NESLife V

Just a question, we've seen that Shells/Skin do provide a certain amount of Water Retention-if not very effective. Exactly how effective are they? And how effective would an organism without EITHER, and pure WR, do?
 
Mikri oura: erez87
Evolved from: Carnes Vermis
Genes added: Swimming x1 [tail], Digestion x1 [+1 plant eating], Sight x1
Genes removed: Trapping Cilia -1,
Description: Strange little fellow, the Mikri oura, or better understood as small tail is a small creature by most standards, with a complicated life style. The first larval stage remains a small swimming orb that does not feed and only swims around eventually landing on a plankton rich area. There the tiny orb burrows into the ground and begin a small metamorphosis. The orb opens and small trapping cilia appear at its head and begin to filter plankton slowly, feed with second larval form making it grow larger as cartilaginous parts appear within it as a powerful skeleton forms within the filtering worm. As the trapping cilia slowly disappear into the body as it grows they are replaced by a powerful beak and together with them a strong muscular tail appear at the back. The Mikri oura now almost at its adult form has only one more stage to go through. Small bunches of pit eyes appear across the head part above and below the beak as well as some pit eyes across the sides of the body. Now fully grown the Mikri oura leaves its burrow and goes around to feed upon vegetation mostly, but also other small life forms.
 
... okay...
I was asking terrance. not you.. but nice to get interesting response..

Ah. My apologies then. I couldn't find what you were talking about and it "seemed to fit" my post.
 
Karka: Cannae
Cold-adapted parasitic Algaeform
Swarming
Evolved from: Atjja
Genes: Parasitism 1x, Sonar x1
Description: On the surface the Karka and Atjja look very much alike. The Karka still has roughly the same physical build as the Atjja. The biggest change is that the Karka has developed sonar as a means to "see" it's environment. Once the Karka's sound waves encounters another obect (both living and inanimate) it will bounce off and create an echo. This echo will detect the presence of various objects based on the sound frequency received from the echo. The Karka has become much more parasitic and if the host puts up a fight, the Karka will paralyze the host with toxins. Oddly enough, the Karka will occasionally provide the host plant protection from other creatures seeking to consume the host plant.
 
Shade Chaser: filli_noctus
Evolved from: Petrosa Sparguntur
Genes added: Swimming x1, Sight x1, Cold resistance x1
Genes removed: Holdfast
Specialisation changed: Digestion (no specialisation)
Description: In response to the regular rains of dead Frigus as their blooms passed over P. Sparguntur a new, mobile, variant developed. The holdfast of the Shade Chaser has withered to a vestigial appendage while some cilia have switched the function from propelling food around the creature's body to propelling the creature through the water.
The Shade Chaser feeds on the organic rain from algae blooms, primarily those of the Frigus, and to accomplish that it has a wider and flatter body than its' ancestors and has developed light sensitive cells that allow it to recognise the darker areas of water below the blooms. Finally the Shade Chaser is cold adapted to allow it follow Frigius blooms out of the milder tropical waters.
 
"LutoFilia" where did this creep disappear ?
 
Thanks!!! Will soon post some rulez clarifications and replies to questions.

"LutoFilia" where did this creep disappear ?

Told you dude, you only added one gene for improved digestion (you dont *have* to add two genes, but it seems a waste not too), then removed the swimming ability so your species would've been helpless and immobile on the seafloor without any defences. So these mutants were just free food for others.

I was waiting for you to edit / post a new evolution, assumed you weren't that interested.
 
Oh i see.
Seems my first attempt was just sad... anyways, thanks for the feedback. can i pick another one and look into its evolution ?
 
Dentembula: Tuxedohamm
Evolved from: Locofrigus
Genes added: Teeth x1, Smell Sense x1, (Digestion [Scavenging +1])
Description: The Dentembula is more focused on scavenging that its ancestors. It has an increased sense of smell that allows it to find new food sooner, and it has primitive teeth that allow it to consume the food faster and hopefully eat its fill before competition arrives.
 
