Day Two
Immaculate
Status: Minor Injury (2, bruised shoulder). Fed. Rested. Sweltering (penalty to energetic actions).
Action Points: 3 AP
Traits: Hunter
Inventory: stone tools (4), two lizard skins, three days' lizard meat
Stashed Nearby: nothing
You start the day crafting some crude tools to help you skin creatures you kill. Unbeknownst to you, the northern gorillas draw nearer, keeping themselves hidden. You begin your hunting, looking around the lake for lizards or frogs – it is then that your ambushed. A large gorilla strikes you on the back of your shoulder but you blind it with your spear – it was a lucky hit that shocks the gorilla into retreat, which the others follow. They continue to watch you throughout your day, until you leave what you suspect was a region they consider their territory. During the hours of hunting that follow you succeed beyond your expectations, catching several lizards and even a frog. Your spear breaks apart by the end of this. You learn that the frog appears to be poisonous, and so leave it behind – with so many lizards, you didn’t have the carrying capacity anyway. You munch on your raw lizard meat and trek southwest, finding the elephants have left an open path. After the night’s sleep you wake up incredibly uncomfortable – you are starting to feel too hot and should you not find a way to cool down, you will suffer.
Ailedhoo
Status: Minor Injuries (3, snake bites, orca bruises). Fed. Rested. Hot.
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (3), one raw fish
Stashed Nearby: nothing
You eat a raw fish for breakfast as warthogs draw closer to you. You think you’ll need to fight, but they continue to mill about – you seem to have gotten lucky, and you move past them without incident. The snakes however find you walking through their grass and you are bitten twice – you use your spear to force them off of you and finally make for the isle to your west, swimming with your harpoon and last fish in-hand. As you do so, an orca makes an approach. You are on open sea, but you have a weapon and feel natural in water, and so when the orca tries to bite onto you, you dodge and get a strike in – it comes for a couple more attacks, bruising you with its sheer weight, but doesn’t hurt you critically. You assume you were being played with as it aburptly vanishes into the sea. Finally at your new island destination, you find tiny crabs that are no threat at all, as well as strange tall plants. You sleep the night and wake up feeling hot.
thomas.berubeg
Status: Healthy. Hungary (-1 AP). Rested. Warm.
Action Points: 2 AP
Traits: Forager
Inventory: nothing
Stashed Nearby: rock cave entrance (3), cave fire
With a jaguar at the end of the valley, you decide to throw together a rock entrance to your cave in hopes of creating a shelter the jaguar cannot penetrate. You were hoping to forage while you did so, but primates take an interest in your activity and harass your construction – moving your stones, throwing sticks at you. Nevertherless you persist and put the finishing touches on the rock wall, enclosing yourself inside as the jaguar reaches you. Through small gaps in the wall you know the jaguar waits outside, so you make a fire for lighting and sleep the night. The cave keeps you cooler than you were in the open sun, but it is still warm, especially with the fire going. In the morning you wake and find a group of elephants have entered the area, and the jaguar is gone – but you suspect it will remember this location.
Everblack
Status: Major Injury (3, wolf bites, malus to actions involving arms). Fed. Rested.
Action Points: 3 AP
Traits: Crafty
Inventory: stone spear (2), two days' carrots
Stashed Nearby: fire
You are tired and surrounded, and you decide to make your stand here. As lions draw nearer, you throw together a fire, which does not deter them – a male lion charges at you and you use your spear to injure it, dodging its pounces and using the fire as a pivot. After one too many strikes by your spear, the lion turns back – you have, against all odds, left the confrontation unscathed. You eat your vegetables but even cooked their nutrition isn’t much more than raw foraged food. As the evening approaches and you feel at the point of collapse, the wolves have decided it is their turn to strike. Their pack comes in at you from all sides and you slip up in the scuffle – they bite you grievously. You are forced to leave your camp for a few hours, waiting for them to move on, which they do – this was just a probing attack. Back at your fire, you get some necessary rest, and wake up the next morning to a plains that is clear of major predators – though scorpions roam your camp.
Kyzarc Fotjage
Status: Healthy. Fed. Rested. Chilly.
