Neo Nes Mmvi : Grand Campaign

stalin006

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NEO NES MMVI : GRAND CAMPAIGN



INTRO:
A GAME FOR BUILDERS & WARLORDS:

The time is 1925, but the stuff u can build is different than OTL.
Nations start from zero regarding their stats. (Ofcourse great powers will start with more trade centers and therefore more cash).
Nations start Fresh regarding alliences, so make allies with who you wish. But be careful of what you do, as breaking treaties will hurt.
Thats it, build your nation to greatnes!

how to do orders:
Write your income (economy and total from economic centers)
What you are building and its total in money
Diplomatic deals you did the turn
and military/other orders.

Also, the units you are building on your orders cant be used in the same set of orders. So dont count on them. Therefore there cant be any wars the first turn :p
 
RULES:
TOTAL ECONOMY: Total Economy is the addition of the numbers from Economy and Economic Centers
The ECONOMY STAT is usually negative, but dont be afraid as your economic centers usually give you a rather large surplus. Your economy represents the expenditures your government pays for reforms it has, along with maintainance of your armed forces, government, etc etc.
To grow your Economy stat, you must spend all revenue from your economic centers that turn to grow it.
Note: When you grow your economy, it might grow more than 1 point, depending on your nation.

TRADE CENTERS: Not all trade centers are created equal, The small Cities get you ONE spending point per turn, while the larger cities provide you with THREE spending points per turn.
Capital cities should not be considered as producing extra income, but are still very important.
Spending points cant be banked!. and theres a 5 spending point limit on money you can send to another nation per turn.
Captured Trade centers do not provide income to the nations that occupies it.

APROVAL RATING: This is how your citizens view your rule and the current regime of the nation. It cant be directly controlled (other than by doing reforms), and is very important. If your rating goes below 50%, there will be serious consequenses.
However, a high rating is very benefitial.

PRESTIGE: This is a stat represented by numbers and is the same for everyone at the start of the scenario. This number goes up and low depending on your actions on the international stage.

REFORMS:
These are actions taken by an active government to make life better for its citizens. These reforms lower militancy, increase your aproval rating, raise your prestige and perhaps the morale of a nation during war. However these are very expensive, for each level of reforms your nation takes, your economy goes down to maintain them. Therefore each new level of reforms bring down your economy by 2 points. In cases of desperation you can regain your 2 economy levels by taking away reforms, which is not seen as good by your citizens.
Levels:

Literacy Program (-2) Safety Regulations (-4) Unemployment Subsidies(-6)Pension Funds(-8)health Care (-10) Max Working Hours (-12) Minimum Wages (-14)

Therefore a nation with all reforms ends up spending 14 spending points every turn to maintain them. Note that you may only start or take away up to one reform per turn. Looks awefully expensive, but growing economies should afford it. (unless you are thinking of HUGE armies)

STORIES:
There will be no bonuses from stories. Well actually there will be for the regular story writter, but as Stormy said, not something to be expected to be there always. Plus it wont be material in nature.

WONDERS: No Wonders in this nes, it eliminates the skill and fun of building a nation.

ARMY:

ARMED FORCES:

CONSCRIPTS: After the arrival of the industrial era, it has been demonstrated again and again that conscripted mass armies under proper leadership can be a match to the smaller profesional armies of the past. Given their low cost to build and maintain, they are the choice of both great powers and minor nations. For best effects these divisions should be used in mass.
COST : 1 spending point per division

REGULARS: While conscripts are composed mostly of the lower class, Regular divisions are more of a professional kind. Drawing their ranks from the middle classes, they also have better equipment and supplies. Regular divisions are the best option when sending armies over seas or to colonial wars due to their greater morale and superior training and equipment. Despite their advantages, they remain a match for conscripts in this age of industrialized warfare, and therefore should be used wisely.
Cost: 3 Spending points per division

Having Large Armies cost money and therefore will be represented in a decreased economy.

