I think my actual game is truly one of a kind. That's very good tbh. Anyway: Sweden, Planet Simulator, islands few and large (boy this map script i s amazing with strategic balance, tested about 30 times with reseed and maps are really balanced, no more 89 iron in Industrial, you need to squeeze every tiny bit), Emperor, Epic. I went Progress/Statecraft (because almost alla AIs went Scraft as well and I won't be shut down by Congress and CS dominance), planning Rationalism. Vs me: on my continents Shoshone (runner, top dog, Auth/SCraft), Inca (Progress/SCraft), Venice (Progress/SCraft). The other one: Portugal (2nd powerhouse, Progress/Artistry), Babylon, England. Polynesia got one small continent per se and expanded a lot on his neighbours. AI suicidal/annoying forward settling: Inca and Shoshone placed one city each on my flank with my whole mainland between, razing material. I declared on Venice (def pact with Inca) to spice things up (had no wars in whole game but a CS affair) and getting a much needed port on south ocean. AI entrenched a lot leaving all the forest vs my salient: had to use point blank cannons to take the city. Interesting. Shoshone declared in the late stage of war sending his whole fleet vs my north bastion. Pocatello damaged the city a bit but cannons are keeping Frigates and Corvettes in check. Land units cannot reach my lands due a Citadel fortified pass through mountains. I think AIs are evaluating a lot more positioning and ground forces before declaring now. It seems way less prone to lose units on an hopeless attack. Diplomatic competion is fierce over city states with GDiplomats and Envoys all over the place. Shoshone are going CV (?) building Uffizi and anything with culture inside. Venice very slow and handicapped in AI playing. War weariness is taking a toll.