LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
The AI seems to be quite slow at building walls, I've captured 4 unwalled cities despite starting my wars around turn 60 and not sooner.
AI seems to really hate God-King now, I picked a pantheon last and nobody took it. Probably the lack of growth bonuses discourages them, but at least the likes of Spain/Ethiopia should feel free to take it. There's no risk, only gain.
I also saw that Theodora just founded with God of War after making no wars with her neighbour, Egypt (warring against War Chariots would be suicide probably, considering the terrain), but then she decided to make it even worse and picked Goddess of Expanse as her additional belief. All of that while going Progress. I have seen her do bad choices, but this time she has exceeded all of my expectations. If her plan was to deny me Basilicas by dying to Egypt, she has succeeded.
Does this mean, gaining happiness is even more difficult in lategame?Tweaked values slightly to increase 'curve' and potency of unhappiness late-game
With veneration being constantly nerfed into the ground, should the belief just be removed? 1:3 faith is not great, I'd rather get buildings because the extra pressure is pretty much "free" faith (not to mention other yields, happiness, etc)Looks pretty darn solid, very interested to try. My only complaint is this:
Production is flat out better than science, its cap should be lower. Faith also looks pretty darn weak at those numbers, by the time you are actually generating any faith, your already past the point were you really need the faith.
- Science: 1:2, cap 15
- Production: 1:2, cap 15
- Faith: 1:3, cap 10
There is not an IsDummy column.
How's the new 'staggered' happiness on city growth treating everyone? The AI seems to like it. Is the UI element I added useful enough?
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How's the new 'staggered' happiness on city growth treating everyone? The AI seems to like it. Is the UI element I added useful enough?
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I like the city UI parts. The global bar with the unhappiness and happiness numbers there don't add anything to me and just take up space.
To me as a new player it feels quite intuitive. By moving my mouse over a city I can clearly see what the city is lacking and have the ability to react and counter the negative effects ahead of time. That lets me plan and time my expanse pretty accurately without getting suddenly overwhelmed by unhappiness. Didn't notice any spikes in late game either, everything has been quite predictable so far.
I personally like seeing the total amount of unhappy citizens at a quick glance. That way I can instantly see if something is seriously wrong. However, It would be cool if we could get a separate popup window when you move your mouse over the unhappiness indicator that lists all the individual cities in which citizens are unhappy together with the associated reasons. That way I wouldn't have to look through all my cities by hand and could just skip to the ones that actually cause the issues.
All in all I'm quite happy with the changes!
If you click the happiness icon it takes you to the happiness overview for your empire. You can sort by most unhappy and then go from there.
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Veneration is garbage and was so for a few versions. I wasn't even really taking it often when it was 1F for 1 pop unless I was Spain for really drastic Mission procs, and then the cap got weaker, and then it turned into 1 per 2, and it got 2-3 nerfs afterwards. If it creates so many problems for the AI which cannot keep up with AI who take it when it's reasonable, just make the belief something else. Like I dunno, have Veneration be +XX Faith every time a building or an unit is built, scaling with era. Or make Veneration be a discount on all Faith purchases, or have it be flat. Like, +3 Faith per city and +5 Faith to Grand Temple. Faith loses power too fast, if you get it in small bunches costs will double before you get anything significant. This way it's hard-hitting now, but trash later as opposed to always being bad.
I don't understand the concept of making something underpowered for humans just because AI is doing better with it than the alternatives. It just creates a "noob trap" of sorts, because it makes a belief that is only meant to be used by the AI which experienced players will not take unless fooling around, but those who don't understand how bad it is or are new will just weaken themselves with it. If Faith per pop doesn't work, then maybe Veneration can be more unique (meaning not 1 per X, spend Faith get building), like cooperation? I gave some suggestions above.
I’m not intentionally driving per pop follower beliefs into the ground. There’s a profoundly delicate balance here because the gameplay investments in follower selection are tricky to get right for the AI. If the AI is overzealous with faith buildings, or neglects to build them, it will get its religion crushed. Even this build saw some core changes to AI belief selection and faith purchase weighting. So, before you assume I’m doing anything related to concrete balance, keep in mind the religion AI was refreshed this version. I don’t think there’s a version I’ve put out that doesn’t have AI religion improvements. The balance will shape around that, it has to.
I’ve always said that human playtesting is important because I can’t really ask the AI how something ‘feels,’ even if it is balanced for AI play. So feedback is good. But it’s also important to remember that most of my independent balance decisions stem from AI observation.
That's why I suggest turning it into something different and maybe more unique, like Cooperation.
The pantheon should give 1 yield (food, gold, faith) per 2 mountains, so it seems to work as intended. If the text says otherwise, that's the bug.