Day Four
Immaculate
Status: Major Injuries (3, gorilla and crocodile bites, bandaged, major penalty to actions involving legs, fleeing/combat/hunting etc.). Well Fed (+1 AP). Rested. Warm.
Action Points: 4 AP
Traits: Hunter
Inventory: lizard satchel (3), stone tools (3), bone weaving tools (6)
Stashed Nearby: cave fire
For the first time since your mind opened to the world you have found another creature of your kind. You hurriedly join them at their impressive cavernous camp. As you do so, the distant sight of elephants behind you conjures a vision – you see the world, but full of spirits that watch you and appear to bewitch the elephants into a murderous rage. You see yourself trampled to death. Everything becomes darkness, and then you see another spirit look at you and nod. You shake off this horrible vision... and are harassed by monkeys who nearly take your lizard satchel – you evade them, but with some damage to your satchel. You meet this other being like yourself and a flurry of new ideas emerge – you find yourself able to communicate with them and begin coordinating in earnest. The rest of your day you craft bone weaving tools of the highest quality you can muster from lizard bones and wood. You make a bandage for your companion, to heal them of their own wounds. Inside the cave is a somewhat cooler space, with a large main area and several passages near the rear that go to who knows where – should you spend time exploring (AP), you may learn more. You sleep in this cave and wake up the next morning, healed of some of your injuries.
Ailedhoo
Status: Healthy. Fed. Rested. Overheating (penalty to energetic actions, e.g. fighting/fleeing).
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (2), one raw fish, stone tools (3), linen
Stashed Nearby: nothing
You decide to stay on this island, barren as it is, to wait out the shark. You work on your stone rock, making a set of stone tools. You gather reeds along the coast and make linen. This hard work takes up almost the entire day. The sun beats down on you throughout – you are sunburnt and if you don’t take to water or find some way to cool yourself down, you will start to endanger yourself. You eat another fish raw, and sleep the night. The wild creatures around you move throughout the day – the shark hunts in the waters around your tiny isle, but its pack stays on the shores, unmoved. Across the strait, a pack of giant crabs that you spotted before make their way across the seabed to your isle – they mill about until they find you. Your senses bring you awake before they bring their pincers on you – your day begins with a confrontation you cannot avoid.
thomas.berubeg
Status: Minor Injury (2, crushed arm, bandaged). Well Fed (+1). Rested. Warm.
Action Points: 4 AP
Traits: Forager
Inventory: snakeskin, one days’ snake meat
Stashed Nearby: rock cave entrance (2), cave fire
Mana: 1
Karma: 1
As the sun rises, you spot someone who looks like you – not a jaguar, not an elephant, a human. You beckon them and they make their way through the mountain passes to you. You and them share a meal, and they relate to you a vision they had where they saw themselves die and saw spirits manipulating the events of the world. You decide to meditate, having felt that the world is not all that it appears to the naked eye, and although it is challenging, you are feel you have connected with something beyond the mortal plane, you feel an energy you cannot describe. Your new companion prepares something to hold your arm and assist its recovery, and you both sleep the night. When the morning breaks you wake up earlier and go outside to see a beast curiously looking at you. You judge it is curious of you and cannot become a threat – you could easily slaughter it, or attempt to tame it, should you wish.
Everblack
Status: Healthy. Hungry (-1 AP). Rested.
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (2), stone hoe (3), stone tools (4)
Stashed Nearby: cave fire
You head out of your cave in the morning to forage for those carrots you have found in days past. You head to your previous camp and start plucking them out of the ground – they don’t look quite the same as the ones you got before, but it’s been hours of looking around so you take everything you have back to your cave. Once back home you craft stone tools and a hoe from stones and sticks. You start eating your carrots for dinner – but to your disappointment, they taste terrible and you realize they are far away from being appropriate to eat. There isn’t even a consolation prize – no seeds are among them either. You feel confident though that it won’t be possible for you to make this mistake twice. You sleep the night and wake up to peer out your cave entrance – there are hyenas in the distance, but otherwise the plains are clear.
Kyzarc Fotjage
Status: Healthy. Fed. Rested. Chilly.
Action Points: 3 AP
Traits: Crafty
Inventory: stone spear (2), stone tools (4), one day's berries
Stashed Nearby: fire
You wake up next to your fire and decide to head a cave you see in the north. You grab a stick and try to keep the fire going, but it burns through the stick too fast – you’ll have to start from scratch. You make it to the cave, which has a large main area and appears to split off at the back into multiple cavernous routes – if you spend time exploring (AP) you discover new things inside the caves. After setting up your new fire you eat your last berries and head off to get some more – you’re familiar with these now and have little trouble getting enough to eat for tomorrow. You pack it in and sleep the night in your cave. When you wake up and leave your cave, in the distance you can make out the figure of a being that looks like yourself.
