Nero04: Skipping some levels? It's training day

I have found a map of timezones from the U.S. Naval Observatory.

Our time zones (+/- hours / time zone labels on this map)
nerovats +1 / A
BeefBayford +1 / A
CommandoBob -6 / S
Hawk Chieftain -6 / S
azzaman333 +10 / K

For a real-time time check this looks good from Swissinfo.
 
Yes azza is up, I might not have been totally clear, so time starts now. 24h to grab, 72h to play.

Azzaman333-UP
CommandoBob-on deck
BeefBayford-in the hole
Hawk Chieftain
 
nerovats said:
I suggest we keep playing from my save. Roster will be:
Azzaman333
CommandoBob
BeefBayford
Hawk Chieftain


What if I switch with BeefBayford in the roster? This way the time zones are in order.
 
I will get this when I get home. I will not be able to play until Friday night.

Current Situation:
  • Madrid is building settler, due in nine turns, and grows in five.
  • Barcelona is making a warrior, due in five turns, grows in ten turns.
  • Worker is irrigating, and will make a road when he gets done playing in the water. This will connect our two cities.
  • Warrior is exploring about seven tiles away to the SE.
  • Gold: 67 or 87 (cannot tell from the screenshot in Post #77) and +7 gpt.:D
  • We learn to write in twenty turns.

Some questions:
  1. Are we are agreed to get an Ivory City quickly? If not, then where does this settler go? (@nerovats: I have not looked at your spoiler. I will when I get home.)
  2. Do we send out our settler with a military escort?
  3. The warrior from Barcelona, explore with him or help to keep our citizens happy by staying in town?
  4. What should Madrid build after the settler?
  5. What should Barcelona build after the warrior?
  6. If built, what should our next city build first?
  7. After finishing the road, what does the worker do?
  8. What general direction should our warrior explore?

I have not given these items a lot of thought, because I hoped that azzaman333 would be able to play.

What are the thoughts of my teammates and teacher (and lurkers, too)?.
 
I'm not gona give you too many hints, hope the others will. All I say it explore, improve and grow.

Barbs only spawn in the fog. If you're gona escort settlers, it might be a good idea to keep the warrior 1 tile ahead, if it loses, the settler can retreat, but this only works until barbs get horses.
 
If you look at nero's spoiler, the city labelled with a yellow 1 should be our next city IMO, since it is on the river. Our fourth city should be on the ivory, the Blue 1, and then we should be extending towards the SE to pick up the Incense. Also a couple of coastal cities need founding at least before we get Map Making.
 
Commando,
1.Are we are agreed to get an Ivory City quickly? If not, then where does this settler go? (@nerovats: I have not looked at your spoiler. I will when I get home.) Yes, go near the Ivory!

Do we send out our settler with a military escort? Not for this settler.

The warrior from Barcelona, explore with him or help to keep our citizens happy by staying in town? Let's explore.

What should Madrid build after the settler? Another settler, if we can without letting this city go down in population.

What should Barcelona build after the warrior? A worker if we can afford without loosing population.

If built, what should our next city build first? Warrior

After finishing the road, what does the worker do? Irrigate. Connect the cities.

What general direction should our warrior explore? South, and maybe East
 
BeefBayford said:
If you look at nero's spoiler, the city labelled with a yellow 1 should be our next city IMO, since it is on the river. Our fourth city should be on the ivory, the Blue 1, and then we should be extending towards the SE to pick up the Incense.

Just to make sure we are talking about the same thing.

Below is a map of the Mighty Spanish Empire, 3000 BC, with an RCP of 4:
Nero04_3000BC_RCP4TrimmedDotted.jpg


If I understood you correctly, the yellow dot will be the home of the new settler. City 04 can be on either blue question mark; both of them are Ivory sites.

Why do you think that the yellow dot should be our next city instead of an ivory city?
 
There are several reasons to settle yellow first; it´s on a river which means it we grow bigger cheap and get more gold. It will grow without improvements. With improvements, it will even grow every 4 or 2 turns (depending on granary).

The ivory city should not be on either questionmark I think, but on one in particular.
 
I think we should settle on the yellow dot first, so that we can create a worker pump there. The next city I think should be West of the Ivories.
 
I, too, prefer the yellow dot instead of getting an ivory city at this time. In my earlier posts I made a big emphasis on getting the ivory. This was because in my second game at Monarch I had a lot of problems with unhappy citizens. I had no luxuries to make them happy or content. Which meant rioting, lost production and lost opportunites. And I thought the way to fix this was with luxuries. And so I focused in this game on getting to the "Lost Ivory Fields of BeefBayford".

What I learned this week in my Monarch game, and hope to apply in this game, is that while luxuries are a very good long term fix to the problem, right now the unhappiness issue is best handled by the luxury slider.

We are currently +7gpt. We have some room to move the luxury slider up or down as needed. With this next settler we are better off to establish a new city that can be many things (worker pump, settler pump, science city, military camp, etc) instead of a city that has only one feature in its favor (ivory).

