pre-release info New Civ Game Guide: Buganda

pre-release info
The main strategy would be to go shopping. Litterally :crazyeye:

Select one neighbour, declare war and go pillage the nearest cities, engranging a hefty amount of culture and gold (to reimburse the lost troops). But don't take their cities.

Once you have taken all you can, make peace with them, and go look for the next prey (bonus point if you can manage conjoint war with a civ on the opposite side of the target).

The aim would be to be almost constantly at war with one civ only, and to keep pillaging to produce lots of culture (and hamper the neighbours). The aim is a culture victory, the extra culture being transformed into more artefacts.
Harriet Tubman synergizes well with Buganda too, like..

Espionage => get caught => Enemy DOW's you => Free War support for bonus Combat Strength, which helps conserve health and village more.
 
Harriet Tubman synergizes well with Buganda too, like..

Espionage => get caught => Enemy DOW's you => Free War support for bonus Combat Strength, which helps conserve health and village more.
Getting caught spying probably gives your victim some War Support
 
Harriet Tubman synergizes well with Buganda too, like..

Espionage => get caught => Enemy DOW's you => Free War support for bonus Combat Strength, which helps conserve health and village more.
And her units could fly up rivers and through vegetation to attack and pillage and disappear back into that terrain to lose pursuers. It looks really good.
Getting caught spying probably gives your victim some War Support
Not really. It gives them a relationship malus for you, and when that relationship turns negative, they can declare a Formal War, which doesn't give the recipient of the Formal War any support. This is opposed to a Surprise War, which would give the recipient extra support.

Tubman will get 5 support automatically.
 
Yeah I agree the wooden hut modern era wonder is very awkward though, and racists are going to ridiculure it while not being aware of a refined culture behind it. It's such a pity that for some reason (...does anyone know any explanation?) precolonial Subsaharan Africa was extremely sparse in terms of monumental architecture which is the fastest way to checkmate such contemptuous perspectives. At least Ethiopia or Merina could feature their royal palaces, idk about Sokoto. If modern era went past 1960s the problem could be fairly easily solved using some of the more succesful African countries and their architecture, but I still seem to be the only fan of including postcolonial African states :p
Malaria. The problem was malaria. The reason there was never much "monumental architecture" in that region, was simply because it was so sparsely populated, due to all the man-killing mosquitoes being literally everywhere. Africa was basically an inhospitable continent until the discovery of quinine.

Still, there were people living there with actual civilization and history, but if the British invasion of Benin City is anything to go by, European colonizers would often go to great lengths to try destroying and/or burying those legacies. It's very possible there were at least a couple of African civilizations that have been totally erased from everyone's memories during this period. I could imagine the fictional kingdom of Wakanda being a very direct response to that (hypothesized) collective amnesia.

A third factor would be a survival bias shaped by the choice of construction material. We know of the Great Enclosure in Zimbabwe, but any wooden constructions from the same time period would've wilted into nothingness a long time ago
 
Malaria. The problem was malaria. The reason there was never much "monumental architecture" in that region, was simply because it was so sparsely populated, due to all the man-killing mosquitoes being literally everywhere. Africa was basically an inhospitable continent until the discovery of quinine.

Still, there were people living there with actual civilization and history, but if the British invasion of Benin City is anything to go by, European colonizers would often go to great lengths to try destroying and/or burying those legacies. It's very possible there were at least a couple of African civilizations that have been totally erased from everyone's memories during this period. I could imagine the fictional kingdom of Wakanda being a very direct response to that (hypothesized) collective amnesia.

A third factor would be a survival bias shaped by the choice of construction material. We know of the Great Enclosure in Zimbabwe, but any wooden constructions from the same time period would've wilted into nothingness a long time ago
Don't remind me of what happened in Benin City!!! :confused::confused::confused:
 
To be clear, any Civ can build any wonder. The difference with associated wonders, as far as I understand, is that they can be unlocked earlier, via the civ's civic tree, and can be built faster.
Understood, and that's the part I would take away. I just think in a game like Civ herding civs toward wonders is counter-productive.
 
