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There doesn't seem to currently be an issue on github for the spawn bunching. I can make one if that would be helpful.

Here's my example:
Tectonic map - standard size

There's 4 out of 8 civ capitals in this screenshot. Plus a decent number of city states. Meanwhile I spawned with a whole landmass to myself and only one nearby city state.

1704222025640.png

Edit: clearer image (submitted on Github)
1704235056244.png
 
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I also encountered a bug with spies. Coming to the Middle Ages, as soon as it passes to the zulu round crashes. I read that this version has problems with the spy system. Do I have to disable it?
 
There doesn't seem to currently be an issue on github for the spawn bunching. I can make one if that would be helpful.
Please do. I was a bit suspicious of this but hadn't seen anything quite that bad.

my custom Oval
On a side note this script looks awesome!
 
You need 15% of the global population to build the wonder, but you seem to only have around 11%. I'm not sure what the tooltip is trying to say, I've also had that issue. I thought it might mean 2% more followers, but it seems like you need 4% more here. This might be accounted for by the map size scaling?
I kept an eye on this tooltip during my game and it does appear to be based on percent, even though the text says number of followers. At 13% it said I needed 2 more followers, and at 14% it said 1 more. In reality I needed at least a dozen followers to get to 15%.
 
Excuse me you know a way to cheat the amount of spy net points earnt? maybe modifying some file, im trying to test some stuff
 
Excuse me you know a way to cheat the amount of spy net points earnt? maybe modifying some file, im trying to test some stuff
Change the value of "ESPIONAGE_NP_BASE" in Community Patch/Core Files/Core Values/CoreDefines.sql
 
I haven't played for four months; in my current game I've never had any problem with happiness. I never focused my attention on it and in year 1923 this is what the situation looks like

20240103135437_1.jpg


I'm even not going to build The Prora for the first time ever, because why should I?

I'm in the Golden Age now, but my happiness didn't look much different before it.

Is it because of the good decisions I inadvertently made in the course of the game? Or is happiness too easy to manage in the recent versions?
 
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I can't replicate the "civs starting too close to each other" issue.

If anyone encounters it on Communitu_79a, Continents, Pangaea, Oval, Fractal, Archipelago, or any "for VP" maps, please share screenshots, mod list and map settings.

Also, no More Wonders or any mod that modifies AssignStartingPlots.lua, please.
 
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I haven't played in four months; in my current game I've never had any problem with happiness. I never focused my attention on it and in year 1923 this is what the situation looks like

View attachment 681451

I'm even not going to build The Prora for the first time ever, because why should I?

I'm in the Golden Age now, but my happiness didn't look much different before it.

Is it because of the good decisions I inadvertently made in the course of the game? Or is happiness too easy to manage in the recent versions?
What policy choices and number of cities?
Warmonger is not easymode to keep happiness up, part of that is because nerf of rationalism. (going glory of god instead of faith of the masses also didnt help)
I do notice a lack of GPT, both get a bit better in golden age but these are way more rare now.
 
I don't know what changed. I'm not seeing the close spawns anymore. I've tried ~20 reset of VP no mods, and VP w/ all my mods and below is the closest I see the spawns. Coommunitu map
 

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Does anyone know if the separation between AI cities depends on the ancient policy tree they adopt? In my game (Standard, Communitu Continents, no ruins, tech trading or other mods) I have noticed that the two Progress civs on my continent, Babylon and Greece, have 5 tiles between their cities (only 3 cities for each civ by turn 150), while Japan cities are separated by 4 tiles (also only 3 cities). I suspect that constant wars between Babylon and Greece, and Japan and Greece, are continuously aborting Settler production.
 
There's none these past 4 months.
 
I can't replicate the "civs starting too close to each other" issue.

If anyone encounters it on Communitu_79a, Continents, Pangaea, Oval, Fractal, Archipelago, or any "for VP" maps, please share screenshots, mod list and map settings.

Also, no More Wonders or any mod that modifies AssignStartingPlots.lua, please.

I'm not even sure that is all that new. Your closest neighbours capital is usually if like one or two ideal city locations off in some direction. This is still what I find here today. It's usually your capital, some distance to a second proper city and then an equal distance again and you have a capital of a future enemy, after all that close you won't be able to be eternal friends.

If there is something "new" with the 4.x is that the AI seems horrible at scouting for ruins, they leave ruins on their own or next to their own borders unclaimed. But I'm not sure it's all that new either. The AI has always been a bit wonky with how it does scouting.
 
Started crashing a lot at late industrial other than that its been stable.
Not getting exp for all units on city capture from CS quest is a big nerf for warmongering, will def make sweden and zulu feel stronger.
Noted that purchased authority unit (whats it called after free company) cant build work boats for Polynesia (riflemen still can).
 
I can't replicate the "civs starting too close to each other" issue.

If anyone encounters it on Communitu_79a, Continents, Pangaea, Oval, Fractal, Archipelago, or any "for VP" maps, please share screenshots, mod list and map settings.

Also, no More Wonders or any mod that modifies AssignStartingPlots.lua, please.
what's considered too close?
I've noticed this behaviour in most of my map generations. Definitely different from previous versions.
Here's an example of my game:

1704396882697.png

London and Gao Spawning 10 tiles from one another

1704396952907.png

Plenty of space in this side of the continent however..
Communitu_79a,
1704397017368.png
 
Are recent patches harder for you guys? Playing on immortal and keep getting rekt.

Barbs are hurtin me with seeming improved barb logic. Ai is forward settling me like a SOB. And are indeed attacking en force again. Often with a double attack with a joint friend attack at same time.

Just wondering if its just me.

If it is indeed harder then kudos. Thats what I wanted :).
 
Are recent patches harder for you guys? Playing on immortal and keep getting rekt.

Barbs are hurtin me with seeming improved barb logic. Ai is forward settling me like a SOB. And are indeed attacking en force again. Often with a double attack with a joint friend attack at same time.

Just wondering if its just me.

If it is indeed harder then kudos. Thats what I wanted :).
I'm playing on Emperor and I definitely feel the impact of more reasonable trade deals (i.e., I'm not (yet) swimming in money). Barbs also seem smarter and they do keep me on my toes.

One thing I think still needs to be reduced is the sensitivity of AI Production-AI to wars when it comes to building settlers. I feel that the Production AI may too easily abort production of settlers during wars which then prevents AIs from building more than 3-4 cities. Also, AI cities should be more densely packed (max 4-tile separation).
 
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