Also, meant to ask: how's the new Progress arrangement treating everyone? Also the UU changes?
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I was already skipping the Cataphract pretty frequently, so nerfing it means I now just ignore them entirely. Not sure why they were brought down.
Also, meant to ask: how's the new Progress arrangement treating everyone? Also the UU changes?
G
I was already skipping the Cataphract pretty frequently, so nerfing it means I now just ignore them entirely. Not sure why they were brought down.
Also, meant to ask: how's the new Progress arrangement treating everyone? Also the UU changes?
G
Well yeah, Tradition goes the fastest through the policy tree (due to best culture) and it's good but Progress is still too strong IMHO. It's too good at everything and the policy with +3Fxcity +3S per connection is definitely too much
Yeah it's obvious, he probably has dozens of spearmen and warriors in his domain, he took Authority in hopes of conquest but AI wasn't smart enough to stop producing units when his army was obviously too much. -150 gold is -150 science and with 10 cities at classical is teh same as reducing science gain to 0, even Korea wouldn't deal with that
I was already skipping the Cataphract pretty frequently, so nerfing it means I now just ignore them entirely. Not sure why they were brought down.
They were pretty crazy during the classical era, but as they are now I don't really see much use for them, +3 CS at the cost of one movement point is hardly worth it.
We really need to get around to fixing some of the more pointless unique units. The fact that a military city-state with Cataphract(for example) unique unit is worse than a military city-state with no unique unit is troubling to me.
About Cataphract, it is pretty bad but - tbh - I never cared about it much. If it's hard to balance it compared to the horsie, how about making it an ubergood unique at the cost of having it appear later in the tech tree? Like, restore the +3 CS and/or add a promotion but have it unlock at Mathematics or Iron Working, or something
Is the beta currently incompatible with EUI v1.28f 11mar2016? I deleted
CityBannerManager.lua
CityBannerManager.xml
CityStateStatusHelp.lua
DiploList.lua
ProductionPopup.lua
YieldIconManager.xml
YieldIconManager.lua
but the leaders/diplomacy panel on the right side is gone.
Can confirm - also isn't fixed by disabling Events.
The error is a replacement of NotificationPanel, and thankfully JFD's Comp. patches fix the issue.
Are we meant to use the CP EUI with the core CP? I'd always used the normal, but I noticed that the manual said to use the CP version.
There is no different between the 'CP EUI' and EUI all changes to EUI are managed in the EUI compatibility files. I include EUI in the autoinstaller out of convenience.
Regarding the notification panel issue, you can delete the lua folder of the CP, though you'll lose the unique notification icons for events (the events will still work, as all crunchy data is handled in the DLL, but the icons will be the generic exclamation point icons). I'll work on notification panel support for EUI + CP for the official release.
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I didn't expect it to make a difference, but reading that in the manual and finding this error got me worried a bit - thanks!
Is there anything else that will be lost by disabling the NotificationPanel? I can't think of anything, but I might as well ask.
Finally, I occasionally get issues with popups when using CP and EUI - I'll just be going about my game, and I suddenly won't get popups for Natural Wonders, meeting City States, etc. Presumably it's the same issue that causes the no city capture popup issue. Nothing ever shows up in the logs, though.
No, just that.
Re: last issue, not sure I think that's a vanilla issue with regards to game UI memory.
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Firaxis.
Plz.
Don't suppose the DLL can do anything about it, can it?
I just open the sql file in notepad++ and edit the file
Is there anything else that will be lost by disabling the NotificationPanel? I can't think of anything, but I might as well ask.
Corporations Overview Lua is NOT playing well with JFD's modpacks, ExCE being my test, but I imagine this requires him to adjust for the new version of CBP on his end.