new +3 Trainer

CCJ39-
Is there any way that you can add a feature to the trainer that would clear pollution squares? I've had such much pollution crop up lately that it's starting to drive me nuts.
 
sorry, but clear pollution is much harder to realize than my actual planed additions, because it's to read out the dynamic part with it's structure of Civ3 and I don't know how to manage it in all cases in the right way, so if anyone can teach me in "how to do" I can add this (then with other Powerbar-features too), else I can't add this :(


BTW: maybe I can update my trainer to C3C-v1.12b up to Saturday
 
sorry, but that's same like "clear all polution", because it's also in dynamical part of Civ3-RAM and I don't know how to program a trainer working with this part correctly :(

so add a lot of money to your civ and buy all needed things every turn :D
 
Yeah, but I want to hurry a wonder, in the late Ancient-early Middle Ages time period. Since I kinda suck at this Conquests thing, I want to see what it feels like ruling the Conquests world.
 
i can mail you one with maximum cities (i hope so - korea destroyed 2 cities a few turns back) - but then your mailbox must be able to store at least 2MB + the additional space that is needed for the mail protocol or sth like that
 
CCJ39, i think the city limit is hardcoded. in one of the chats (was it the recent gamespy C3C chat?) a programmer mentionned why.
i think it had something to do with pathfinding or similiar.

anyway, they said it's hardcoded...

but if you want a max.-city/unit-savegame, look out for the "beyond sid" thread here at C3C. i'm not sure if he actually reached 512 cities (i doubt it), but he surely did reach the max. units. he said that only approx. every 5th produced unit actually existed.

as for the city limit: use the editor, create a scenario with 2 civs. give yourself ~510 cities and the AI 1-2 (you'll probably want to have enough land (eg. 240x240 for this :lol:).

good luck :)
 
Originally posted by eventhorizon
CCJ39, i think the city limit is hardcoded. in one of the chats (was it the recent gamespy C3C chat?) a programmer mentionned why.
i think it had something to do with pathfinding or similiar.

anyway, they said it's hardcoded...

but if you want a max.-city/unit-savegame, look out for the "beyond sid" thread here at C3C. i'm not sure if he actually reached 512 cities (i doubt it), but he surely did reach the max. units. he said that only approx. every 5th produced unit actually existed.

as for the city limit: use the editor, create a scenario with 2 civs. give yourself ~510 cities and the AI 1-2 (you'll probably want to have enough land (eg. 240x240 for this :lol:).

good luck :)

hm, so I'll see if it's so hardcoded (another trainer with this functions already exists) :confused:
at the moment I see 2 different ways the city/unit could work, but have no map/scenario/save to test it and creating such needs lot of time, which I can use to other important things ;D
so if anyone owns one I can spare creating it
 
its ~1600k large - on a very hughe earth map - so it might take a few mins to load if you load it ;)

(and i must say i hate the babylonians - even if they are not my neighbors [this time] they always are the beginning of world wars in my games ;))
 
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