Yeah I agree the wooden hut modern era wonder is very awkward though, and racists are going to ridiculure it while not being aware of a refined culture behind it. It's such a pity that for some reason (...does anyone know any explanation?) precolonial Subsaharan Africa was extremely sparse in terms of monumental architecture which is the fastest way to checkmate such contemptuous perspectives. At least Ethiopia or Merina could feature their royal palaces, idk about Sokoto. If modern era went past 1960s the problem could be fairly easily solved using some of the more successful African countries and their architecture, but I still seem to be the only fan of including postcolonial African states :p

Be careful of assuming racism just because something is not considered particularly "wondrous." The idea of what makes a wonder is always subjective, and there are legitimate arguments that some of the wonders in this game lack the scale, complexity and sheer awe factor, in the name of creating an associated wonder with a culture that was primarily nomadic or simply did not build buildings on that type of scale. Not every wonder has to be the Taj Mahal, but there are certain things that just floor you to see in person, and others that you just look at and it's not the same. They don't always have to be buildings, either. The Nazca lines are boggling IRL, the sheer precision and dedication that took to work on such a colossal scale is amazing. Likewise the Moai. In Civ IV I modded those to be a world wonder and was a little peeved when they were an "improvement" in Civ V, though it did look cool as they lined the coast.
 
Personally, if a monument holds significant cultural value, it works for me as a world wonder, even if it’s not architecturally impressive. I much prefer having monuments like the Kasubi Tombs as wonders rather than colossal engineering projects that merely showcase human ambition without any cultural expression of their people, such as bridges, dams, and canals.
 
Personally, if a monument holds significant cultural value, it works for me as a world wonder, even if it’s not architecturally impressive. I much prefer having monuments like the Kasubi Tombs as wonders rather than colossal engineering projects that merely showcase human ambition without any cultural expression of their people, such as bridges, dams, and canals.
That's a fair perspective, but I would still argue that some of those projects were still quite wondrous. I was on a double-decker bus crossing the Golden Gate Bridge one month ago, and it frankly deserves every superlative you can put on it.
 
For the spirit of wonder, I'll count not only the intentional cultural expressions from its construction, but also the granted cultural symbolism from the people who really made it wonderful. So I'm nearly fully opened to every wonder candidate.
 
That's a fair perspective, but I would still argue that some of those projects were still quite wondrous. I was on a double-decker bus crossing the Golden Gate Bridge one month ago, and it frankly deserves every superlative you can put on it.
I have a feeling that particular bridge's engineering feats are far overshadowed by its cultural status. You may have had a point if you were talking about Duge Bridge, for instance
 
I have a feeling that particular bridge's engineering feats are far overshadowed by its cultural status. You may have had a point if you were talking about Duge Bridge, for instance
I think it has both now. When it was built in the 30s it was an incredible accomplishment that would take decades to equal, and it has acquired cultural meaning. Perfect blend of technical achievement and cultural significance consistent with a wonder.
 

Wage war from the water as 𝐁𝐔𝐆𝐀𝐍𝐃𝐀

🎵 Extra culture when pillaging
⛵ No combat penalties after disembarking
🏞️ Unique quarter gets Lake yield bonuses

See the Game Guide in our bio for more! | #Civ7
An entire nation of Marines! while the US of A only has US Marines that does this.
Buganda is a riverine nation , or lakey nation?

Interesting enough. while Siamese gets 'Bang' (described as a village around a waterway). I don't see any constrains that it has to be built by rivers, particularly navigable ones.
Buganda on the other hand is lake constrained.

AND it appears that alll sub saharan africans (or anyone below sub sahara region) uses the same Impi shields.
From the shores of Nnalubaale – Lake Victoria – were launched the deadly war canoes of Buganda. By the late 19th century, Buganda was the most populous place in Africa's interior, with man-made lakes, a well-ordered city, and envoys from all the surrounding people seeking the king's ear. And well they should – Bagandan raids were a terrifying force.

Unique Ability​

River Raids: Receive additional Culture when pillaging Buildings or Improvements equal to the Yield or Healing gained. Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs Movement to Embark and Disembark.

Attributes​

  • Cultural
  • Expansionist

Civic Trees​

Nnalubaale

  • Tier 1: Unlock the Kabaka's Lake Unique Improvement. Increased Culture and Food on Lakes and Navigable Rivers.
  • Tier 2: Increased Movement for Embarked Units. Unlock the 'Clan Society' Tradition and Muzibu Azaala Mpanga Wonder.
  • Tradition - Clan Society: Increased Happiness in Settlements for every other nearby Settlement within a set number of tiles.


