Day Three
Immaculate
Status: Major Injuries (4, gorilla and crocodile bites, bandaged, major penalty to actions involving legs, fleeing/combat/hunting etc.), Minor Injury (1, bruised shoulder). Fed. Rested. Hot.
Action Points: 3 AP
Traits: Hunter
Inventory: lizard satchel (4), stone tools (4), two days' lizard meat
Stashed Nearby: nothing
In the distant southwest you see mountains and decide that it is there you shall trek today. Before the journey, you craft a satchel to carry your belongings. You then search for somewhere to rest from the intense heat – but you are pursued by the gorillas that you fought off yesterday, looking for vengeance. They attempt an ambush again – this time you are keen to this tactic, but without your spear, you have nothing to protect yourself. You try to flee but are beaten and bitten grievously before you escape. You keep moving, trying to find a cooler place to hide, and under the canopy and among the hills you find some crevices that are a bit cooler. You eat and then nap, but your wounds are grave, and so by the evening you focus on making bandages, which you succeed in, crafting ferns, grasses and other foliage into something that keeps the wounds from reopening as you move. Your final leg of the journey, now in night-time, is to cross the river, which springs crocodiles on you – you are again helpless in combating them, and so suffer from a crocodile chomp on your leg. You get out alive, but altogether, your wounds make you easy prey. If you suffer another injury of any kind, you may perish from the loss of blood. The sun rises on a new day, but you see something new in the distance - another human.
Ailedhoo
Status: Healthy. Fed. Rested. Hot.
Action Points: 3 AP
Traits: Waterborne
Inventory: stone spear w/ rope (2), two raw fish, one rock
Stashed Nearby: nothing
You munch on your last raw fish, grab a rock, and swim to the northern island. From there you go fishing and are highly successful, getting food for a couple days. While fishing you get quite close to a large continent with a rainforest and a river delta - the shores stretch both south and north. You craft some bandages and use them on your wounds, which in combination with the passage of the day, heal you entirely. You get some sleep on this fairly desolate island, waking up to new creatures in your surroundings.
thomas.berubeg
Status: Major Injury (5, crushed arm, penalty to crafting/fighting). Fed but Poisoned (-1 AP). Rested. Warm.
Action Points: 2 AP
Traits: Forager
Inventory: nothing
Stashed Nearby: rock cave entrance (2), cave fire, snake carcass
You start your day foraging in the local area for something to eat. You find enough odd plants that you judge you’ll be fed for the day, when suddenly, you feel the ground shake and loud elephant noises – the creatures stampede around your home. You make a break for the cave but aren’t agile enough – an elephant crushes your arm, startling it into tripping toward your cave entrance which it slams into the side of. You weave your way into the cave, the walls of which are still intact though damaged. You eat your odd plants and before getting some shut eye, briefly investigate deeper into the cave - you can tell the caverns go on for a while, and if you were to dedicate time and effort (AP) you might discover more to the cave. You sleep and wake up the next morning to a horrible feeling in your stomach and you surmise some of the plants you ate were dangerous. You have a headache and are nauseating but when you peer out from the cave there is at least some good fortune, you see a dead snake right on your doorstep, crushed from yesterday’s stampede.
Everblack
Status: Minor Injury (1, wolf bites, bandaged). Well Fed (+1 AP). Rested.
Action Points: 4 AP
Traits: Crafty
Inventory: stone spear (2)
Stashed Nearby: cave fire
After eating a bunch of carrots that you expect will energize you for tomorrow, you go off exploring a nearby cave. You find nothing dangerous inside the immediate area – though there are several caverns and should you take a large part of the day (AP) you may discover more. You make a new fire inside the cave, craft bandages for your wounds, and sleep the night – the wolves continue to prowl the plains but you see them fairly far on the horizon when you wake up and peer out of your cave entrance. Your wounds are considerably better than they were yesterday.
Kyzarc Fotjage
Status: Healthy. Fed. Rested. Chilly.
Action Points: 3 AP
Traits: Crafty
Inventory: stone spear (2), stone tools (4), one day's berries
Stashed Nearby: fire
In the morning you craft stone tools by the fire side while you eat berries. You then go out hunting hogs you see across the river – you use up the better part of the day attempting to catch one, and although you land a blow or two, they are too tightly packed for you to safely kill any of them. You return to camp empty handed and sleep next to the fire – no predators come too near in the night.