AIR FORCE:
ZEPPELINS: Despite the invention of the Airplane in the United States, miliatary thinkers never saw it as an effective weapon and therefore it was never developed into anything worth mentioning. However Zeppelins were heavily improved, armored and became safer. The Zeppelin rule the skies both in commercial transportation and military use.
Cost: 4 Spending points per Squadron

CAPITAL AIRSHIPS: Nations built larger and larger airships, Zeppelins would grew in size exponentially to carry more passangers or in this case more equipment. Today they have reached their peak in size and power. Machine Gun fire from Airplanes cannot pierce their armor, and ground fire is not a threat due to the height they fly on. In theory artillery fire from an enemy capital airship could bring them down, but such is yet to be recorded in History.
Cost: 13 Spending Points per Air Ship

HEAVIER THAN AIR AIRSHIPS: The So called Airplane is still used, but its development remained stagnant for a decade. (mostly of what you would think in 1914 models). They do however prove to be the most effective thing against regular Zeppelins and are extensively used in Recon.
Cost: 2 Spending points per Squadron.

EARLY FIGHTER : The Flight of Charles Lindbergh was a symbol of the continued succesful development of engines, fuel, aereodynamics and over all machine tools. These development affected Zeppelins too, but it allowed for the creation of a better airplane. As zeppelins were automatically upgraded, the older airplane designes were now made much slower and harder to manouver compared to the early fighter planes. (in other words airplanes are now at greater odds fighting zeppelins and no match against early fighters)
Cost is 3 PPs per Early fighter squadron
(Airplanes can be upgraded to early fighters by spending 2 PPs - rather expensive but you are pretty much replacing the whole thing for a new one)

Having Large Air Fleets cost money and therefore will be represented in a decreased economy.

NAVY:
TRANSPORT/SUPPLY SHIPS: They are very basic sea vessels used to transport men and equipment across the sea. They are slightly armored and posses no offensive capabilities, therefore should be defended at all times to protect its precious cargo. In use one Squadron can carry/supply one army division.
Cost: 1 Spending Point per transport Squadron

SUBMARINES: Undersea vessels that altough cant take on battleships head on, have incredible stealth and surprise capabilities. Altough they are beleived not to be effective as surprise raids on unsuspecting merchants and small vessels is rather inhumane and against the conduct of modern warfare.
Cost:3 Spending Points per Submarine

BATTLESHIPS: The Queen of the seas, these large ships are the result of 60 years of evolution from the ironclads. They have heavy firepower and tick armor. Used to defend transport ships and bombardment of shores. Nes wise a Battleship will come with an array of cruisers on its side.
Cost: 7 Spending Points per Battleship

CAPITAL SHIPS: The Result of the Seas Arms race. The Flag Ships of any navy, these super battleships carry more firepower than enything seen before. Feared on the seas as the most dangerous thing to face.
however they do happen to be extremely expensive. Capital Ships can endure tremendous fire and it can just be repaired to full capacity if not sunk.
Cost: 21 Spending Points Per Capital Ship.
 
UPDATE SIX


**NATION: UNITED KINGDOM - Warman
ECONOMY: -2
APROVAL RATING: 70%
PRESTIGE: 20
REFORMS: Literacy Program
ARMY:
16 Regular Divisions
21 Conscript Divisions
AIRFORCE:
Airship RAF 'Olympus'
2 Zeppelin Squadron
5 Airplane Squadrons
NAVY:
GrandShip HMS 'Nelson'
GrandShip HMS 'Prince of Wales'
6 Battleship Groups
3 Submarines
15 Transport Squadrons

**NATION: FRANCE - Cuivienen
ECONOMY: +4
APROVAL RATING: 70%
PRESTIGE: 17
REFORMS: Literacy Program
ARMY:
6 Regular Divisions
18 Conscript Divisions
AIRFORCE:
Airship 'Jeanne d’Arc'
7 Zeppelin Squadrons
5 Airplane Squadron
NAVY:
6 Transport Squadrons
3 Battleship groups

