barracks give +2 happy with Nationhood and your economy would not have suffered nearly as much with it. You're basically making units with 1 promo (thanks to Theocracy and not even in all cities) compared to Monty's units which have 2-3 promos out of the gate. It puts you at a serious disadvantage. For instance his Combat 3 Elephants are monsters against your virgin or Combat 1 Muskets.

Another thing is using defensive terrain. You should attack Teotihuacan from the NE first step on the jungle than the hill next to the city. The +25% defensive bonus should not be underestimated. Your Musketman go from sitting ducks to the enemy having long odds of killing them.

Also, you built only 17 Cannons which is very little if you want the war to go smoothly. You needed many more Cannons at the beginning of the war. Maybe 20 to start the war and build more. If you're doing it right, it's mostly the Cannons you will replace because after they soften the enemy, Swords could finish them off to be honest.


How many turns should it take to build that many? How do I know when to start building units and when to declare?
 
How many turns should it take to build that many? How do I know when to start building units and when to declare?

It depends how many turns but with Steel in 800 AD you should have a very long window so you shouldn't have been in a huge rush to attack. Taking 20-30 turns to build a stack is ok! Try replaying from 800 AD but build a Barracks in every city, use defensive terrain more, and start the invasion with 20 Cannons. It will make a big difference.
 
I would replay from more like 350AD or sooner. I'm really baffled by some cities here like the jungle still on that ivory at the time, while workers are off building - at the time - workshops. You need to tighten up your worker management and city management.

I think you lost focus around the early ADs. Your Edu date was not bad but not sure if you could have also produced more great people early on.

No, barracks are not essential buildings at all. I might build barracks in strong cities that I know while produce a lot of units but they are by no means essential.

Try a little trick in the lead up to Lib>Steel of queuing up Trebs in all your cities and then have them convert to Cannons. Meanwhile having start support units along the way like Muskies/Pikes and whip into them.
 
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You really should absorb the advice Lymond gave about your cap..ruining your carefully cottaged and built up Bur. (and Fin) cap like that suggests you still struggle with some keyparts of this game.

Turns to build your army or when you should build units will :science: once you value other things correctly, they are actually auto-answered with "as quick as possible" almost everytime. Why do i think it's so connected, well if you value your cap for reasons like "okay i get more than 50% of my research from here" you should also see why other cities can be whipped and whipped (and whipped some more) for units meanwhile, but you will still do okay on beakers etc.
 
What Lymond said but I would definitely build Barracks in any city that's gonna make any significant number of units. It's a 50 hammer building that also double serves as a happiness building (+2 :)) if you run Nationhood. Basically gives you one free draftee.

EDIT: Just remembered!

One potentially unavoidable issue in this game is that attacking Monty (and DG) could easily result in a DOW from Charlie who is Annoyed with you and is actually even higher on the power graph than Monty. That's a situation that is very difficult to handle.

A safer move diplomatically would have been to keep Monty at Pleased at all costs and invade Charlie who is a pariah on the continent. In my game, I was planning to invade Charlie.
 
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What Lymond said but I would definitely build Barracks in any city that's gonna make any significant number of units. It's a 50 hammer building that also double serves as a happiness building (+2 :)) if you run Nationhood. Basically gives you one free draftee.

EDIT: Just remembered!

One potentially unavoidable issue in this game is that attacking Monty (and DG) could easily result in a DOW from Charlie who is Annoyed with you and is actually even higher on the power graph than Monty. That's a situation that is very difficult to handle.

A safer move diplomatically would have been to keep Monty at Pleased at all costs and invade Charlie who is a pariah on the continent. In my game, I was planning to invade Charlie.

I would replay from more like 350AD or sooner. I'm really baffled by some cities here like the jungle still on that ivory at the time, while workers are off building - at the time - workshops. You need to tighten up your worker management and city management.

I think you lost focus around the early ADs. Your Edu date was not bad but not sure if you could have also produced more great people early on.

No, barracks are not essential buildings at all. I might build barracks in strong cities that I know while produce a lot of units but they are by no means essential.

Try a little trick in the lead up to Lib>Steel of queuing up Trebs in all your cities and then have them convert to Cannons. Meanwhile having start support units along the way like Muskies/Pikes and whip into them.

Spoiler 940 AD :

I went back and replayed from 25 AD to fix as many mistakes as I could based on the advice given here. I did as many of the things that were suggested, and focused more on worker management and better tech path. Only thing is I forgot to do though was to run scientists in the capital (Though I was told not to since it's a Bureau cap) so I couldn't bulb education as quickly. I used the Utica scientist for that but that meant no Gold Age, which meant 2 more anarchy turns. Also this time around Charly declared on me (where last game him and Monty declared on Joao) not sure why it was different this time around. I built trebs 10 turns before he DOW'ed (while I teched chemistry>Lib) and upgraded most of them to cannons as soon as I got steel with Lib. By time Charly declared I had maybe 8-10 Trebs.