Agonoria: <nuke>
Evolved from: Aguvericus
Genes: Piecing Spike x1, Digestion x3, Swimming x2, Eyes x2,
Description: With the Aguvericus finding it difficult to find all the prey it needed, the species stopped its pure hunting tendencies. When the plankton was not enough, the Aguvericus would turn to plants to recieve their needed nutrition. Those that had stomachs that were capable of breaking down the plants better, especially those who could resist the toxins. They survived, and some began to consider this now omnivorous species to be a different one than the former Aguvericus
 
Noctafilium: Thlayli
Terror of the Deep
Evolved From: Venefilium
Genes Added: Pressure Sensitivity x1, Lure x1
Description: The trailing virulent tentacles of Venefilium gained an advantage when they glowed slightly to attract stupid light-sensitive prey. This allowed Noctafilium to adapt its poisonous techniques to ensnaring the burgeoning life-forms of the deep. It also lost its bright coloration as it passed into the deep, gaining a streamlined greyish-indigo-black, except for the bright lure. It was somewhat effective in shallower waters but was truly a deepwater specialist.
 
I don't think anything in the deep has vision yet, or any kind of senses, so a lure do anything.
 
Fossornatus: Lord_Iggy
Evolved from: Circulatus
Genes added: Gills, Jaws, Swimming (Also: Can I shift the Circulatus' crawling abilities into forming swimming musculature- or to be brief, can I replace crawling with an extra level of swimming?), Shift Digestive Specialization from Scavenging to Meat Eating, Shift Harpoons Specialization to Unspecialized, as they are no longer needed to propel the organism.
Genes removed: Replace Crawling with another level of Swimming if possible.
Description: The Fossornatus has adapted the crawling musculature of its ancestors into a series of paddle-like fins, and shifted its ancestor's shell into a streamlined, articulated, armoured form. Active swimming circulates water through its internal chambers, where specialized, high surface-area gas exchange organs have evolved to supply the large predator's well-developed spiculature with a constant supply of oxygen.

While not the most powerful swimmer in the seas, the Fossornatus does not rely on its speed for success. Rather, it makes use of its olfaction to find its prey, before switching to vibrational senses at close range. Spiculin harpoons grapple the prey and draw it inwards towards the Fossornatus' sophisticated feeding device, a unique tandem of crushing jaws and stabbing, slicing teeth, which when combined with the creature's large size leaves it able to comfortably feed upon hard and soft-bodied prey alike.

While it is an effective open-water hunter, however, the Fossornatus truly shines in the niche of benthic hunting, searching for prey on or buried just beneath the sea floor. Swimming just above the muddy floor, this predator's sensory tendrils slide along the bottom, searching for any scent or sign of movement, and striking mercilessly with entangling harpoons as soon as an edible morsel catches its attention. With this diverse toolkit, the Fossornatus has forged its way into several niches, returning its lineage to open waters with a vengeance.



Note: I've got a question Daft! If a species is a predator and has poison genes that are used for hunting, is its flesh also poisonous? Is it reasonable to assume that poison used defensively renders flesh inedible, but poison used offensively leaves the predator's flesh edible?
 
Creeposilvaetus: Algeroth
Floating coastal colonial Algaeform
Swarming
Evolved from: Neosilvaetus
Genes: Photosynthesis x2, Drifting x1, Buoyancy x1, Colonial x2, Tendrils x2, Thick Skin x1
Description: What begun as an thicking adaptation of Neosilvaetus to protect it prom predators led to branching out new species. Creeposilvaetus started to grow some of its auxiliary branches at floor of sea to better anchor them from weather. Eventually some of the branches reached shore where they were well suited for intertidal zone.



Slippius :
Evolved From : Creeposilvaetus
Genes Added: Gap Junctions ; Photosynthesis (*3)

While not much physical changes were observed in this organism, the colonial Creeposilvaetus developed highly specialized Gap Junctions, that allowed cytoplasm and other fluids and ions to freely move among the colonial structure of these organisms. This also allowed some primitive state of Chemical and electrical conduction among the organisms in a colony of Creeposilvaetus.


OOC: Hopefully this would survive till the next age / fingers crossed
 
Slippius :
Evolved From : Creeposilvaetus
Genes Added: Gap Junctions

While not much physical changes were observed in this organism, the colonial Creeposilvaetus developed highly specialized Gap Junctions, that allowed cytoplasm and other fluids and ions to freely move among the colonial structure of these organisms. This also allowed some primitive state of Chemical and electrical conduction among the organisms in a colony of Creeposilvaetus.


OOC: Hopefully this would survive till the next age / fingers crossed

you should likely add another gene. you can add up to two. if nothing else, improve whatever means it uses to gain energy (another lvl of photosynthesis, filter feeding, or digestion) it will improve it's ability to survive the next generation, and slightly out-compete it's predecessor.
 
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