krazyhades
Chieftain
- Joined
- Nov 13, 2005
- Messages
- 33
I really like the direction you're going in with these changes to when and how happiness updates! Thank you!
I really think this would be the best option. If Veneration is throwing a wrench into the "profoundly delicate balance", just drop it and balance faith costs accordingly.Or simply dropping it. We don't necessarily need that many beliefs if faith is just too hard to balance in such a model.
We do need something to replace it, though. I think we have 16 follower belief currently. Dropping one means that 8 enhanced religion would no longer be possible.Or simply dropping it. We don't necessarily need that many beliefs if faith is just too hard to balance in such a model.
I think the biggest map enable only 7 religions, or? Or do you think about gigantic custom maps?We do need something to replace it, though. I think we have 16 follower belief currently. Dropping one means that 8 enhanced religion would no longer be possible.
-10% faith purchase cost for everything
I think the biggest map enable only 7 religions
I believe that we both agree, that it is quite seldom the case that someone plays a game on huge and Byzantium is the last one to found a religion.![]()
*blocks your path*
on another note, I do wish 13 world religions was possible, but I simply can't come up with enough beliefs to add (so far I've only added religious buildings for Confucianism, Shintoism, Sikhism, Tengriism, and Zoroastrianism.)
You could start adding religions, like the Historical Religions mod by Tomatekh.on another note, I do wish 13 world religions was possible, but I simply can't come up with enough beliefs to add (so far I've only added religious buildings for Confucianism, Shintoism, Sikhism, Tengriism, and Zoroastrianism.)
I believe that we both agree, that it is quite seldom the case that someone plays a game on huge and Byzantium is the last one to found a religion.
But by the way, you forgot her UA, able to pick already chosen beliefs, so even this case doesnt count.![]()
yesDoes Theodora's religion count against the total founded?
I really enjoy seeing this changed.God-King sometimes goes first, other times not. Just depends on how the AI is feeling. All of the pantheons should get some more play now, even if sometimes the AI makes a bad guess as to what the best one will end up being. Having the AI pick the same 8 pantheons over and over is boring.
G
Or simply dropping it. We don't necessarily need that many beliefs if faith is just too hard to balance in such a model.
I really enjoy seeing this changed.
I have a question. Currently, the AI chooses only the best decision on immortal/deity. On lower difficulties it chooses from the best 2 or 3 choices, right? How would I change that, just for a personal game to see if its different.
Mainly 3 reasons, perma spam of missionaries to trigger other aspects of religion (tourismn, food), spam prophets for prophecy+ holy land and GP purchase by Glory of God.Veneration is for those who want to pick bonuses on spreading actions. There's some culture and tourism to gain. That could work for a holy sites strategy too. I don't think I'd use it
I really enjoy seeing this changed.
I have a question. Currently, the AI chooses only the best decision on immortal/deity. On lower difficulties it chooses from the best 2 or 3 choices, right? How would I change that, just for a personal game to see if its different.
I'd prefer for us to add follower beliefs, not remove.
(2) Community Balance OVerhaul/Balance Changes/Difficulty/DifficultyMod.xml
Under whatever difficulty you wish to change, change the number to 1 to make it choose the best choice, or 2 to consider 2 alternatives, etc.
<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered>
<TechNumOptionsConsidered>2</TechNumOptionsConsidered>
<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered>
For instance Emperor has it at 2, so to make it have Immortal-tier choices, just change those 2s into 1