With Yellow City we have three good growth cities and can begin to generate settlers/workers fairly quickly. With Ivory city, it needs an aqueduct to grow and really needs to have fresh water brought to it. Ivory City will grow slowly. Yellow City will grow much quicker and can make things to help Ivory City.

And I think that Yellow City will be our second coastal city, so we can send boats to the east to explore.
 
CommandoBob said:
Some questions:
  1. Are we are agreed to get an Ivory City quickly? If not, then where does this settler go? (@nerovats: I have not looked at your spoiler. I will when I get home.)
  2. Do we send out our settler with a military escort?
  3. The warrior from Barcelona, explore with him or help to keep our citizens happy by staying in town?
  4. What should Madrid build after the settler?
  5. What should Barcelona build after the warrior?
  6. If built, what should our next city build first?
  7. After finishing the road, what does the worker do?
  8. What general direction should our warrior explore?

Starting to play.

Will build the Yellow City, not the Ivory City.
Will try to build another settler in Madrid.
The warrior from Barcelona will explore. ("The warrior from Barcelona", hmmm, sounds like a song title.)
Will try to build a worker in Barcelona after the warrior.
Will first build in Yellow City will be a warrior.
Our current worker will play in the water and then make roads.
Our current warrior will explore South and perhaps East.
 
Military: 01 Warrior, 1 in production.

[IBT] Misread something. Thought settler would be done this turnset, due in 13 turns! No MM. Tempted, but no, will not. Will follow what nerovats has started.
Hit enter.

01 2950 BC
Warrior cannot go any further south so will go east into the jungle.

Worker makes road.​

02 2900BC
Warrior NE to stay one tile inland from the coast and see more landscape. Sees hills and mountains.​

03 2850 BC
Warrior NE to hill. Sees bonus grassland, grassland and coastline to the east.​

04 2800 BC
Warrior NE, hilltop to mountaintop. NE of this mountaintop, on another mountaintop, is a camp of angry men in white underwear with axes.
In the far east, see that the coast goes north for at least a little bit.

Move worker to tile south of Madrid, where it will begin to irrigate and make roads to the Yellow City.

New citizen in Madrid is unhappy. Adjust Luxury slider to 40 to make him content.

Madrid (4) grows in four, settler in six.

Could MM to get settler sooner. Madrid would grow in five, complete the settler in four. Doing that makes Madrid size 2. Leaving things alone, Madrid will be size 3 after making the settler.
Decide to leave Madrid alone.

Spain - Despotism (5.1.4) +6gpt​

05 2750 BC
Barcelona Warrior -> Worker, 5 turns. Barcelona grows in 5 turns also.

WarriorFromBarcelona SW to forest.

Worker makes road instead of irrigating. Extra food would be of no immediate use, just be wasted when Madrid increased in size.
Road will generate more commerce and allow us to move units around faster.

Warrior has to decide between being a living hero or dead fool or exploring. One white-underwear is fortified in their mountain camp. Too tough to tackle, decides to explore instead. Moves SE away from all four of the Barbarians. Still leaves him adjacent to the camp, but it has only one unit in it.​

06 2710 BC
Two barbarian warriors move the mountain that Warrior just left; Barb on the hilltop to the NW fortifies; Barb in camp does nothing.
Warrior moves east and is now south of the barb on the hilltop. Coastline definitely is heading north.

WarriorFromBarcelona SW to plains. Sees someone unarmed and in purple in the forest to the south.​

07 2670 BC
All the white-underwear guys go away, except the one in camp. Warrior would like to move north onto the vacant hilltop, but that barbarian is now on a mountain north of that hill. Moving north puts our warrior adjacent to two bad guys. Warrior moves NW, sees some incense to the north. Coastline continues north, not northeast. This could be the eastern part to the Spanish Main.

WarriorFromBarcelona wants to meet the Purple Dude, but he runs away and does not even stop to say "Hello".
WarriorFromBarcelona sees a mountain to the SW and heads for it. Southwest is the last known direction of the Purple Dude.
WarriorFromBarcelona meets the Purple Dude, but his (Dude's) back is turned, so he may not see WarriorFromBarcelona.
Certainly there is no official contact.​

08 2630 BC
We have purple neighbors that like to give purple hearts! Ragnar Lodbrok of the Vikings is Annoyed, has 10 gold, three cities, and knows about Bronze Working, Pottery, The Wheel and Warrior Code. We know about the Alphabet and Ceremonial Burial.

Will try to trade for Pottery, since it and Writing lead to Map Making (and galleys and harbors).
Ragnar will take CB and 12 gold for Pottery. Done. Ragnar is now just Cautious.
Tried to get BW, but he wanted Alphabet for that. Nope. We keep Alphabet to ourselves until we can Write, then we can head for Map Making. Let him learn to make his own letters.
He has four techs, we have two. Has he met someone else or is he just a quick learner?

WarriorFromBarcelona SW to get to the mountain to perhaps see the land of the Vikings.

Worker finishes one set of roads, SE to begin another set.

Warrior moves north towards the incense. One barbarian in the mountains to the NW.