I also whipped some muskies to wipe out Charly's stack. I made peace by giving him Drama. Now I have 10 turns to really build my army and wipe him out. Some of my cannons even have double city-raider promotions now. Should I still go after him? How about barracks? Should I switch back to Bureau or stay to Nationhood? I made a mistake by switching to that since I didn't draft any units (cities didn't have enough population.).
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Also, this time I only built two forges south of Thapsus, once the workers had nothing else to do. The workers also chopped forest around elephants (I did not know it gave you more commerce to do that, would've done it much sooner if I knew!) I also built a Buddhist and Hindu Monastery in the capital for 20% more research, almost as much as an university for only 120 vs 200 hammers. Also was confused by conflicting advice (Don't build lighthouse in Hippo, then build lighthouse) but I built the lighthouse and worked commerce sea tiles while the workers cottage the grasslands around it. I also built an Aqueduct instead of the settler. The reason I tried building that settler before was because I intended to settle that cow/iron site but Charly's culture took the cows and I didn't want to piss him off with a border war.
I also attached the 500 AD turn just to see if there's anything I did wrong there. Aztec is plotting but I feel Joao is his target. Either way I have a small army to protect myself in the time being.

So what to do now?
 

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@CGQ

Spoiler :

You're doing better this time around including with diplo. Monty is Pleased so I would definitely aim a big stack of Cannons at Charlie and mess him up good. Just make sure to beg Monty for a bit of gold so he doesn't declare on you. He might be plotting war with you actually.


I ended up continuing my shadow game as well:

Spoiler :

Charlie plotted much earlier so as I mentioned I had researched Feudalism. Well 3 turns later in 400 AD he declared and I whipped some Longbows and managed to hold. After more large stacks came my way, gave him CS for peace. It's now 1060 AD, I have Steel and am close to Rifling. AI's are far far behind. No one even has Paper yet. I'm going to build a massive stack and declare. I know often sooner is better but with militaristic backwards AI's it sometimes makes sense to build for a few turns more. For instance I can attack with Cannon only but if I wait 10 turns to build some Rifles I'll totally shred their Knights and such.

Considering that Charlie and Joao are both Buddhist in my game and Joao likes me and Charlie only hates me for running a different religion, I'm also considering switching to Buddhism myself (it's spread to almost every city of mine) and turn on Monty. I'm not sure at this point because Monty and De Gaulle like me now. Joao actually declared on Monty and they've been going at it for a long time!
 
To 1510 AD. Some unfortunate events but in a good position and the other thread inspired me to go for a Space Win here. I think the occasion may be perfect.

Spoiler :

Decided I didn't need to wait for Rifling and was just gonna hit with Cannons + Elephants/Cuirs. Anyways Charlie declared again maybe 5-6 turns before I was ready but I had about 10 Cannons + a few Eles, 1 Pike and other classical junk. This is what I mean that softening up by Cannons is insane... My Axe was getting 98.4% odds after the Cannons did work.

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Anyways Monty finished his work with Joao and capped him so I thought to myself why not and bribed him to attack Charlie for like Drama or something. Sooner rather than later:

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Yep the man is Friendly and got up as high as +18. I did a rough calculation and if he caps every AI he still won't have enough land for Domination. Anyway my army of Cannon + Cuirs swooped in and took two of Charlie's cities (one more Joao took from under my nose). I saw a big Monty SOD about to attack Charlie's capital which I knew would lead to Charlie capping to him so I took peace for a lot of gold. I also had a GM from being first to Economics which gave my economy a needed boost during the war.

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Stupid Monty failed to take his capital and just took white peace. Oh well he'll be back with a fresh stack in as few as 10 turns. Poor Charlie! :lol: Then again, I wanted Monty to succeed so my conquests would be rid of Charlie's culture. Charlie had a lot of units in capital Aachen and the fighting was insane. 2 GG's for Charlie and 1 GG for Monty during the siege!

Anyways as soon as Monty signed peace...

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And the tech screen looks pretty good.

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Spoiler My Plan :

Beeline Rocketry and in the meantime complete Forges and Ironworks in Carthage. Monty will be busy dragging the world into wars which I'm pretty cool with since it has been slowing the global tech rate quite a bit. I'll put my army on the east coast because Saladin is already sending mean faces across the ocean.
 
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