NESing Guide

Would it be possible if someone could post a couple of examples of orders?
 
Thank you very much. Though I think it should be stickied, so it won't end up being two-thirds down the page.
 
Thank you very much. Though I think it should be stickied, so it won't end up being two-thirds down the page.

That's what we have the notice board for.

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Orders thread isn't in the Notice Board, and several of its other topics are outdated too.
 
(where's the proper place to introduce oneself here?)

but anyway, hi! I've recently wanted to try out NESing as a way to kill some spare time (when I get it, heh.) That won't be for some time, but I guess I'll introduce myself now and NES later.
 
It's only two months after the fact. I guess that could be a speedy response given your track record in other matters... :p
 
Right, but whereas it was none of your business because that circumstance is not yet at an important temporal junction, the important point of this temporal junction has already passed; if you'll notice, Japanrocks12 has disappeared never to be seen again, and currently inhabits OT.

Thus, your comments here were totally pointless, instead of that other circumstance where they were merely unwanted attention. :p
 
For the first question you might want to check 1936 NES.
As for the second, do post ideas.
 
Perhaps a more "newbie-friendly" version could be written (I could try this)

The current one reads more like a Wiki entry than simply telling a curious forum-goer how to play.

Far too much information that may or may not be relevant.

Suggestions please (in bullet form) of the first 5 things a newbie neser should do once they have decided they are interested and want to play?
 
1. Don't be like sp1023 or Charles Li. (Don't spam)
2. Check out the Show me your orders thread to improve your order format and orders in general.
3. Conduct diplomacy and play your nation realistically.
4. Ask the moderator the general situation for your nation. Most of them would oblige, though maybe not happily if its a major nation.
5. Don't be a suck-up to the moderator/other players, but don't be cocky either. Try to play as you would be like in a formal occasion. Listen to others. Be agreeable. Be independent.
 
5 is a kind of bad idea.

"We want it to be retro, but not too old-fashioned. We also want it to have some futuristic elements, but without being too techy..."

:p
 
Revision to Rule 1:

sp1023 is the unholy embodiment, which represents everything we DO NOT believe in:

Spamming, unrealistic play, horrid spelling, flaming, etc.

:joke: (Not that much though)

To keep this legal:

Lord Iggy, how does that refer to my statement?
 
You're asking for a few mutual exclusives, so made a similar statement featuring some product requirements from 'Dilbert'.
 
Last I can remember, this was a guide, not a depository for pithy and insubstantial checklists.
 
All of the important stuff is on the front page, at least. However, I see that you're right, as I don't think that Abaddon's idea is really going to take off.
 
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