For experiment's sake I'm sharing a new DLL for this version with a 2/3 reduction of bonuses for capital founding, and a 1/2 reduction for all future city founding. I'll be interested to get Deity feedback on <100 turn behavior.
Edit: also, reminder, you can see all handicaps and handicap info in the log 'DifficultyHandicapLog.csv'
G
Auch. As a somewhat experienced Deity player this update, and the last one, was a bit of rude awakening.
With No DLL mod, version 2-18b, Deity, Epic speed, Rage barbarians, No events as Austria. I didn't really pick Austria or anything but just did a random start. It's not like it has any early good bonuses I utilized.
By turn 31 all four AI:s I had met (Arabia, Egypt, Ethiopia and Germany) had all ...
Founded a second city.
Unlocked their first policy and picked a second one, everyone went Tradition.
Had five or six unlocked techs, I had four.
Built both the first tier wonders, Egypt built Stonehenge and Arabia built Pyramids.
Meanwhile I had settled my capital on a river hill with Marble. I had triple ivory and one deer tile to work. Zero policies. One city. Four pops. Four techs. Failed Pyramids by three turns.
With the DLL mod from Gazebo. still version 2-18b. Same turn zero save. By turn 31. I had met Egypt, Germany, Ethiopia and Byzantium.
Nobody had built any wonders. I was six turns away from Pyramids this time.
Nobody has picked a second policy but from their populations I suspect that Egypt, Germany and Ethiopia went tradition again as their first picks.
Germany has managed to plonk down a second city.
Everyone has either three or four techs.
I had just unlocked Authority. Four techs. Four pops. Six turns to Pyramids. I got Pyramids on turn 37. Nobody built Stonehenge yet.
A slight variation is most likely due to Ancient ruins, but not earth shattering. More had to do with that on the second go the scout was twatted by a barbarian horde up in the jungle. So I didn't meet the same civs, or get the exact same outcomes from ruins -- one gave gold instead of production, another one gave culture instead of a map. But it didn't really change anything big.
Sure it could just all be in this one test game. But I have a strong suspicion that it's not. I would say that without the DLL change the game is borderline unplayable on Deity. I'll do a few more random restarts but I suspect that you'll always be behind, you'll never catch up and it's just going to suck hard for you. You just can't really get the early momentum needed to get started but just get curb stomped by the AI from the start. It was somewhat harsh but still playable with version 2-9-4b. But without going hard into war you just had a horrible and hard time trying to keep pace or get past the AI. If you fell behind by a few techs, four or five, it was more or less game over. But that might just be my opinion based on a few games earlier this month.
(edit) CTD on turn 74/75.