New Buildings Discussion

I know Faustmouse is busy at the moment, but having more people on buildings is not going to help. What we really need is you helping make units.

Is Units just XML coding or do I need to know 3D graphic design and make models?

If just XML I can start Thursday.
 
Is Units just XML coding or do I need to know 3D graphic design and make models?

If just XML I can start Thursday.

Just XML coding. However if you want to try you hand at 3D modeling or even just re-texturing exiting units then that would be a great help.

So far we have been limited to whatever stuff the people in the CFC modeling community will make and anything I can re-texture and/or make an un-animated model from.

Note if you can find units from other games and have it in a format such as 3DS, OBJ or NIF then I can get it into Civ4 (hopefully).

However in he download section there are a LOT of good spaceships and stuff we can use. And other sci-fi stuff.

Note I have already made some custom units for us. Not counting all the subdued animals.

Custom Skin
- Hi-Tech Marine
- Powered Exoskeleton Infantry
- War Wagon
- Siege Wagon
- Park Ranger
- Ecologist
- Police Car
- Police APC
- Police Mech
- Rapa Nui Worker
- Swazi Tracker
- Tomol

Custom Models (Non-Animated)
- Da Vinci Tank
- Orthopter
- Log Ram
- Levitation Artillery
- Walker Artilery
- Dolphin Mech
- Bear Rider
- Llama Rider
- Llama Archer
- Autogyro

Removed Part from Animated Unit
- Obsidian Swordsman (Removed headband)
- Raft (removed sails)
- Brute (removed club)
 
Alright, I am ready for my first unit assignment, I can learn as I do it.
 
@Faustmouse

---Buildings---

Virotherapy Clinic
Button/Icon: -
Req Tech: Biomathmatics
Req Buildings: Bacteriophage Therapy Clinic AND Stem Cell studio AND Systems Biology Simulator
Req Resources: Enzymes AND (Sheep OR Guinea Pigs) AND Immunity Drugs
Req City Size: 13
Cost: 3200
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -30 :gold:
  • +6 :science:
  • +4 :health:
  • Can turn 1 Citizen into a Doctor
  • +2 :science: with Gene Enhancement
  • +2 :science: with CyberImmunology
  • +2 :science: with Nanobotics
  • -25 Disease

---

Cyberimmuniology Therapy Clinic
Button/Icon: -
Req Tech: Cyberimmuniology
Req Buildings: Virotherapy Clinic AND Rejuvenation Tank AND Neurontransmitter Manipulator Lab
Req Resources: Novus Chemicals AND Nanobots AND Metamaterials Wares
Req City Size: 13
Cost: 5550
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -60 :gold:
  • +10 :science:
  • +5 :health:
  • Can turn 1 Citizen into a Doctor
  • -30 Disease

---

Thanks! :goodjob:
 
@ Mr Azure:

Since I am away from my modding PC and you want to change my txt files anyway, could you have a look at it and might change it?

I'll fix it in the morning. :)
 
@Faustmouse

---Buildings---

Microsatellite Constellation
Button/Icon: -
Req Tech: Advanced Environmental Systems AND Advanced Digital Warface
Req Buildings: Orbital Factory AND (Propaganda Satellites OR Communications Satellites) AND Delta Assembler
Req Resources: Computers AND Nanotubes
Req City Size: 25
Cost: 45500
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -200 :gold:
  • Can Build at a Maximum Latitude of 60 Degrees
  • +2 :espionage:
  • +2 :culture:

Notes: Use the Orbital Code found HERE.

---

Nanosatellite Constellation
Button/Icon: -
Req Tech: Invisibility AND Artificial Photosynthesis AND Universal Translator
Req Buildings: Microsatellite Constellation
Req Resources: Nanobots AND Organic Photonic Cells
Req City Size: 25
Cost: 89000
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -400 :gold:
  • Can Build at a Maximum Latitude of 60 Degrees
  • +4 :espionage:
  • +4 :culture:

Notes: Use the Orbital Code found HERE.

---

The reason for such low values is that Orbital Building add up fast ...

It could give a max of (15*4)= 60 espionage, but since the city is size 50 it will only get +50 Espionage, which is reasonable for the TH era. If that city did not have Orbital Infrastructure, it would get (60/2)=30 espionage, since 30 is less than 50.

