Changelog
Fix for CTD some users are seeing after loading a save
Assorted smaller bugfixes and typo fixes
Balance
Religion
Follower
Reduced caps on follower beliefs
Science (now +10)
Faith (now +8)
Culture (now +10)
Production (now +10)
Buildings
Order: now gives XP to all unit types, not just land
Cathedral: gains +10 Gold when borders expand, scaling with Era
Church: city gains 15 turns of WLTKD
Pantheon
Dropped Expanse to 18 faith (was 20), fixed missing era scaler text
Civs
Korea
Seowon - unlocks at Philosophy (was education)
GWs in city (local) produce +1 science and production
Portugal
Dropped UA value to +4 (was +5)
Policies
Imperialism
Dropped yields on Fort/Citadel/Barracks/Armory/Military Academy to +2 (was +3)
Rationalism
New scaler:
Now a flat 5% science for opener, +2% science per policy
-5% yield need modifiers on opener, -2% on each policy
Enlightenment: Receive one free Technology. +10% Science, Growth, and Gold in Cities during ''We Love the King Day.'' +1 Happiness from Universities.
Removed GA stuff, as the tree is no longer benefitting or building off of GAs. WLTKD bonuses are better for rationalism as they directly effect city yield outputs
Also gives civs like China and Brazil more 3rd-branch options
Academics: +1 Gold from every Specialist. +2 Production and Culture from Villages.
Moved village stuff up here
Empiricism: Foreign Spies are 34% less effective in all owned cities. Specialists consume 1 less Food than normal (minimum 1).
Bumped spy bonus to 34% (was 25%)
Free Thought: +25% Yields when you expend Great Scientists or Great Engineers for an instant yield boost. Halves Religious Unrest in all cities.
Moved GE/GS stuff here
Wonders
CN Tower - loses free broadcast tower all cities bonus. Now grants a free one in city where it is built, boosts tourism from wonders/improvements/ etc. by 50% for city, and all GWs gain +2g/+3 tourism
Bletchley - added: all Scientist specialists gain +2 science
Units
Upgrades
Removed era scaler for upgrade cost- should flatten out costs a bit
Promotions
Charge I/II - now 20% v. wounded (was 15%)