pineappledan
Deity
On another topic, so I got to finally see skirmishers used against me (it was barbarians funny enough), and I can say that the base skirmisher does need a nerf...at least on its CS. In the open field, its invincible, and I don't mean in the "I just can't catch this unit way" I mean in the "stand there and laugh at your pathetic attempts. Its got an effective CS of 18, and a RCS of 15. Nothing can really hurt it, heck even war elephants don't have that kind of strength. My c bowmen got destroyed by just 2 of them, and they picked my civ clean. The RCS is one thing (as they are now "super" ranged units), but I think the CS needs a tone down (probably to 10, so effectively a 15 in open territory which is strong but counterable
In my last game (babylon), I thought I had smoked a skirmisher in 1 hit in open, but it turns out he stopped on a marsh: The invisible featureIve needed a swordsman, 2 highly promoted composite bowman and a horseman to kill one Heavy Skirmisher.
2 Heavy Skirmisher were able to kill one of my Swordsman on open terrain with only one attack each, even my Swordsman has the cover promotion.
Thats silly. I dunno why you could think that a +50% CS/RCS promotion on a unit could be a good idea.
. So you can disregard my report on that I guess, or take it as emphasis that the CS delta on skirmishers has really weird consequences.I didn’t think this was what people were demanding, many were saying that they felt like a skirmisher should be using its movement to avoid damage, but the unit is better off tanking hits in open right now. Even if this core competency of (open = juggernaut / rough = dead) is a workable one. Is it how we want these units to behave?


to GWs, so they give the same bonus. Feels like we could have done more to keep them separated.
on each of them is very modest and could be made higher if you are also removing the 15%