Feeback from turn 330 of the same game. Epic speed, Emperor difficulty as Morocco. Huge Continents Plus map script using Really Advanced Setup with 12 civs and 24 city-states. Ruins and events on, Community Events mod.
There are
lots of wars going on, people declaring all over the place even with defensive pacts active. It's interesting I guess. I like that I was attacked (and not half-heartedly) by my neighbours The Songhai, and then my other nieghbours Brazil in concern with a civ that I had denounced - China. Although I'm winning the war and have captured one of their cities I had to switch my gold/production to full-on military to do so which helps China. Austria started on their own little island though with lots of city-states aruond and more or less was able to develop without interference so I wonder if some of the warring civs are wasting resources fighting people who are less of a threat. There seem to be relatively few cities captured. On the other hand, the AI is offering me defensive pacts which is fun! At least I'm not fighting on my own. I still think a cap on the total number of defensive pacts is warranted (either 3 or something that scales with map size).
Of 11 other civs, the policies are 6 Authority, 3 Tradition, 2 Progress. The two top civs (apart from me) are Authority China and Authority Austria so it seemed to work well for them! On the other hand, the two bottom civs are Authority Venice and Authority Huns... so it's kinda hard to judge. Progress border expansion seems totally fine IMO. And Equality for Progress is excellent.
I've got used to stone on hills and such, I can live with that. I do still think that stone seems too common for a resource that gives +10% production of realy wonders. In this grassland-start game I have 32 local resources in my territory and 10 of them are stone, with another just outside by borders. The next most common resources are 8 fish and 6 cattle. Half of my stone resources (5/10) are from a smallish desert area on my border.
The game feels good overall. No bugs that I've noticed excepting the recon units having tourism text which I've just ignored so far. The main thing that was strange/off is the very slow religious founding. India founded well early as might be expected, and Tradition Greece grabbed the second religion pretty competitively as well (with Open Sky which feels very strong tbh). Founding early definitely gave me an advantage. Austria has only 5 cities but has a nice area of religious influence to themself. On the other hand, China didn't found and is still in second place and India founded but is doing below average.
There was another weird game where one of the AI all of a sudden had a horseman despite not having any horses, I guess he must have bought a horse from someone
The AI are offering to buy strategics very early in the game so that is quite possible

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- CS asks me to discover new lands. Is it a new quest? Never had this one before. Problem is I discovered a great deal of land but progress is still at 0%. Is it a bug or do I misunderstood the purpose of the quest?
Not a new quest, although it's not the most common. You need to explore the area around a particular tile. If you click on the crosshairs icon of the city-state quest it should direct you to the area. There will be 1 tile already revealed at the centre

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