Thanks! :goodjob:
 
@Faustmouse

---Buildings---

Chemosynthesis Plant Farm
Button/Icon: -
Req Tech: Accelerated Germination
Req Buildings: Water Treatment Plant AND Farmscaper III AND Artificial Tree Farm
Req Resources: Organic Photonics Cell AND Nanogenerators AND Novus Chemicals AND Geodes
Req City Size: 13
Cost: 6800
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -50 :gold:
  • -50 Air Pollution
  • -50 Water Pollution

---

Programmable Plant Farm
Button/Icon: -
Req Tech: Artificial Photosynthesis AND DNA Computing
Req Buildings: Chemosynthesis Plants Farm AND Somatosensory Manipulator Lab
Req Resources: Superstrong Alloy Wares AND Cybernetic Choloroplasts
Req City Size: 13
Cost: 8900
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -100 :gold:
  • -100 Air Pollution
  • -100 Water Pollution

---

Cyber Chloroplastida Bloom
Button/Icon: -
Req Tech: Organic Cities
Req Buildings: Programmable Plant Farm AND Anima Chamber AND Park Arcology
Req Resources: -
Req City Size: 13
Cost: 12100
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -200 :gold:
  • -200 Air Pollution
  • -200 Water Pollution

---

Thanks! :goodjob:
 
@Faustmouse

---Buildings---

Epsilon Assembler
Button/Icon: -
Req Tech: Flash Memory AND Biomechanical Harvesting
Req Buildings: Manufacturing Plant AND Mechatronics Lab AND Gesture Recognition Software
Req Resources: Nanotubes AND Replicators
Req City Size: 13
Cost: 3200
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -5 :gold:
  • +10 :hammers:
  • Can turn 2 Citizens into an Engineer
  • +15 Flammability
  • +10 Air Pollution

---

Delta Assembler
Button/Icon: -
Req Tech: Ubiquitous Computing AND Graphene Alloys
Req Buildings: Epsilon Assembler AND Facial Recognition Software AND Hydraulics Factory
Req Resources: Liquid Metal Wares AND Plasma Generator AND Microgenerators
Req City Size: 13
Cost: 4550
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -10 :gold:
  • +15 :hammers:
  • Can turn 2 Citizens into an Engineer
  • +20 Flammability
  • +15 Air Pollution

---

Gamma Assembler
Button/Icon: -
Req Tech: Artificial Photosynthesis AND DNA Computing
Req Buildings: Delta Assembler AND Artificial Intelligent Core AND Uterine Replicator
Req Resources: Superstrong Alloys AND Novus Chemicals AND Cybernetic Chloroplasts
Req City Size: 13
Cost: 8900
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -20 :gold:
  • +20 :hammers:
  • Can turn 2 Citizens into an Engineer
  • +25 Flammability
  • +20 Air Pollution

---

Beta Assembler
Button/Icon: -
Req Tech: Advanced Warmachines
Req Buildings: Gamma Assembler AND Anima Studio
Req Resources: -
Req City Size: 25
Cost: 13200
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -30 :gold:
  • +25 :hammers:
  • Can turn 2 Citizens into an Engineer
  • +30 Flammability
  • +25 Air Pollution

---

Thanks! :goodjob:
 
@Faustmouse

---Buildings---

Mining Bot Control Center
Button/Icon: -
Req Tech: Disaster Bots
Req Buildings: Control Center AND Automated Vehicle Dealership AND Hydraulics Lab
Req Resources: Service Bots
Req City Size: 13
Cost: 3700
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 5 :hammers:
  • + 1% :gold: with Amber
  • + 1% :gold: with Bauxite
  • + 1% :gold: with Coal
  • + 1% :gold: with Copper Ore
  • + 1% :gold: with Diamonds
  • + 1% :gold: with Fine Clay
  • + 1% :gold: with Fossils
  • + 1% :gold: with Geodes
  • + 1% :gold: with Gold Ore
  • + 1% :gold: with Iron Ore
  • + 1% :gold: with Jade
  • + 1% :gold: with Lead Ore
  • + 1% :gold: with Marble
  • + 1% :gold: with Natural Gas
  • + 1% :gold: with Obsidian
  • + 1% :gold: with Oil
  • + 1% :gold: with Platinum Ore
  • + 1% :gold: with Rubies
  • + 1% :gold: with Sapphires
  • + 1% :gold: with Salt
  • + 1% :gold: with Silver Ore
  • + 1% :gold: with Stone
  • + 1% :gold: with Sulphur
  • + 1% :gold: with Tin
  • + 1% :gold: with Titanium
  • + 1% :gold: with Turquoise
  • + 1% :gold: with Uranium
  • + 5 :hammers: with Asteroid Mining

