NESCraft III

mgAJvEF.png

Status: Minor Injury (2, bruised shoulder). Fed. Rested. Sweltering (penalty to energetic actions).
Action Points: 3 AP
Traits: Hunter
Inventory: stone tools (4), two lizard skins, three days' lizard meat
Stashed Nearby: nothing

1AP (morning): craft a lizard skin satchel from the lizard skin using my stone tools, maybe moving leisurely southwestwards if possible
1 AP (afternoon): find a hiding spot and rest and sleep during the heat of the day
1 AP (evening/night): move southwestwards leisurely while gathering grass and leaves to make bandages and apply them to my injury - movement wise, i am aiming for that distant snow-capped mountain to find shelter in its canyons and valleys.

IF i find any people along the way, share my meat with them if they need it.
 
Last edited:
@talonschild

crafting one spear, one linen, one string/rope, foraging for a day's food, each cost 1 AP, so your orders currently project 6 AP not including 1 AP for sleep.
You're right - I expect this project to take three or four days. I'm only listing lower-priority jobs in the event that some ill fortune prevents me from proceeding down the list in order. On the other hand, I could have been clearer, and it's remarkably unlikely I could have made the second linen if the first were impossible.

Day 2:
Eat a day's worth of already-gathered plants, tend the fire. Forage for wood, rocks, and grass as is required. Give the wolves and leopardy thing the widest berth that is reasonably practical. Craft up a tree if necessary.
Craft spear
Craft linen for use as a blanket (and, later, clothes)
Sleep up my tree
 
Last edited:
Free Action Eat (2), two days' carrots
Free Action Eat: explore cave to the north of me.
If anything dangerous in their leave immediately and return to fire.
1. Crafted Stone Tools
2. Use grass to craft Bandages to apply to self
3. Sleep with spear near the fire out while making sure to be care of the scorpions
If nothing inside make it my new home
1.Use grass to craft Bandages to apply to self
2. Gather sticks for Crafting fire inside cave
3. Sleep with spear point near entrance for safety.
 
Last edited:
Free) Tend the fire to keep it going, eat some berries
1) Craft some Stone Tools
2) Track down that warthog looking thing to the southeast and stab it until its dead, then drag the carcass back to the fire for butchering and skinning tomorrow
3) Sleep next to the fire
 
Ailedhoo

RduIqnY.png

Status: Minor Injuries (3, snake bites, orca bruises). Fed. Rested. Hot.
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (3), one raw fish
Stashed Nearby: nothing

You eat a raw fish for breakfast as warthogs draw closer to you. You think you’ll need to fight, but they continue to mill about – you seem to have gotten lucky, and you move past them without incident. The snakes however find you walking through their grass and you are bitten twice – you use your spear to force them off of you and finally make for the isle to your west, swimming with your harpoon and last fish in-hand. As you do so, an orca makes an approach. You are on open sea, but you have a weapon and feel natural in water, and so when the orca tries to bite onto you, you dodge and get a strike in – it comes for a couple more attacks, bruising you with its sheer weight, but doesn’t hurt you critically. You assume you were being played with as it aburptly vanishes into the sea. Finally at your new island destination, you find tiny crabs that are no threat at all, as well as strange tall plants. You sleep the night and wake up feeling hot.

Thankfully the isle I am on may have the material needed to handle the ouchies.

First I have some breakfast, a raw fish. Next I collect some of the rocks.

Now to my day plan:

1) moving to the northern isle I will use it as a base to spearfish those fish. Note I will have placed the rocks on the isle before fishing.
2) gather the weeds and attempt to make bandages out of them so I can cover my wounds.
3) sleep, with my harpoon on side in case
 
Last edited:
Lord_Herobrine

1) Take off after the injured crocodile, tracking it upriver from what I can tell, and slay it.
2) Craft some stone tools
3) Use the tools to skin the crocodile and carve up some meat to eat.