[IBT] Disease hits Madrid, goes to size 4.​

09 2590 BC
Madrid Settler -> Warrior, due in five turns. Madrid now at size 2, after the disease hit and settler production.

Worker makes road.

YellowSettler begins the journey to the fabled Yellow Dot and climbs the mountain to the SE. No matter which way YellowSettler goes, it will take four turns to get to the Yellow Dot due to lack of roads.

WarriorFromBarcelona sees an Orange Dude.

We have new neighbors, Elizabeth of the English. She is Cautious, has 10 gold, two cities, two workers (!), and knows about Bronze Working and Warrior Code. We know about Ceremonial Burial.
She will trade BW for CB and 41 gold. She will also trade one worker for CB and 82 gold. Or one worker for 112 gold.
Since we can always produce more gold (+4gpt at the moment), it appears that just buying the worker is the best option of these three.
This will give us a slow worker (with no upkeep) and removes a worker from England, which makes England weaker.
Next turn we could trade again for BW.
Swap gold for worker. England is now Polite.
Could get second worker for CB, 23 gold (what we have left) and +4gpt. Too steep, with no margin for error on our part.
Could get BW for CB, 23 gold and +2gpt.
Not now.

Ragnar is Annoyed again and only wants the Alphabet. Nope.

WarriorFromBarcelona would like to know where the English came from and climbs the mountain to the SE to see two tiles in most directions. Sees more, but no borders. Begins to suspect that the water south of Barcelona is a lake and not an ocean, but is not sure.

Move EnglishWorker south across and plan to join up with Worker to make roads a little bit faster.

Warrior climbs the mountain to the NW that recent had an angry guy in white underwear on it. Is close enough to find out what is in this goody hut that has been visible for some time.

Talk to Elizabeth again.
Try to get the other worker. Can get it for CB, 10 gold and 4 gpt.
Hmm.
Good: we get another slave, England loses another worker. We would have three full workers and could improve our cities that much faster.
Bad: we trade CB to England for the worker and cannot trade it to England again. What England has (BW and WC) the Vikings have also, but Ragnar wants Alphabet for BW and WC, will not trade for the Wheel. And we do not learn Writing for eleven more turns.
Our net income drops to zero, but only until the Yellow City is founded, in three turns.
But, if we trade and then fiddle with the luxury slider, we can net +1 gpt (at 30%, with Madrid having 1 happy and 1 content citizen) or +3 gpt (at 20%, Madrid now with 1 happy and 1 unhappy citizen and Barcelona with 1 content citizen). Thus, the gold we make up.
The question then is one more worker worth CB?
Wild card: Worker may not be available to get next turn. This deal is now or never.

(Take a deep breath.)

Now.

Adjust luxury slider to 30%, to give +1gpt and cities not too hard to manage.

Move SecondEnglishWorker south to join EnglishWorker. Together they will help build the road to Yellow City.​

10 2550 BC
Disease strikes Madrid, now at size 1 (!).

Barcelona (1) Worker -> Warrior, due in five turns.

Worker from Barcelona moves NE to irrigate and road. When city grows again this tile will be used.

SecondEnglishWorker and the renamed FirstEnglishWorker both move SE to where our first Spanish worker is busy making roads.

YellowSettler SE to flood plain.

WarriorFromBarcelona moves SW to another mountaintop. Sees a river to the SW, but no borders.

Warrior investigates the goody hut. Wow! The Bulgars teach us Bronze Working.​

End of Turnset Stats

Government: Despotism (6.1.3)
Treasury: 14 gold, +0 gpt
Military: 02 Warriors, 2 in production.
Science: Writing in 10 turns. Learned Pottery from the Vikings and Bronze Working from the Bulgars.
Trades: 4gpt to England, 19 more turns.
Cities:

Madrid (1) grows in 3, Warrior in 9, Culture Expansion in 30.
Barcelona (1) grows in 10, Warrior in 5.
Yellow City to be built in three turns (two move turns and then the build turn).​

To Do List

Yellow City will be founded the next turnset. We need to complete roads to it and to improve around it. We will then have three full workers for three cities. Barcelona has its own worker, so the English could be “assigned” to improve either Madrid or Yellow City (whatever its name may turn out to be).

We do not where the English and Viking live. We need to find out.

Impressions

Madrid is not well. It got hit with disease twice and is now down to size 1 when it could have been size 3. Which means all of our cities will be small for a while.

And with our cities so small, trading for the two English workers looks even more risky than I first thought.

Below is a map of the Spanish Empire at 2550 BC with Yellow City:
SpanishEmpire2550BCTrimmedDotted.jpg


Below is a map of the known world at 2550 BC:
WorldMap2550BCTrimmed.jpg


And the save is here .
 
Couple of questions, not saying right or wrong, why:
-trade with first contact
-get pottery first
-buy 2 workers
-were there 2 workers in London to buy
-not trade alphabet
-why put slider at 30% if 10% will prevent riots too

Will post my 2 cents after team comments. Before playing we should decide wether or not to trade writing.

Azzaman333-in the hole
CommandoBob
BeefBayford-UP (got it required within 12h)
Hawk Chieftain-on deck
 
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