250AD (190):
Preflight check. Dial science up to 60% to get CoL next turn. -40gpt, but we'll have to turn off research anyways to avoid losing gold.
Thebes is low on pop for now, so taking over the riverside mine for Elephantine so we can get decent hammers there.
The west end of our empire needs some serious worker love, so I'll see if I can't address that, especially considering we don't want our workers around the east where they can become targets.
Micro the tiles a bit. Joao has a stack of 4 units (Hero sword, Axe, and 2 chariots), that will likely attack one of our mines next turn.
Mansa is still last place but first in tech annoyingly. Since Sury hates him, he will hopefully attack him sooner or later.
265AD (191):
CoL comes in and Christianity is FIADL, so someone grabbed Phil. Amazingly enough, the foreign advisor screen says this is Sury. Science gets dialed down to 0%, so we are not losing money. Cash is pouring out in part thanks to 13gpt being paid for our units, so we must take the fight to Joao or go bankrupt.
Well despite all the discussion, I realize we have planned nothing past CoL for the tech tree, as we already have construction and are dialing out catapults. Ok, well I opt for Machinery, as no one else has it and won't for a while, because no one else has MC! It'll also take us medieval, and reduce tech costs, and we can't reduce its cost anymore. 32 turns at 0% sci. Hopefully it will get better.
Joao has his 4 unit stack on top of Helio's mine now, so I throw some units at the stack. We lose an Axeman and a Chariot, but kill his entire stack and get a Great General in Elephantine. I also think he got a GG from it, so hopefully he settles that for us

. I send the GG to Thebes to settle as planned.
I fire the scientists at Thebes, as we need to grow this city back so it can work its numerous mines...
Bleys... uh... did something at Alexandria to give us an insane overflow of 50 hammers (chopped a forest?). Since we are industrious, I dump the whole thing into a forge, which will finish in 4 turns.
280AD (192):
It turns out we have too many swords and not enough axes. I can't attack much because Joao has swords mostly too, and swords on swords aren't very cost effective...
I end up throwing some swords at another mini stack that Joao sends. We lose 1 sword, while killing 2 enemy swords and 3 enemy chariots.
Not much happening in the cities, as I am reluctant to crack the whip...
295AD (193):
Joao sallies forth with an archer and kills one of our spearmen. Our chariot has 99% chance to win and kills him. Joao left with 2 archers in the city.
I clear out the archer and chariot that was harassing Memphis, but the last unit I have, a spear, has horrendous odds against Joao's spear, so I let it stay. Some shock axes can kill it if Joao is dumb enough to leave it hanging around.
Still nothing going on in the cities, but if I remember how whipping stuff works, I may have a chance to whip the forge next turn for massive overflow...
I whip the cat at Helio, as we need some artillery support.
310AD (194):
Forge in Alexandria is 1 turn from completion with ONE hammer needed at 179/180. I whip it and it goes to 280/180, so hopefully the cheese worked. The city grew anyways and was working an unmined hill.
Joao moved his spear back, so no free XP for me. Joao also moved a horse archer into Gem city, so that's an unpleasant surprise...
Some delay in the attack because we don't have cats around yet, but that problem should be solved soon.
Cat done in Helio, and we dial up Moai.
325AD (195):
The HA that was in Gem city last turn foolishly sallied on to try and get to an incoming catapult. He is standing on flatland beside a spearman now

. The spearman says "yum" and takes the 2 XP.
The cat is done in Thebes, so dial up an Axe. I would go HE, but someone needs to make our units right now...
Alexandria whip netted 48 overflow hammers, so clearly I missed something about how overflow works. I dial up a courthouse, as we are losing 6 gold on this town.
340AD (196):
Catapults moving up. We have 3, and I hope that will be sufficient.
355AD (197):
Asoka shows up and demands that we stop trading with the Khmer. Since we don't like the Khmer, and Asoka is our "friend", I agree.
We can 2 pop whip Alexandria's courthouse, so I go for it.
370AD (198):
Joao sends 3 HAs into our territory unescorted, just like the first one. They get cleaned up by 2 spears and a sword.
We are done the axe at Thebes, so I send him up and order a catapult.
Courts are done at Alex, and the overflow is enough for a unit, so I put up a Sword.
385AD (199):
Asoka wants Metal Casting now... I am not in the business of giving away techs, so no.
Sword is done in Alex, sending it up and dialing an axe.
Giza finally finished its obelisk, and I am not sure what to make of this town. It won't be contributing very quickly, so I dial up a granary.
400AD (200):
Joao was stocking units in Gem city for some reason, and now he sends out a spear and 2 pults by themselves!!! Next to one of our stacks containing swords and axes!!!
Free XP and Michiel de Ruyter is born in Thebes.
I recall that our woody 3 warrior is still sitting in Pi-Ram, and I have yet to relieve him.
The cat finished in Memphis, and I order a courthouse, to be whipped when possible. The cat skips its turn, because we should assemble another force here to send to Joao.
Ainu can finally whip its granary, so do that...
War status... Joao has an archer, a sword, and an axe (and a galley but that's moot), in Gem city. We have troops spread out in our territory bordering gem city consisting of 4 swords, 3 spears, 3 axes, 3 cats, a chariot, and our medic chariot (they are spread out because I've been intercepting and killing Joao's stupid raids into our territory).
Gem city should be toast in 3 or 4 turns, depending on the cat effectiveness, and we are now #1 in troops, so we should be able to keep rolling towards Lisbon. We have some assorted troops in Memphis too, which I didn't move in case Joao showed up with more pillagers.
I ignored MoM and Elephantine, sorry. I am not very good with whipping stuff into wonders, and I was busy sending our workers west (and one south to get to Ainu).
I actually didn't whip that much, because I was alarmed at how low our population is compared to everyone else. I guess Groo can take some liberties in whipping things

.