Spoiler Conditional :
2) Use local grasses to create a straw/grass hat for two purposes: keep the sun off our head and cooling us in the day, and when crouching acting as camouflage to sneak up on or hide from predators.
3) Find a tree upriver to sleep in.
 
I've processed all orders so far except Everblack

@Double A @Angst

--

@Everblack

ya I think you'll need something else like a substance or cloth or something to make a torch

so let me know when you update your orders with that in mind
 
Is that a normal crab or a giant enemy crab?

1) Sleep in the brush west of the mountain
2) If nothing pressing is occurring, get a couple hunks of wood or bamboo and use them as floaties while learning to swim in the area south of the peninsula (unless I already know how to swim, in which case uhhhhh build a fire to cook a meal)
 
I guess we proceed without @Angst?
 
Day Three

Immaculate

2unMxYg.png

Status: Major Injuries (4, gorilla and crocodile bites, bandaged, major penalty to actions involving legs, fleeing/combat/hunting etc.), Minor Injury (1, bruised shoulder). Fed. Rested. Hot.
Action Points: 3 AP
Traits: Hunter
Inventory: lizard satchel (4), stone tools (4), two days' lizard meat
Stashed Nearby: nothing

In the distant southwest you see mountains and decide that it is there you shall trek today. Before the journey, you craft a satchel to carry your belongings. You then search for somewhere to rest from the intense heat – but you are pursued by the gorillas that you fought off yesterday, looking for vengeance. They attempt an ambush again – this time you are keen to this tactic, but without your spear, you have nothing to protect yourself. You try to flee but are beaten and bitten grievously before you escape. You keep moving, trying to find a cooler place to hide, and under the canopy and among the hills you find some crevices that are a bit cooler. You eat and then nap, but your wounds are grave, and so by the evening you focus on making bandages, which you succeed in, crafting ferns, grasses and other foliage into something that keeps the wounds from reopening as you move. Your final leg of the journey, now in night-time, is to cross the river, which springs crocodiles on you – you are again helpless in combating them, and so suffer from a crocodile chomp on your leg. You get out alive, but altogether, your wounds make you easy prey. If you suffer another injury of any kind, you may perish from the loss of blood. The sun rises on a new day, but you see something new in the distance - another human.

Ailedhoo

QdCA1oG.png

Status: Healthy. Fed. Rested. Hot.
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (2), two raw fish, one rock
Stashed Nearby: nothing

You munch on your last raw fish, grab a rock, and swim to the northern island. From there you go fishing and are highly successful, getting food for a couple days. While fishing you get quite close to a large continent with a rainforest and a river delta - the shores stretch both south and north. You craft some bandages and use them on your wounds, which in combination with the passage of the day, heal you entirely. You get some sleep on this fairly desolate island, waking up to new creatures in your surroundings.

thomas.berubeg

V7WZc8m.png

Status: Major Injury (5, crushed arm, penalty to crafting/fighting). Fed but Poisoned (-1 AP). Rested. Warm.
Action Points: 2 AP
Traits: Forager
Inventory: nothing
Stashed Nearby: rock cave entrance (2), cave fire, snake carcass

You start your day foraging in the local area for something to eat. You find enough odd plants that you judge you’ll be fed for the day, when suddenly, you feel the ground shake and loud elephant noises – the creatures stampede around your home. You make a break for the cave but aren’t agile enough – an elephant crushes your arm, startling it into tripping toward your cave entrance which it slams into the side of. You weave your way into the cave, the walls of which are still intact though damaged. You eat your odd plants and before getting some shut eye, briefly investigate deeper into the cave - you can tell the caverns go on for a while, and if you were to dedicate time and effort (AP) you might discover more to the cave. You sleep and wake up the next morning to a horrible feeling in your stomach and you surmise some of the plants you ate were dangerous. You have a headache and are nauseating but when you peer out from the cave there is at least some good fortune, you see a dead snake right on your doorstep, crushed from yesterday’s stampede.

