Day Five
Immaculate
Status: Major Injuries (2, gorilla and crocodile bites, bandaged, major penalty to actions involving legs, fleeing/combat/hunting etc.). Fed. Rested. Warm.
Action Points: 3 AP
Traits: Hunter, Crafty
Inventory: lizard satchel (3), stone tools (2), bone weaving tools (5)
Stashed Nearby: rock cave entrance (2), cave fire
You spend your entire day inside this cave home your new companion has made. You get inventive, using the bones, marrow, grasses and whatever else you can find to create a couple torches, as well as a new weapon, a bola, from your snakeskin and some stones. Your companion brings you some foraged food to eat. As the evening arrives you weave a grass blanket by the fire. Your companion returns from their journey into the caves, and you both sleep the night, having had a safe and peaceful day. After so much crafting today and prior days, you have become Crafty.
Ailedhoo
Status: Major Injury (4, crab cuts, penalty to actions involving arms), Minor Injury (3, sun burns, penalty to energetic actions). Fed. Tired (-1 AP). Overheating (penalty to energetic actions, e.g. fighting/fleeing).
Action Points: 2 AP
Traits: Waterborne
Inventory: stone tools (2), linen (3), string/rope (4)
Stashed Nearby: nothing
You are on your feet quick as giant crabs surround you. You quickly grab your fish in one hand, with your harpoon in the other. You try to strike one of the giant crabs in the eye, but miss, with the rope wrapping around their pincer. The crab uses its other claw and cuts the rope, ruining your harpoon – you make a dash for your spear and escape the encounter. The crabs continue to roam the island, though they are slower than you, they seem to be ready for another fight. You eat your fish and take some time to craft string. You then try to find your moment to attack – a lot of time goes by as you and the crabs move slowly, waiting. The island is small and barren, there is little geographically that could give you an edge, and so you decide to take the plunge – you try to use your spear to cause one of the crabs to turn upright, but luck is against you, and you are surrounded again. Your arms are struck by pincer strikes which hurt and cause you to bleed, but are not strong enough to break your bones or rip your arms. You are forced to flee again and leave without your spear. Night-time comes upon the island and the battle is not over. You are unarmed now, on an island without rocks, but nevertheless you think that perhaps you can catch one of them off guard. The group stops concerning itself with you and so you go in, running for a large target and getting underneath it such that you can lift it without interference. You are quick enough and finally you succeed – the other crabs are startled and you’ve made your point – you see them sink into the sea. The island is finally yours, but you are bleeding. After fighting snakes and orcas and crabs you feel like you have a handle on combat, and have gained the trait Warrior. You’ve been out in the sun too long and are experiencing an incredibly painful sun burn – and you are still overheating. If you do not get to water or find a way to cool down, you will risk a chance of disabilities or perishing from the heat. Your spear was destroyed by the crabs in the last encounter – but you still have your tools, your linen, and your rope. Fish have returned to the nearby waters but you have no fortune with the sharks – they continue to patrol the coast.
thomas.berubeg
Status: Minor Injury (1, crushed arm, bandaged). Well Fed (+1). Rested.
Action Points: 4 AP
Traits: Forager
Inventory: stone/snakeskin bola
Stashed Nearby: rock cave entrance (2), cave fire
Mana: 1
You wake up in the morning with a new companion in your life. You coordinate your activities, expecting torches and an interesting weapon they describe for your own actions today. You start with some foraging, while your companion crafts, and you find it is getting harder to get valuable plants in this river valley. You scrounge up enough to feed your companion, and with the cooked snake, you two both are fed but now out of food. Further foraging in the immediate vicinity is less likely to yield results, but you anticipate that the wetlands to the north-west, and the fungal patches to the north-east are yet untapped. With a new bola in hand (just in case), you try to tame the goat that prances around your rock entrance. Without food to offer, results are limited, but you are able to touch and move it around – you could keep it in your cave for much of the day, and let it graze outdoors to eat. While doing all this, monkeys in the area harass you, making noise – using your bola, you scare them off, but the noise has attracted the attention of predators to your region. You turn your sights to the mysterious caverns deeper into the mountain. With a torch you can now carry fire around with you, and so venture through the caves. As you explore, you have a vision – you see yourself reaching a large open area but lose your footing. You see yourself fall, and catch glimpse of dark spirits laughing at you. You land at the base of a large spacious area, with a beautiful water lake – but your leg is broken and you have no idea how to get back to the entrance. Your vision begins to blur and you see a spirit that looks friendly, and then the vision abruptly ends. You keep exploring, finding the ledge you saw in your vision, and instead turn back through a different direction, finding a way down to the base of this large cavernous room – it is a spring of fresh, cool water. You dip yourself inside and are cooled off within minutes. You feel at peace here – you believe that meditating here might improve your chances of connecting to the spirits. Having spent hours now in the caverns, you trace your way back and get to sleep, telling your companion of what you learned. You have only found one of the caverns’ secrets and suspect further exploration might find more.
Everblack
Status: Healthy. Well Fed (+4). Rested.
Action Points: 4 AP
Traits: Crafty
Inventory: stone spear (1), stone hoe (3), stone tools (4)
Stashed Nearby: cave fire
You are tired, and so you haven’t the energy or attention to do too much, but you know you need food. You venture out of your cave and work on spearfishing the nearby river – it takes a lot of time, but you catch one fish – enough to feed you for today. All the while, hyenas move closer to you in the distance – they are intrigued by your behaviour, despite your best efforts to lie low and be sneaky. You cook your meal and get some sleep – by next morning you’re full of energy again, but predators are in your neighbourhood, and your spear is near the breaking point.
