pineappledan
Deity
On another topic, so I got to finally see skirmishers used against me (it was barbarians funny enough), and I can say that the base skirmisher does need a nerf...at least on its CS. In the open field, its invincible, and I don't mean in the "I just can't catch this unit way" I mean in the "stand there and laugh at your pathetic attempts. Its got an effective CS of 18, and a RCS of 15. Nothing can really hurt it, heck even war elephants don't have that kind of strength. My c bowmen got destroyed by just 2 of them, and they picked my civ clean. The RCS is one thing (as they are now "super" ranged units), but I think the CS needs a tone down (probably to 10, so effectively a 15 in open territory which is strong but counterable
In my last game (babylon), I thought I had smoked a skirmisher in 1 hit in open, but it turns out he stopped on a marsh: The invisible featureIve needed a swordsman, 2 highly promoted composite bowman and a horseman to kill one Heavy Skirmisher.
2 Heavy Skirmisher were able to kill one of my Swordsman on open terrain with only one attack each, even my Swordsman has the cover promotion.
Thats silly. I dunno why you could think that a +50% CS/RCS promotion on a unit could be a good idea.

I didn’t think this was what people were demanding, many were saying that they felt like a skirmisher should be using its movement to avoid damage, but the unit is better off tanking hits in open right now. Even if this core competency of (open = juggernaut / rough = dead) is a workable one. Is it how we want these units to behave?