Everblack

2PVTNuj.png

Status: Minor Injury (1, wolf bites, bandaged). Well Fed (+1 AP). Rested.
Action Points: 4 AP
Traits: Crafty
Inventory: stone spear (2)
Stashed Nearby: cave fire

After eating a bunch of carrots that you expect will energize you for tomorrow, you go off exploring a nearby cave. You find nothing dangerous inside the immediate area – though there are several caverns and should you take a large part of the day (AP) you may discover more. You make a new fire inside the cave, craft bandages for your wounds, and sleep the night – the wolves continue to prowl the plains but you see them fairly far on the horizon when you wake up and peer out of your cave entrance. Your wounds are considerably better than they were yesterday.

Kyzarc Fotjage

VxREiK4.png

Status: Healthy. Fed. Rested. Chilly.
Action Points: 3 AP
Traits: Crafty
Inventory: stone spear (2), stone tools (4), one day's berries
Stashed Nearby: fire

In the morning you craft stone tools by the fire side while you eat berries. You then go out hunting hogs you see across the river – you use up the better part of the day attempting to catch one, and although you land a blow or two, they are too tightly packed for you to safely kill any of them. You return to camp empty handed and sleep next to the fire – no predators come too near in the night.

Belgarion95

Mt8NU5W.png

Status: Healthy. Well Fed (+1 AP). Rested. Cold.
Action Points: 4 AP
Traits: Sneaky
Inventory: spear w/ rope (3)
Stashed Nearby: fire

Cold and naked in a tree, with a tiger waiting you out, you take hours to painstakingly create a harpoon despite your numbing fingers and precarious location. The tiger does not let up, though its attention wanders, and after hours of work you have improved on your spear, increasing its durability, and giving it an attached rope. You decide to strike. You hurl your spear and the tiger lets out a scream as your stone pierces its skin. You are able to pull the spear back and throw again – your second strike is deeper than the first. You try to recall your spear but you’ve cut too deep and the tiger yanks you out of the tree as it begins to flee; the spear dislodges and you get one more throw in, critically wounding the predator. It is bleeding, and limps away, while you tend to the fire, cook your hare’s meat, and recuperate. You get some sleep by your fire, on the ground, knowing you are safe. The tiger has disappeared into the massive forest to the east, but you suspect if you could track it down it may be too weak to put up a fight.

Angst

FukKUG6.png

Status: Healthy. Hungry (-1 AP). Rested. Cold.
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (3)
Stashed Nearby: nothing

You panic. Minutes pass as your mind is empty - void of will and inspiration. But the gods intervene. Although you do not know it, a day passes for the rest of the world while you are suspended in your time and place. It is another morning - but to you it is the same morning.

Double A

EIOXnFK.png

Status: Healthy. Fed. Well Fed (+1 AP). Warm.
Action Points: 4 AP
Traits: Warrior
Inventory: stone spear (3)
Stashed Nearby: fire

You move to the north-west edge of the peninsula to have a mid-day rest inside bushes, hoping to cool down. Killing the better part of a day prevents you from getting any hotter. When you wake up you put together a nice fire and cook your fish - eating a solid meal in the night. The sun rises on a new day and you can clearly make out an island to your west, across a straight. Meanwhile those giant crabs have moved onto the mainland.

Lord_Herobrine

6JF4D7A.png

Status: Healthy. Fed. Tired (-1 AP). Warm.
Action Points: 2 AP
Traits: Warrior
Inventory: stone spear (3), stone tools (5), crocodile skin, one days' crocodile meat
Stashed Nearby: nothing

Off to the north to kill the weakened crocodile, you find no trouble tracking it down. The beast wheezes in pain and you put it out of its misery with hardly a fight. You collect stones and start working them into stone tools, and spend the evening and night-time skinning your catch, eating some of its flesh raw for sustenance. The sun rises on a new day and you feel a little less hot, you seem to be on the edge of a new biome.

