New Beta Version - August 16th (8/16)

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It seems the only 4 civs that may choose progress are Carthage, Russia, Indonesia and Assyrian in my games. Have you noticed the same thing? I don't know why AI tend to avoid progress but I see far more authority/tradition civs since progress has been reworked.
Wierd. Assyria NEEDS to eat cities, and should always go authority.
 
Bug or feature?
In my current game I have vassalized everyone, and yet I do not get the domination victory? Now it is true that those barbarian Huns did manage to take the capitals of two other civilizations before i decided to deal with him, but I took the Huns capital, vassalized him, and now...should I not inherit the status of his two prior capital victories? Should they not count for MY total, now that I have vassalized the Huns?
 
Bug or feature?
In my current game I have vassalized everyone, and yet I do not get the domination victory? Now it is true that those barbarian Huns did manage to take the capitals of two other civilizations before i decided to deal with him, but I took the Huns capital, vassalized him, and now...should I not inherit the status of his two prior capital victories? Should they not count for MY total, now that I have vassalized the Huns?

You need to personally own each capital.
 
It seems the only 4 civs that may choose progress are Carthage, Russia, Indonesia and Assyrian in my games. Have you noticed the same thing? I don't know why AI tend to avoid progress but I see far more authority/tradition civs since progress has been reworked.

Polynesia always goes for Progress in my games. Other than that, I've seen all sorts of civs start with Progress, from Ethiopia, to the Huns, to France. Some civs like Germany seem to pick any of the three starting trees. I guess warmongers tend to prefer Authority. I do not know, however, how the AI chooses between Tradition and Progress. I guess some of the leader personality values determine that and their personality values have a small range of variation from game to game. Truth be told, I like the suspense of seeing different choices. And would personally prefer to not know every single intricacy of the system by heart.
 
Yeah, I've seen many different civs go Progress in my games. Although playing on a larger map size probably plays a factor in my games.
 
Does anybody notice that the AI sometimes manage to get 2 units at the same turn from a single city and use them aswell (i'm talking ancient era cities turn 50 or sth and ancient era units as well, no zealotry shenanigans and no crazy production bonuses from wonders or factories) ?
 
Does anybody notice that the AI sometimes manage to get 2 units at the same turn from a single city and use them aswell (i'm talking ancient era cities turn 50 or sth and ancient era units as well, no zealotry shenanigans and no crazy production bonuses from wonders or factories) ?

Authority freebies? Militaristic CS gifts? Nomadic incursion or any other event?
 
Its normal the AI declare peace/war at the same turn against CS?
Otto did this r now inna long war that i continue give units to her CS enemy.
 
It was a 2 citizens tradition expansion with no allies and even if they had authority there is no way they could have got conscription by turn 50.
Friends can still get units, you know that. If it was that early in the game it was probably nomadic incursion, if you play with events on. But I'm just guessing here
 
You need to personally own each capital.

I'm personally not a fan of this at all. It makes no sense that a vassalised Civ doesn't count towards your victory condition and that to win a victory, you would have to break the vassalage and declare war to gain the capital.

The counter-argument is that allowing vassals to count towards domination victory would trivialise it. Perhaps that could be addressed by having a limit to the number of vassals one can have, dependent on map size, era and so on. That way, the player still needs to focus on capitals, but won't be penalised for vassalising enemies in a domination playthrough.
 
I was under the impression that Modern Armor would no longer be upgradable to the GDR which I thought was a good idea, but I guess that's not the case. Does anyone know the file to edit to change this?
 
I was under the impression that Modern Armor would no longer be upgradable to the GDR which I thought was a good idea, but I guess that's not the case. Does anyone know the file to edit to change this?
Ugh! I would hate not being able to upgrade to GDR. The GDR is one use of Uranium, the other is nuclear missles. GDR is such a better use.
 
I have a really sneaky bug in my current game; capturing cities automatically annexes them -this is renaissance era btw- without the dialog box to either raze, annex or puppet.
It does not happen with every city i capture but it happened a couple of times in the same game that i have to save every single time before capturing a city ..... Reloading the save before capturing fixes it sometimes and properly shows the dialogue box but other times i have to reload like 3 or 4 times for it to work.
 
I have a really sneaky bug in my current game; capturing cities automatically annexes them -this is renaissance era btw- without the dialog box to either raze, annex or puppet.
It does not happen with every city i capture but it happened a couple of times in the same game that i have to save every single time before capturing a city ..... Reloading the save before capturing fixes it sometimes and properly shows the dialogue box but other times i have to reload like 3 or 4 times for it to work.

Just confirming, were they capitals by any chance? Capitals cannot be puppeted.
 
I've never had that problem in single player. It's a vanilla dialog glitch that happens randomly. Try pressing F6 to go into tech tree then back out by using the button before capturing a city. That might help.
 
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