**NATION: BENELUX - NPC
ECONOMY: +4
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
27 Conscript Divisions
AIRFORCE:
NAVY:
3 Submarine
2 Battleship groups
2 Submarines

**NATION: SPAIN - Captain2
ECONOMY: +1
APROVAL RATING: 65%
PRESTIGE: 16
REFORMS: Literacy program
ARMY:
14 Regular Divisions
14 Conscript Divisions
AIRFORCE:
1 Zeppelin Squadron
NAVY:
Grandship 'Poseidon'
1 Submarine
12 Transport Ships

**NATION: PORTUGAL - PERM NPC
ECONOMY: +2
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
9 Regular Divisions
1 conscript division
AIRFORCE:
NAVY:
8 Submarines
9 Transport Squadrons

**NATION: ITALY - TheFarow
ECONOMY: -3
APROVAL RATING: 76%
PRESTIGE: 0
REFORMS: Safety Regulations
ARMY:
10 Regular Division
6 Conscript Divisions
AIRFORCE:
1Early fighter squadron
NAVY:
2 Battleship Group
6 Transport Squadrons

**NATION: AUSTRIA - PERM NPC
ECONOMY: +13
APROVAL RATING: 58%
PRESTIGE: 0
REFORMS: None
ARMY:
12 Regular Divisions
AIRFORCE:
NAVY:

**NATION: GERMANY - Conehead
ECONOMY: +1
APROVAL RATING: 70%
PRESTIGE: 15
REFORMS: Literacy Program
ARMY:
12 Regular Divisions
26 Conscript Divisions
AIRFORCE:
Airship 'Bismark'
5 Zeppelin Squadron
5 Early Fighter Squadrons
NAVY:
GrandShip 'The Barbarossa'
3 Battleship Group
6 Submarine
8 Transport Squadrons

**NATION: Socialist States oF Scandinavia - Finmaster
ECONOMY: +6
APROVAL RATING: 66%
PRESTIGE: 4
REFORMS: Literacy Program
ARMY:
7 Regular Divisions
20 Conscript Divisions
AIRFORCE:
1 Zeppelin Squadron
NAVY:
2 Transport Squadrons

**NATION: DENMARK - NPC
ECONOMY: +3
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
1 Regular Divisions
5 Conscript Divisions
AIRFORCE:
NAVY:

**NATION: RUSSIA - SwissEmpire
ECONOMY: +3
APROVAL RATING: 65%
PRESTIGE: 2
REFORMS: None
ARMY:
12 Regular Divisions
5 Conscript Divisions
AIRFORCE:
Airship 'Czar of the Sky'
Airship 'Skylord of the Motherland'
2 Zeppelin Squadron
NAVY:
GrandShip "Glory oF the Baltic"
GarndShip "Russia's Wrath"
2 Battleship Group
2 transport squadrons

**NATION: HUNGARY - SgtHellfish
ECONOMY: +6
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
8 Regular Divisions
12 Conscript Divisions
AIRFORCE:
1 Zeppelin squadron.
2 Airplane Squadron
1 Early fighter squadron
NAVY:

**NATION: GREECE - Dachspmg
ECONOMY: +3
APROVAL RATING: 75%
PRESTIGE: 5
REFORMS: Literacy program
ARMY:
11 Regular Divisions
AIRFORCE:
NAVY:
1 Battleship group
2 transport squadrons

**NATION: OTTOMAN EMPIRE - Das
ECONOMY: +5
APROVAL RATING: 69%
PRESTIGE: 13
REFORMS: Literacy Program
ARMY:
6 Regular Divisions
10 Conscript Divisions
AIRFORCE:
1 Zeppelin Squadron
NAVY:
2 Submarines

**NATION: PERSIA - NPC
ECONOMY: +2
APROVAL RATING: 48%
PRESTIGE: 0
REFORMS: None
ARMY:
2 Regular Divisions
22 Conscrip Divisions
AIRFORCE:
NAVY:

**NATION: ETHIOPIA - NPC
ECONOMY: +5
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
18 Conscript Divisions
AIRFORCE:
NAVY:

**NATION: CHINA - ThomAnder
ECONOMY: +4
APROVAL RATING: 64%
PRESTIGE: 2
REFORMS: Literacy Program
ARMY:
10 Regular Division
20 Conscript Divisions
AIRFORCE:
Airship 'The Dragon'
4 Zeppelin Squadrons
2 Airplane Squadrons
NAVY:

**NATION: MONGOLIA - NPC
ECONOMY: 1
APROVAL RATING: 65%
PRESTIGE: 0
REFORMS: None
ARMY:
1 Regular Divisions
AIRFORCE:
NAVY:

**NATION: TIBET - NPC
ECONOMY: 1
APROVAL RATING: 65%
PRESTIGE: 0
REFORMS: None
ARMY:
2 Conscript Division
AIRFORCE:
NAVY:

**NATION: JAPAN - Reno
ECONOMY: +3
APROVAL RATING: 64%
PRESTIGE: 2
REFORMS: Literacy Program
ARMY:
10 Regular Divisions
3 Conscript divisions.
AIRFORCE:
Airship "The Rising Sun"
3 Zeppelin Squadrons
1 Early fighter Squadron
NAVY:
3 battleship Groups
8 Transport Squadrons

**CANADA - PERM NPC
ECONOMY: +1
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS:
ARMY:
3 Regular Division
10 Conscript Divisions
AIRFORCE:
NAVY:

**NATION: UNITED STATES - Alex
ECONOMY: +11
APROVAL RATING: 72%
PRESTIGE: 15
REFORMS: Safety Regulations
ARMY:
1 Regular Division
6 Conscript Divisions
AIRFORCE:
3 Airplane Squadrons
NAVY:
1 Battleship group

**NATION: MEXICO - Perm NPC
ECONOMY: +6
APROVAL RATING: 72%
PRESTIGE: 3
REFORMS: None
ARMY:
6 Regular Divisions
12 Conscript Divisions
AIRFORCE:
3 Zeppelin Squadron
4 Airplane squadron.
NAVY:
2 Submarines

**NATION: TEXAS - Josef
ECONOMY: +9
APROVAL RATING: 62%
PRESTIGE: 1
REFORMS: None
ARMY:
9 Regular Divisions
8 Conscript Divisions
AIRFORCE:
2 Zeppelin Squadron
2 Airplane squadron.
NAVY:

**NATION: UNION OF CALIFORNIA & COLUMBIA - Birdjaguar
ECONOMY: +6
APROVAL RATING: 74%
PRESTIGE: 18
REFORMS: Unemployment Subsidies
ARMY:
7 Regular Divisions
6 Conscript Divisions
AIRFORCE:
4 Early Fighter Squadrons
NAVY: None

**NATION: Panama- Perm NPC
ECONOMY: 0
APROVAL RATING: 70%
PRESTIGE: 0
REFORMS: None
ARMY:
1 Regular Divisions
1 Conscript Division
AIRFORCE:
NAVY:

**NATION: COLOMBIA - NPC
ECONOMY: +3
APROVAL RATING: 65%
PRESTIGE: 0
REFORMS: None
ARMY:
4 Regular Divisions
16 Conscript Divisions
AIRFORCE:
NAVY:
1 Submarine
1 Battleships group

**NATION: BRAZIL - Darkening
ECONOMY: +1
APROVAL RATING: 80%
PRESTIGE: 6
REFORMS: Safety regulations
ARMY:
16 Regular Divisions
17 Conscript Divisions
AIRFORCE:
1 early fighter squadron
NAVY:

**NATION: Socialist Republic oF Argentina - Tommytoon
ECONOMY: +6
APROVAL RATING: 70%
PRESTIGE: 1
REFORMS: None
ARMY:
12 Regular Divisions
AIRFORCE:
3 Early fighter Squadron
NAVY:
1 Submarine
2 Battleship Group
 
