Ok, so in that case you value production much more than food. Also gold with culture could be more valuable to you so you can replace farms with villages. That way you would just better balance yields you get.If nothing is better than 10 food, of course 1 prod is better than 10 food. But I don't want nothing to be better than 10 food.
I want to be "working those unemployed slots" because I want production, not because I don't want food.
For me it's more like "past a certain population, food is less valuable in regard to other yields" and that's fine.Also, though it might appear that I was saying "this is the problem in current beta", it is not what I mean, since I still didn't really have the time to play a full game. I was just reacting to the debate and saying that I don't want the balance to go toward "past a certain population, food is something you want to avoid".
I play about 2 games on Emperor, Standard Speed, Standard Size for each version and I don't ever have too much food. Even when I was playing tall tradition game and have filled all specialists slots and tiles in the capital and other city, I haven't replaced any farms with villages, because my happiness was high anyway. Those additional unemployed citizens also boosts buildings that scales with population and food gives science thanks to hospital.