talonschild

gl1meO6.png

Status: Major Injury (4, wolf bites, major penalty to actions involving legs). Fed. Rested. Cold.
Action Points: 3 AP
Traits: Forager
Inventory: stone spear (2), one days' plants, linen blanket
Stashed Nearby: nothing

You eat a vegetarian breakfast to kick off your day. You collect stones, sticks, and grasses necessary to craft a spear and a linen blanket. Keeping your eyes on the plains, at some hour of the day you lose track of the wolves in the north, and so you decide to make your way closer to trees to the west to craft up high. It is there you are jumped by the wolves – they attack in unison. Using your spear you manoeuvre enough to put your back to a tree, which you try to climb, but a wolf jumps and bites your leg – pulling you back to the ground. You take a fighting stance and try moving deeper into the forest, until you think you’ve got a clear path to run – you take it, jogging until the wolves have lost their energy for you. You finish your linen blanket and sleep where you find yourself. When morning breaks you feel cold – a grass blanket alone won’t prevent you from getting colder.

--

Orders due for Sunday June 7th!

@Double A yes those are giant crabs not small ones. And ya let's say everyone knows how to swim.

Patch Notes:

Players who miss a turn's orders and are sufficiently far from other players will just sort of have time freeze for them; they'll be where they were the previous turn basically unchanged. If a player doesn't send orders and is too close to other players to just skip over, I'll figure out that later, but assume the player's turn will be sub-optimally played out somehow.
 
Free action: keep fire going
1.Forge for the remaining carrots (and eat 2 day worth of them to keep the 1AP if possible) but see about getting the seeds from them. (Ps avoid the wolf if possible)
2. Craft Hoe
3. Craft Stone Tools
4. Sleep in cave (vigilantly)

Also oh I see a another two people that are very close to each other :)
 
Last edited:
@thomas.berubeg

"Alllloooo?!?

"Allo?

"Tu as la langue à terre!!!

"Can I come in? I'm hurt and unarmed.

I have food..."
 
Last edited:
2unMxYg.png

Join thomas.berubeg in the cave. Use her fire to cook my lizards and share them with her. Help her gather small sticks for the fire throughout the day. Share all tools and gear with Thomas as she needs them.

1) Craft primitive textile/weaving tools; sewing noodles, spindle, fiber brush, etc using my stone tools.
2a) If Thomas.Berubeg needs bandages, make her bandages (using textile tools).
2b) If Thomas.berubeg does not need bandages, craft a woven blanket (using textile tools). Share blanket with Thomas.berubeg.
3) Sleep.
 
Last edited:
Welcome Immaculate into the Cave

FREE) Use any sharp rock I can find to skin and cook the snake, which I will share with Immaculate.
1 AP) Meditate in front of the fire, tending it, for some Mana
1 AP) Rest, try to heal
 
Last edited:
"Tu as les main pleines de pouces. Voici- essayez mes outils!", said immaculate as he hands over his stone tools.
 
Last edited:
I do believe I heard some snarling and shouts up north!

1) Light a stick on fire, carry it north to that cave and build another, hopefully larger, fire in its mouth.
2) Eat my remaining delicious berries and forage some new ones from the tree east of the cave
3) Sleep inside the cave, adding wood to the fire whenever I wake.
 
Last edited:
Ailedhoo

QdCA1oG.png

Status: Healthy. Fed. Rested. Hot.
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (2), two raw fish, one rock
Stashed Nearby: nothing

You munch on your last raw fish, grab a rock, and swim to the northern island. From there you go fishing and are highly successful, getting food for a couple days. While fishing you get quite close to a large continent with a rainforest and a river delta - the shores stretch both south and north. You craft some bandages and use them on your wounds, which in combination with the passage of the day, heal you entirely. You get some sleep on this fairly desolate island, waking up to new creatures in your surroundings.

The shark does cause problems... will focus on preparing some crating and keeping on the isle.

Freely eat a fish for breakfast.

1) attempt to make stone tools from the rock I bought.
2) gather the weed and craft linen.
3) sleep
 
Back
Top Bottom