This thread, post #35.
I would be surprised if UHV's weren't in, they were a big unique point of the last version.
I would be surprised if UHV's weren't in, they were a big unique point of the last version.
@BenZL43
While I agree that more map accuracy is of course better, was there really room to implement the smaller spice islands in RFC IV? I'm not positive, but I doubt it.
If Rhye can add those in a meaningful way that dosen't look or feel too weird, then I am all for it.
Also, If Spain and Portugal were racing to find India... wouldn't they have been sailing for India? The subcontinent does have it's own fair share of spices and rare luxuries Europeans valued. And the Treaty of Tordeseillas divided the Americas, not the East Asian colonies. That was the Treaty of Zaragoza. I'm not saying the spice islands wern't valuable, I just think you may be overstating their importance.
On-Topic: Awesome to see this is back. This is the mod that will make me actually play CiV more than Civ 4... RFC of course.
Rhye had the habit to often release new versions of Civ 4 without any hints after months of no updates, so don't be totally surprised.
I check this thread everyday for that lol.
oh well, it's not like we're paying him lol.
I like that idea very much. I prefer to give my money to Rhye for his fantastic work than to Firaxis which released - just simply - crap, and took more than a year to fix some very basic bugs which any beta tester or programmer with brain should notice in 5 sec.
This probably shouldn't turn into a Firaxis bashing thread
ho, and I forgot the main point: no offer/proposal of paid job are allowed on civfanatics.
When your city is captured you stay with its normal unhappiness for some turns and receive an extra unhappiness. If more than three of your cities are captured you receive more extra unhappiness for "not being able to protect your people".
My apologies, I didn't know that was a rule.ho, and I forgot the main point: no offer/proposal of paid job are allowed on civfanatics.