Belgarion95
Status: Healthy. Well Fed (+1 AP). Rested. Cold.
Action Points: 4 AP
Traits: Sneaky
Inventory: spear w/ rope (3)
Stashed Nearby: fire
Cold and naked in a tree, with a tiger waiting you out, you take hours to painstakingly create a harpoon despite your numbing fingers and precarious location. The tiger does not let up, though its attention wanders, and after hours of work you have improved on your spear, increasing its durability, and giving it an attached rope. You decide to strike. You hurl your spear and the tiger lets out a scream as your stone pierces its skin. You are able to pull the spear back and throw again – your second strike is deeper than the first. You try to recall your spear but you’ve cut too deep and the tiger yanks you out of the tree as it begins to flee; the spear dislodges and you get one more throw in, critically wounding the predator. It is bleeding, and limps away, while you tend to the fire, cook your hare’s meat, and recuperate. You get some sleep by your fire, on the ground, knowing you are safe. The tiger has disappeared into the massive forest to the east, but you suspect if you could track it down it may be too weak to put up a fight.
Angst
Status: Healthy. Hungry (-1 AP). Rested. Cold.
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (3)
Stashed Nearby: nothing
You panic. Minutes pass as your mind is empty - void of will and inspiration. But the gods intervene. Although you do not know it, a day passes for the rest of the world while you are suspended in your time and place. It is another morning - but to
you it is the same morning.
Double A
Status: Healthy. Fed. Well Fed (+1 AP). Warm.
Action Points: 4 AP
Traits: Warrior
Inventory: stone spear (3)
Stashed Nearby: fire
You move to the north-west edge of the peninsula to have a mid-day rest inside bushes, hoping to cool down. Killing the better part of a day prevents you from getting any hotter. When you wake up you put together a nice fire and cook your fish - eating a solid meal in the night. The sun rises on a new day and you can clearly make out an island to your west, across a straight. Meanwhile those giant crabs have moved onto the mainland.
Lord_Herobrine
Status: Healthy. Fed. Tired (-1 AP). Warm.
Action Points: 2 AP
Traits: Warrior
Inventory: stone spear (3), stone tools (5), crocodile skin, one days' crocodile meat
Stashed Nearby: nothing
Off to the north to kill the weakened crocodile, you find no trouble tracking it down. The beast wheezes in pain and you put it out of its misery with hardly a fight. You collect stones and start working them into stone tools, and spend the evening and night-time skinning your catch, eating some of its flesh raw for sustenance. The sun rises on a new day and you feel a little less hot, you seem to be on the edge of a new biome.
talonschild
Status: Major Injury (4, wolf bites, major penalty to actions involving legs). Fed. Rested. Cold.
Action Points: 3 AP
Traits: Forager
Inventory: stone spear (2), one days' plants, linen blanket
Stashed Nearby: nothing
You eat a vegetarian breakfast to kick off your day. You collect stones, sticks, and grasses necessary to craft a spear and a linen blanket. Keeping your eyes on the plains, at some hour of the day you lose track of the wolves in the north, and so you decide to make your way closer to trees to the west to craft up high. It is there you are jumped by the wolves – they attack in unison. Using your spear you manoeuvre enough to put your back to a tree, which you try to climb, but a wolf jumps and bites your leg – pulling you back to the ground. You take a fighting stance and try moving deeper into the forest, until you think you’ve got a clear path to run – you take it, jogging until the wolves have lost their energy for you. You finish your linen blanket and sleep where you find yourself. When morning breaks you feel cold – a grass blanket alone won’t prevent you from getting colder.
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Orders due for
Sunday June 7th!
@Double A yes those are giant crabs not small ones. And ya let's say everyone knows how to swim.
Patch Notes:
Players who miss a turn's orders and are sufficiently far from other players will just sort of have time freeze for them; they'll be where they were the previous turn basically unchanged. If a player doesn't send orders and is too close to other players to just skip over, I'll figure out that later, but assume the player's turn will be sub-optimally played out somehow.