World Map!
Small Dots = 1 Pp
Large = 3 Pp
 

Attachments

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TREATIES (Thanks Captain2 for compiling them + tommy for updating them)

ENTETE:
SPAIN, PORTUGAL, UK, FRANCE, ITALY

Soyuz/Vertrag
AUSTRIA, GERMANY, HUNGARY, RUSSIA, OTTOMANS, PERSIA

METROSUR
Argentina, Columbia

UCC:
Mexico-Trade + 4 turn NAP
France-Trade, NAP, 2 turn Defensive Pact
Texas-Trade Agreement+ 4 turn NAP
USA-4 turn NAP and trade
UK- 4 turn NAP

France:
Defensive Alliance with UK, Italy, Spain, and Portugal
UCC-Trade agreement, NAP, 1 turn Defensive Pact
Spain-Trade + 3 turn NAP
Mexico- 3 turn NAP
USA- 4 turn NAP

United Kingdom:
Defensive Alliance with France, Italy, Spain, and Portugal
UCC- 4 turn NAP
USA- Trade+ 5 turn NAP
Spain- 4 Turn NAP
Scandinavia- 4 turn NAP and trade
Argentina-no embassador

United States
Spain- Trade Agreement
UK- 4 turn NAP and trade
UCC-4 turn NAP and Trade
Texas-4 turn NAP and trade
France- 4 turn NAP

Spain
Defensive Alliance with France, Italy, UK, and Portugal
France- Trade+ 4 Turn NAP
UK-4 Turn NAP
Italy- Trade
USA-Trade
Argentina-no embassador

Italy
Defensive Alliance with France, UK, Spain, and Portugal
Spain-Trade

Argentina
Brazil- 45 turn non agression and trade
Columbia-Alliance
UK-No embassador

Texas
UCC-Trade+ 4 Turn NAP
USA- 4 Turn NAP and Trade

Brazil
Argentina- 5 turn NAP and Trade

Portugal
Defensive Alliance with France, UK, Italy, and Spain
China- Infinite NAP, Free use of Chinese ports, leased Hainan for 19 turns

China
Portugal- Infinite NAP, Free use of Chinese ports, leases Hainan for 19 turns

Scandinavia
UK- 4 turn NAP and trade
Germany-4 turn NAP and trade

Germany
Defensive Alliance with Austria
Scandinavia- 4 turn NAP and trade

Austria
Defensive Alliance with Germany

Mexico
UCC- 4 turn NAP
France- 3 turn NAP

Columbia
Argentina-Alliance
 
WARS:

South American War : UK, France, Italy & Spain Vs Argentina & Colombia.
1926-1927
Aftermath:
Entete Partial Victory- Argentina cedes the Falkland Islands to UK. Colombia gives independence to Panama w/ Regards to France.


Second Northern War : SSS vs Russia & Denmark
1927-
Aftermath:

 
~~~GREAT BATTLES~~~

~BATTLE OF DARIeN GAP~
Combatants:
France vs Colombia
Strenght :
90,000 French vs 120,000 Colombians
Casualties (killed, missing or injured) :
30,000 French 50,000 Colombians
Result & Winning Commander:
French Decisive Victory by General Ferdinand Foch
Importance:
First decisive use of Zeppelins in wartime.
 
I call China! First post :D

NATION: CHINA
ECONOMY: -4
APROVAL RATING: 60%
PRESTIGE: 0
REFORMS: None
ARMY:
AIRFORCE:
NAVY:
 
Scratch that, I call USA
 
California and Columbia: UCC
 
To Texas and Union of California and Columbia
From USA

We offer both your nations 5 turn NAP and a trade agreement.
 
alex994 said:
To Texas and Union of California and Columbia
From USA

We offer both your nations 5 turn NAP and a trade agreement.
UCC Accepts your 5 turn NAP and trade agreement.
 
OOC: Why did people take my neighboring countries when the world powers are left open :p
 
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