My hangs only started in last two versions(this version and previous). On 1-14 version I really don't shut down games for 3 days(so no reload at all!) and play till ¬2030 year on epic speed on a huge continents two times. That two games was fast with no lagging or slowing. Only my change was from that versions to current that I added Naval Enhanced mod - but I think the problem is somewhere in VP. But I am sure that this will be fixed soon, and we all together feel happy againWe’re trying to identify if the problem is in VP itself or related to other mods. The working theory is memory issues caused by lots of mods and/or big maps. So, it would be best if this would be a clean VP install, with no other mods enabled (no RAS, FlagPromos, InfoAddict, etc.) running standard game.
The other aspect could be number of turns. The longer you play, the more memory is used. If you restart the game, the memory is cleared and you can play more. As a consequence, problems could be more frequent in late game which is memory heavy by default, then in early game.
I didn't encounter the barbarian "freeze" problem till recently (1/26). As, I found that any CTD in past versions was due to having large resource mods loaded.My hangs only started in last two versions(this version and previous). On 1-14 version I really don't shut down games for 3 days(so no reload at all!)
Your TR filter really should be integrated as base VP, my man. It's must use mod!@Aldebaran1997 None of the standalone mods is integrated into VP, if that is what you are asking. Only gold and invested buttons in production queue are repeated because I developed them first for VP and then started to work on ICV using VP as base.
Then you build it and nothing changes: The cake was a lie...Proposal: Factory is now Cake Factory. Eliminates crime and poverty in the city as citizens can now eat cake.
Then you build it and nothing changes: The cake was a lie...
Values are in the difficultymod.xml file.
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Then you build it and nothing changes: The cake was a lie...
But your research labs will all be triumphs.
Are you still there?
What can be deduced from the AI always chooses Mastery as the first religion belief in the game in 7 out of 8 games. (The eighth time I was the first to choose Mastery.)
It's BC 1960 according to my peeps' calendar.What year is it? 2007?
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Nothing without logs...What can be deduced from the AI always chooses Mastery as the first religion belief in the game in 7 out of 8 games. (The eighth time I was the first to choose Mastery.)
Non-existent cake is unique among foods because it never expires.What year is it? 2007?
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I dont need any logs to see the AI picking every time Mastery first. And it started this way, after the Mastery belief gets the GAP in addition to its normal effect.Nothing without logs...
I dont need any logs to see the AI picking every time Mastery first.
I dont need any logs to see the AI picking every time Mastery first. And it started this way, after the Mastery belief gets the GAP in addition to its normal effect.
I extremly rarely play large maps, so I only see 3 or 4 religions founded every game, but if I see everytime Mastery first and never one of the pure yield beliefs picked, theres (atleast for me) something wrong with the belief balance.
But that's impossible because the AI ALWAYS picks Mastery first! Not sometimes, ALWAYS.I just got the second religion in my game, and picked Mastery, on BITM's recommendation.
What can be deduced from the AI always chooses Mastery as the first religion belief in the game in 7 out of 8 games. (The eighth time I was the first to choose Mastery.)