Naval Ranged units are now all a base 1 range
- Much like the artillery conundrum on land, the shift to 2 range dramatically changes the naval landscape, too much so.
All this to say, Merry Buildsmas to all, and to all a good night!![]()
gazebo, may you explain us why are you reluctant to buff the yields that manufactures starts with and gets from techs?
The ai bonus against barbarian has been greatly reduced40 gold to invest monument means Carthage is really OP............
Overall these changes seem good, but we need to smooth out some of the undiscussed changes (and make sure no more typos! Specialists starting at 1 fewer yield would have been crazy)
Also, one thing that was discussed but hasn't been implemented is removing the AIs combat bonus against barbarians. Is that still on the table?
I agree with just about everything here, and will test before complaining for once! (Probably.)
A little disappointed not to see pantheon changes, but with the amount of other changes I'm not too worried.
purchase costs for buildings are so low... 40to reduce the production of a monument by 33
?! That is so close to 1:1 right now. Its incomparable to that 160
for 60
archer with a 3:1 ratio.
What was the reason behind this? I've haven't gotten far, so maybe it will fix itself, but I'll probably be dumping all my gold on buildings
There are 3 fixes implemented that will influence how AI chooses a pantheon, so it's better to see first if this will be visible in the game.A little disappointed not to see pantheon changes, but with the amount of other changes I'm not too worried.
May I ask what the problem with it was before? I never really messed with it, so I don't fully understand the fix.
I agree with just about everything here, and will test before complaining for once! (Probably.)
A little disappointed not to see pantheon changes, but with the amount of other changes I'm not too worried.
It would be best if it'd started with 1:1, but increased with eras to hit 3:1 in late game.The gold purchase curve is a WIP, but ultimately my hope is that pushing it closer to 1:1 means that gold and merchants are more appealing early game.
G
Sounds good, though I wish open skys got some buff. That pantheon seems cool, but I never have reason to choose it.Also, there are few small tweaks:
- Earth Mother gives +1 Faith from Iron
- Springtime gives +2 Gold from Plantations, but no Culture
- Festivals gives +3 Gold from a Resource
- Expanse gives 6 Production instead of 15 Food
That's a large part of what makes buying units much more appealing late game. (Even after XP changes it will still be a problem.)It would be best if it'd started with 1:1, but increased with eras to hit 3:1 in late game.
Current issue is Carthage/ gold ruins being really powerful.The gold purchase curve is a WIP, but ultimately my hope is that pushing it closer to 1:1 means that gold and merchants are more appealing early game.
G
When investing a barracks only costs 60 gold, 3 gold per pasture sure appeals to me. Just sayingSounds good, though I wish open skys got some buff. That pantheon seems cool, but I never have reason to choose it.
No way, venice needs to be able to buy units especially late game, stamping out a unit every turn doesn't compare with many cities. Apparently the gold bloat was reduced, please make units ratios comparable to buildings.It would be best if it'd started with 1:1, but increased with eras to hit 3:1 in late game.