Action Points: 3 AP
Traits: Crafty
Inventory: stone spear (3), two day's berries
Stashed Nearby: fire
You spend the morning waiting and watching. The bears see you and you see them, but they leave openings for you to flee – you are patient, and when they seem to have gotten to the peak of their boredom, you jump and run so fast you don’t even see them pursue you. With this extra free time and energy you thought you needed for a long jog, you make your way toward berry bushes ahead of schedule. You find foraging these trivial, collecting enough for multiple days, and start a fire to warm yourself up, with enough time to get a full night’s rest. Your bruises heal up and next to a nice fire you don't get any colder – but without clothes you are still chilly when dawn breaks.
Belgarion95
Status: Healthy. Well Fed (+1 AP). Rested. Frigid (penalty to stationary/crafting actions).
Action Points: 4 AP
Traits: Sneaky
Inventory: stone spear (2), one day's hare meat
Stashed Nearby: rope (4), fire
Today is a day of crafting. You set to work on some rope, weaving grass together – it is crude but will work. After hoisting it on a tree where you intend to sleep, you craft a fire and cook your hare meat, which provides a good meal. The animals of the lake meanwhile move considerably throughout the day – the apes and the deer migrate, and a fox pokes around your area. While you didn’t catch the attention of any predators until now, the fox breaks your cover, attracting a tiger that pounces on the fox, killing it instantly. You scramble up your tree rope and pull it up with you as the tiger eats its catch – and waits you out. You get an uneasy sleep and wake up the next morning – you are dangerously cold, having not been warmed by your fire. The fire still has some flickers going on, with the tiger sitting nearby.
Angst
Status: Healthy. Hungry (-1 AP). Rested. Cold.
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (3)
Stashed Nearby: nothing
You start you day crafting a spear. As you work away, you notice a panther spying you from afar – you can tell it is stalking you. You head west to get a meal, hoping to catch a squirrel – you come so close on several occasions but they just slip out from you. A fox nearby that you hoped to entice with food takes a playful attitude with you and your prey – jumping on a squirrel and dragging it away as if to embarrass you. It also stays in the area, interested in you in a way that doesn’t read as dangerous. With no food to tame the fox, you instead get some sleep on the plains. You wake up colder than yesterday, with that tiger not far off.
Double A
Status: Healthy. Fed. Tired (-1 AP). Warm.
Action Points: 2 AP
Traits: Warrior
Inventory: stone spear (3), one days' fish
Stashed Nearby: nothing
Straight to work, you go searching for suitable bamboo for a spear – you find one from foraging, and put together a functional spear. You then head to the sea to try your hand at fishing – much of the day you spend failing at this, with fish just outside your grasp. Dolphins in the area also work on the fish, coordinating their attacks. You decide you must get food, and so time your next several attempts to work with the dolphins, who take kindly to you and are in a playful mood. After hours and the sun setting, you finally catch some fish, getting enough to eat tonight and perhaps another day – by the time you return to land, the sun has risen on a new day.
Lord_Herobrine
Status: Healthy. Fed. Rested. Hot.
Action Points: 3 AP
Traits: Warrior
Inventory: stone spear (4)
Stashed Nearby: nothing
You begin your day crafting a spear, keeping your eyes on crocodiles lurking around your immediate vicinity. They clearly take notice of you but keep from getting close for most of your day. You have time to checkout interesting plants to your north which you collect enough of to satiate your hunger for today. When you return to the trees to find a safe place to sleep however you are attacked by a crocodile – with your spear and your warrior instincts you dodge its bite and are able to gravely wound it. Exhausted, you clamber up a tree to sleep as the injured crocodile limps away. You wake up the next morning a bit hotter, and find a large beast wandering into the area.
talonschild
Status: Healthy. Fed. Rested. Chilly.
Action Points: 3 AP
Traits: Forager
Inventory: two days' plants
Stashed Nearby: fire
You begin your day foraging for food, and you are successful, pulling together enough wild berries and odd plants to eat for the day and likely a couple more days ahead – though all of it not that nutritious. You make your way down the coast and setup a fire, taking several hours to bring it alight, and as the sun sets, you sleep. The fire keeps you from getting colder, but without clothes the elements still make you feel chilly. Wolves howl and when you wake up you fear they are following your scent.
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Orders due for
Wednesday June 3rd!
Patch Notes:
Cooked meat provides +1 AP bonus (as per prior NESCraft games), but cooking wild foraged food does not. Players can now instead eat two days' worth of foraged foods and obtain +1 AP for the next day.
The first number within the brackets of an injury indicates its duration in days.