Belgarion95
Status: Healthy. Fed. Rested. Frigid (penalty to stationary/crafting actions).
Action Points: 3 AP
Traits: Sneaky
Inventory: spear w/ rope (2), bone tools, tiger carcass
Stashed Nearby: nothing
You make it your goal of the day to hunt the tiger you injured – you head out east. Although you find tracking to be quite trivial, with blood and obvious markings leading the way, the tiger made it a considerable distance through the vast forest, eventually reaching its south-eastern edge. It is there that you catch up with it – it is dying, and so you end its life with no resistance. You begin working the carcass, crafting bone tools out of its body parts. You decide you are closer to the smoke in the distant south that may be a fire, rather than your own camp. While there is still daylight you skin the beast and use the skin to carry its bones, meat, and your tools, dragging it out of the forest and across a river before you sleep the night. In the morning you wake up to a peaceful river valley and can see a creature that looks like you in the distance. Having been out in the cold yesterday, you are covered in dew and very cold again as dawn breaks.
Angst
Status: Healthy. Fed. Tired (-1 AP). Frigid (penalty to stationary/crafting actions).
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (2), crab shell
Stashed Nearby: nothing
Time marches forward again. You make your way west, toward the coast, and feel a painful chill from the wind – you enter an area that is drier but still just as cold. As you get close to many crabs along a beach, you realize the panther has caught up with you – you take a fighting position. It circles you, ready to pounce, but somehow your pose and spear make it think twice. The panther decides to change targets, moving toward a pack of boars in the north, and leaving you alone – for now. With that threat removed from your day, you return to the crabs – you try hunting them for hours but can’t seem to get one of enough size to be a worthwhile meal. You decide to keep doing it, even if it means into the night and sacrificing sleep – and you finally are successful, getting enough food to feed you for the day. By the time you finish eating, morning has come about, and you are now really cold. If you do not find a way to alleviate your coldness, you will suffer more grievous consequences.
Double A
Status: Healthy. Fed. Well Fed (+1 AP). Overheating (penalty to energetic actions).
Action Points: 4 AP
Traits: Warrior
Inventory: stone spear (2), sling (4), one days’ crab meat
Stashed Nearby: fire
You begin your day crafting a sling out of basic materials around your camp fire. You put together a pretty decent one, collect some rocks, and head out toward the giant crabs to hunt. The crabs seem disinterested in you and go about moving along the beaches – so you get a good window to try and peel one off. Your slinging rocks works, and one comes at you, alone. Hoping to tip it over, you head to higher ground to create an incline plane. You move in with your spear to make an attack, but the crab’s pincers cut your arm. You immediately get the crab tipped over and are victorious with only minor wounds, gutting the crab for food. It is not as big as the other crabs, and so posed less of a risk, and less of a reward. You cook your meal, make a bandage that entirely heals you of your injuries, and sleep the night with food for the next day.
Lord_Herobrine
Status: Minor Injury (2, hog bruises). Well Fed (+1 AP). Rested.
Action Points: 4 AP
Traits: Warrior
Inventory: stone spear (2), stone tools (5), cured crocodile skin
Stashed Nearby: fire
In the morning you drag your crocodile corpse across the river and toward a small forest of massive trees towering into the sky. You craft a fire to cure the crocodile skin and cook its meat to eat. Wild boars approach your fire and seem aggravated – they charge at you and bruise your leg, but you use your spear to deter them and the confrontation ends as quick as it begins. You climb one of the redwoods to get some sleep, and get a view of the area – there appears to be someone else, another creature like yourself, in the distance. You get sleep and wake up feeling cooler – you are fully inside a colder biome now.
talonschild
Status: Minor Injuries (2, wolf and snake bites, bandaged). Fed. Rested. Cold.
Action Points: 3 AP
Traits: Forager
Inventory: stone spear (1), linen blanket
Stashed Nearby: fire
Deep into a redwood forest, you work on bandages in the morning. As you do so, a snake lurks around you in the tall grasses, and bites at your ankle – you have to use your spear to get it off of you, but it leaves shortly after this attack. You use your bandages on your multiple bite wounds, and expect that they will heal completely in a couple days. You craft a fire and eat the last of your foraged food, sleeping with your linen blanket for the night. When you wake up, you spot in the distance the figure of a bipedal creature – a being like yourself.
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Orders due for
Wednesday June 17th!
Patch Notes
There are now at least three player pairings in the world and so all new players who wish to join the game will be born into one of these groups. Childrenc an only be born if there is actually a player to take on the child - so since there aren't any waitlisted players, no children will be born into the world for now.