---
 
Mining Mech Control Center
Button/Icon: -
Req Tech: Warmachines and Wireless Electricity
Req Buildings: Mining Bot Control Center AND Evolutionary Algorithms
Req Resources: Mechs
Req City Size: 13
Cost: 5950
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 10 :hammers:
  • + 1% :gold: with Amber
  • + 1% :gold: with Bauxite
  • + 1% :gold: with Coal
  • + 1% :gold: with Copper Ore
  • + 1% :gold: with Diamonds
  • + 1% :gold: with Fine Clay
  • + 1% :gold: with Fossils
  • + 1% :gold: with Geodes
  • + 1% :gold: with Gold Ore
  • + 1% :gold: with Iron Ore
  • + 1% :gold: with Jade
  • + 1% :gold: with Lead Ore
  • + 1% :gold: with Marble
  • + 1% :gold: with Natural Gas
  • + 1% :gold: with Obsidian
  • + 1% :gold: with Oil
  • + 1% :gold: with Platinum Ore
  • + 1% :gold: with Rubies
  • + 1% :gold: with Sapphires
  • + 1% :gold: with Salt
  • + 1% :gold: with Silver Ore
  • + 1% :gold: with Stone
  • + 1% :gold: with Sulphur
  • + 1% :gold: with Tin
  • + 1% :gold: with Titanium
  • + 1% :gold: with Turquoise
  • + 1% :gold: with Uranium
  • + 10 :hammers: with Asteroid Mining

---

Mechs
Revealed: Powered Exoskeleton
Enabled: Powered Exoskeleton
 
Mining Nanobot Control Center
Button/Icon: -
Req Tech: Nanoming
Req Buildings: Mining Mech Control Center
Req Resources: Nanobots
Req City Size: 13
Cost: 12100
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 20 :hammers:
  • + 1% :gold: with Amber
  • + 1% :gold: with Bauxite
  • + 1% :gold: with Coal
  • + 1% :gold: with Copper Ore
  • + 1% :gold: with Diamonds
  • + 1% :gold: with Fine Clay
  • + 1% :gold: with Fossils
  • + 1% :gold: with Geodes
  • + 1% :gold: with Gold Ore
  • + 1% :gold: with Iron Ore
  • + 1% :gold: with Jade
  • + 1% :gold: with Lead Ore
  • + 1% :gold: with Marble
  • + 1% :gold: with Natural Gas
  • + 1% :gold: with Obsidian
  • + 1% :gold: with Oil
  • + 1% :gold: with Platinum Ore
  • + 1% :gold: with Rubies
  • + 1% :gold: with Sapphires
  • + 1% :gold: with Salt
  • + 1% :gold: with Silver Ore
  • + 1% :gold: with Stone
  • + 1% :gold: with Sulphur
  • + 1% :gold: with Tin
  • + 1% :gold: with Titanium
  • + 1% :gold: with Turquoise
  • + 1% :gold: with Uranium
  • + 20 :hammers: with Asteroid Mining

---

Thanks! :goodjob:
 
@Faustmouse

---Buildings---

Farm Bot Control Center
Button/Icon: -
Req Tech: Disaster Bots
Req Buildings: Control Center AND Aeroponics Lab
Req Resources: Service Bots
Req City Size: 13
Cost: 3700
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 5 :food:
  • + 5 :gold:
  • + 1% :gold: with Barley
  • + 1% :gold: with Corn
  • + 1% :gold: with Potatoes
  • + 1% :gold: with Rice
  • + 1% :gold: with Wheat
  • + 5 :food: with Vertical Farming

---

Please change ...

Service Bot Factory
Req Buildings: Epsilion Assembler (instead of Factory)

Thanks! :goodjob:
 
@MrAzure

Don't freak out but I removed the Assemblers from those new buildings. The reason is they will be redundant. Once in place I will chnage the following within my files.

Mech Assembly Plant
Req Buildings: Computer Network AND Delta Assembler

Nanite Lab
Req Buildings: Laboratory AND Gamma Assembler

And ofcourse the Epsilion Assembler will be applied to the Service Bot Factory.

Thus making it reduntant to list them since you need them to make Service Bots, Mechs and Nanobots.
 
Oops fixed. Yeah each one should require the one before it.

Epsilon -> Delta -> Gamma -> Beta

If you have any time to work on them then those would be great to do first since they are required for so many other buildings.

Well I have to sit in a train again on monday. If Mr Azure finished all what he wanted to do with my building files, then I could make them.
 
Well I have to sit in a train again on monday. If Mr Azure finished all what he wanted to do with my building files, then I could make them.
Yeah, I fixed Organic Photonics Lab already. Your good to go.
I would start with the Epsilon -> Delta -> Gamma -> Beta Assemblers first, like Hydro said.

I will add new buildings + button art tomorrow too.

Edit: Its all good Hydro, we don't need alot of redundancies.
 
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