anastazjasz
Chieftain
- Joined
- Jul 18, 2013
- Messages
- 68
Hej Deliade what settings are you using (how many civs and what is the map script?), generated map looks dope, also seems like civs have nice space to expand, looks very balanced.
Hej Deliade what settings are you using (how many civs and what is the map script?), generated map looks dope, also seems like civs have nice space to expand, looks very balanced.
I played 4 games to turn 100 to test out the settler thing, as Spain, Brazil, America, and Zulu.
My first reaction is that tradition struggles, it just immediately falls behind in culture and science. It doesn't have much to make up for this setback, you need to steadily grow to get more culture and losing settlers hurts a lot. Maybe the best call is actually to wait a long time for settlers? Stonehenge + Pyramids could be a thing.
Progress is fine. You get slowed down but it seems a lot more fair. Authority is great, if you can tribute city states you'll get way ahead. After two settlers with imperium you will have caught up to progress in science. I've also noticed that the faith/getting a religion situation is very different due to slower settlers and shrines.
This mirrors my own experience. I have only played 1 and a bit games so far, but I had to completely reroll by turn 80 because i went from 60% to 17% in about 10 turns after I settled a 4th city and started a war with my neighbor. The swing for 1 additional city combined with war weariness put me into open rebellion, then a city seceded and I quit. I wouldn't go so far as to say I'm having a miserable time, but the new system makes settling new cities so costly, that this hyper-sensitive early happiness feels even more harsh.I seem to be in the minority on this, but I'm frankly not having any fun with this patch at all. This is compared to the previous patch, where my only problem was that happiness was clearly way too easy, but otherwise I was having an absolute blast in every game I played.
I don't have one thing to point to for the reason I'm not enjoying myself, so I'll list out some things I'm seeing as 'potential issues' and see what, if anything, y'all think about it.
Like I said, I'm ultimately just not having any fun. Maybe I just need to adapt, I dunno, but I was definitely enjoying the previous version a ton more than this one.
- The new settler system feels too harsh; I would nearly go so far as to say I hate it. Txurce commented above that I may have had a "subpar settler-building system in the first place"; I don't know whether he's right or not, but he did get me paying attention to it, and what I came away with is this: I don't want a good settler-building strategy, or at least I don't want to need it so much. It feels like I need to micromanage my population to an extreme degree just to get settlers out the way I want to, and I don't enjoy it.
- The happiness, again. Maybe I'm just an idiot, but I don't understand what's happening with it now. It's swinging wildly from turn to turn in the early game, and even adding just one new city has regularly sent me to "open rebellion" within a few turns.
- To add to the above, my go-to strategy of "eliminate and assimilate my closest neighbor ASAP" feels completely, impossibly un-viable right now. I've attempted it in several games in a row, and at best I get a useless, puppeted capital, a good standing military and forward settled by every nearby AI. In the past, I could absorb the happiness hit from annexing the capital and use it to push myself forward. With things the way they are now, taking a 3 or 4 pop capital and trying to annex it puts me somewhere around 20-30% happiness, which leaves me completely unable to do anything. Settlers go from 7-8 turns up to 18-20, and now I'm not growing so once I hit 3 pop I'm basically stuck.
So I think the consensus is “right direction, but too much”.
So probably roll back the needs increases a bit, not as easy as the last version bit easier than now. Keep the -1 pop but let cities grow, or don’t enforce a 4 pop limit, etc. aka some adjustment to reduce the punishment for settlers, but still more punishing than the previous version.
I'd like to add, with all due respect (which is a lot):
Please, for the love of all things holy, tweak it before changing how it works again. Pretty please?
I'm personally not going to be doing any more testing on this version; I'm rolling back to the previous patch until the next one drops.
As G has noted before, beta patches like this are by design experimental. Aka try at your own risk.
This mirrors my own experience. I have only played 1 and a bit games so far, but I had to completely reroll by turn 80 because I went from 60% to 17% in about 10 turns after I settled a 4th city and started a war with my neighbor. The swing for 1 additional city combined with war weariness put me into open rebellion, then a city seceded and I quit. I wouldn't go so far as to say I'm having a miserable time, but the new system makes settling new cities so costly, that this hyper-sensitive early happiness feels even more harsh.
So I think the consensus is “right direction, but too much”.
So probably roll back the needs increases a bit, not as easy as the last version bit easier than now. Keep the -1 pop but let cities grow, or don’t enforce a 4 pop limit, etc. aka some adjustment to reduce the punishment for settlers, but still more punishing than the previous version.
So I'll vote with the current consensus, but just barely. In my opinion, Tradition needs a slight boost to settle a bit faster. Progress is great for me, and Authority is apparently doing better. If I had to roll back something, it would be growth while building a settler. Cities needing to be size 4 and losing a pop with each settler is the key to a much more interesting game. In fact, I'd say Gazebo has come close to nailing it in terms of variety and engagement.
I think with the happiness better under control and a bit more room in general to expand early on, I'd be 90% in agreement with you. I did notice immediately that it felt 'deeper' with things slowed down, and I liked that; it just got overshadowed by all the problems I had afterwards.