Kyzarc Fotjage
Status: Healthy. Well Fed (+1 AP). Rested. Chilly.
Action Points: 4 AP
Traits: Crafty
Inventory: stone spear (2), stone tools (3), cured tiger clothes (4)
Stashed Nearby: cave fire
You meet your first fellow human, who is dragging a huge predator that you assume they killed. You two collaborate, slicing it up for meat and skinning it. You then spend the rest of your day working the skin, still covered in bits of flesh, into simple clothing – you then leave it by the fire to cure, knowing it will be ready by tomorrow morning. While you work alone (your companion in the caverns), you fail to notice the approach of a fox that quickly eats as many of your berries as it can before you scare it off. Your companion returns by nightfall, telling you about interesting metals easily accessible should you make the relevant equipment. When you wake up the next morning your clothes are ready for use, and you expect that this should keep your temperature stable away from a fire in these colder climes.
Belgarion95
Status: Healthy. Well Fed (+1 AP). Rested. Cold.
Action Points: 4 AP
Traits: Sneaky
Inventory: spear w/ rope (2), bone tools (3), cured tiger clothes (3), one days' cooked tiger meat
Stashed Nearby: cave fire
You drag your tiger over to your new friend and work together to gut it of its skin and meat. You cook the meat and share the meal, with some left over for tomorrow. After all that work in the morning, you decide to venture into the caverns – an environment you’ve never seen before. Almost no light penetrates into the deeper sections, making your exploration slow and dangerous, but you are able to figure out the location of some interesting metals (tin and copper). You carefully return to the main entrance, relaying this info and going to bed. By morning your new clothes are ready, which you expect will keep your temperature stable while away from a fire in colder environments.
Angst
Status: Major Injury (4, tiger strikes, penalty to actions involving legs), Minor Injury (3, numbness, penalty to stationary/crafting actions). Fed. Exhausted (-1 AP, penalty to all actions). Frigid (penalty to stationary/crafting actions).
Action Points: 2 AP
Traits: Crafty
Inventory: stone spear (1), crab shells, three days' crab meat
Stashed Nearby: nothing
You wake up on the plains, with panthers in multiple directions. You need food, so you venture to beach crabs and try to hunt them again – you get enough for yourself in your first run, but you won’t stop there, you want enough to tame the fox. You keep at it, and while you do so, one of the panthers catches up and you two both freeze. She is ready to pounce, and you are waiting for the right moment to move too. Eventually the stalemate ends and the panther attacks – you parry with your spear, injuring it and causing it to leave you be, but not before a vicious clawing and biting at your legs brings you injury yourself. Despite your wounds and the descending sun, you keep on hunting crabs, finally getting a break – you catch three! You venture toward the fox in the night. It is nearly out of your field of vision, but you catch up with it among a hilly region in the south-east. The dawn breaks on a new day, and you lose your vision for a moment – you experience some sort of supernatural connection with a being that seems to indicate that it did it’s best to ward off predators for you today – but it could only do so much. You are physically exhausted, still bleeding from your wounds, and the cold is causing serious damage – you are losing feeling in your hands and feet. If you do not find a way to warm up, you risk disabilities or perishing. Furthermore, your wounds are serious, and if you are struck against with another major injury, you will not survive.
Double A
Status: Healthy. Fed. Well Fed (+1 AP). Overheating (penalty to energetic actions).
Action Points: 4 AP
Traits: Warrior
Inventory: stone spear (2), sling (4), one days’ crab meat
Stashed Nearby: fire
You panic. Minutes pass as your mind is empty - it's like a presence from somewhere non-corporeal was there, and then is suddenly not. But the gods intervene. Although you do not know it, a day passes for the rest of the world while you are suspended in your time and place. It is another morning - but to
you it is the same morning.
Lord_Herobrine
Status: Minor Injury (1, hog bruises). Fed. Rested.
Action Points: 3 AP
Traits: Warrior
Inventory: atlatl (3), crocodile shield (2), stone spear (1), stone tools (4)
Stashed Nearby: fire
You start your morning crafting some sticks you find into an atlatl, which you expect to improve your combat capabilities. Shortly after you finish, a couple cheetahs approach you – you can tell you’ll have to fight, and so ready your atlatl – in a single strike, you hit one badly and scare them both off. You think the injury was pretty bad, and so the creature would be much weaker should you be able to find it again – though its mate was not injured in this exchange. You then move onto crafting a shield out of crocodile scales and pieces of wood nearby. You then move north toward the human-like figure, foraging as you go – you find enough food to eat for today. You arrive at their camp, and they appear absolutely still. You try to interact with them but it is as if they have had a spell placed on them. You decide to sleep near their fire which you tend to, and when you wake in the morning, the being suddenly moves and reacts with shock at how you arrived. You're without explanation for what just happened except something beyond the corporeal world.
talonschild
Status: Minor Injuries (2, wolf and snake bites, bandaged). Fed. Rested. Cold.
Action Points: 3 AP
Traits: Forager
Inventory: stone spear (1), linen blanket
Stashed Nearby: fire
You panic. Minutes pass as your mind is empty - the motive spirit of your being has vanished. But the gods intervene. Although you do not know it, a day passes for the rest of the world while you are suspended in your time and place. It is another morning - but to
you it is the same morning. Although... things are not quite the same. The animals seem to have moved around, and - who is this bipedal creature right here? Somehow you know that if whatever that thing that left your mind leaves again, you will not be saved like this twice now.
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Orders due for
Wednesday June 24th!
Role-playing post request
I'd like to put out an open request to every player to, this turn or any turn in the future, write up a general post about
your avatar's thoughts about the world they find themselves in, their experiences so far, what they have learned, what they hope for, etc.