Blutabaalo

  • Tier 1: Increased Pillaging yields and Healing.
  • Tier 2: Pillaging grants experience to friendly Commander Units when within their Command Radius. Unlocks the 'Ng'oma' Tradition.
  • Tradition - Ng'oma: Increased Combat Strength when Units are adjacent to a Lake.


Nyanza

  • Tier 1: Increased Culture and Happiness on Quarters adjacent to Lakes and Navigable Rivers.
  • Tier 2: Increased Population in Settlements adjacent to Lakes. Unlocks the 'Interlacustrine' Tradition.
  • Tradition - Interlacustrine: All Buildings gain an adjacency bonus from Lakes.

Unique Infrastructure​

Kabaka's Lake: Unique Improvement. Increased Happiness. Receives Lake yield bonuses, including yields for all Buganda's abilities and the Muzibu Azaala Mpanga Wonder.

Unique Civilian Unit​

Mwami: Unique Commander Unit. Increased yield from pillaging within the Command Radius.

Unique Military Unit​

Abambowa: Unique Infantry Unit. Heals by pillaging any tile.

Associated Wonder​

Muzibu Azaala Mpanga: Food Base. Increased Food on all Lake tiles. Increased Culture and Happiness on Lake tiles in this City. Must be built adjacent to a Lake.

Starting Biases​

  • Lake
  • Tropical

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And they're raider peoples.

And what's with beatles head riverboats showing here?, why paddle shafts are THIS small?
And the other UU shown in the introduction clip fighting Siamese gun elephants is now revealed today. Abamwoba. but why they use spears in addition to firearms? and do they 'self upgrades'? if they began with basic firearms (even matchlock I think) by the beginning of Age (T1) could they ended up with Abamwoba that carries Kalashinikovs?

Just read the glossary. these are 'elite guards'.. YIKES. Elite Guards with only half armed regularly on par with Europeans and elsewhere? and the other half used traditional Bronze Age weapons and Impi shield?? conducting riverine raids into Whitemen's holdings? it could be hardly 'elite' though.
elite guards never comprised a backbone of any army.

and their military is still the same ol tribals, just like anybody else in lower Africa.
The only thing I like is their love of lakes. to the point of digging ones themselves (and Lakes, not just simple ponds or pools).
 
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Shame that they're using generic European buildings instead of getting a unique architecture of their own 'ala Humankind (which had Zulu but still within the Industrial era, side by side with Belle Epoque Parisian buildings of the opponents).
marine-mauduit-zulu-01.jpg


Malaria. The problem was malaria. The reason there was never much "monumental architecture" in that region, was simply because it was so sparsely populated, due to all the man-killing mosquitoes being literally everywhere. Africa was basically an inhospitable continent until the discovery of quinine.
You're thinking of Tze-tze sleeping sickness and others. Yes, Africa was (and still kinda is) full of deadly diseases that can decimate humans, livestock, draft animals, horses, you name it.
But singling out malaria is a take that exists because of modernity. Malaria was historically killing thousands of people per month even in Sweden. It was only very recently that malaria and death by mosquito bites became exclusively a problem for poor tropical nations. Historically, it was an almost omnipresent worldwide killer, depending on whether it existed in the Americas prior to Columbian Exchange or not. Note this map goes only as far back as 1900, with industrialisation and modern medicine already making strides in the battle against it, but it still gives you an idea of how globally prevalent it used to be.

The-global-distribution-of-malaria-since-preintervention-1900-2002-All-cause-malaria.png
 
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^ And is it entirely mosquito associated? (and is it really selective to a specific species of mosquito?)
Situations in modern Thailand only becomes better. but as Siamese. Klong dependents in the past made the situations very worse. Back then Bangkok is full of klongs, (the city gets the prefix 'bang' for an obivious reason, the whole settlement, or strings of settlements built astriding waterways of any sizes, and there were networks of waterways.) W.H.O. then advised the government to fill up many of these, and enticed the populace to use automobiles as one of national hygiene improvements (and reduces klong dependencies), this reduced Malaria problems, but not much.
Every rainy seasons there were always PSAs warning peoples the (lingering) danger of Malaria, Dengues, and other mosquito-carried contageous diseases, the messages also includes (and in past 20-30 years, even priritizes) the instructions to deprive mosquito their dens and spawing pools. And also here, variety of anti-mosquito products always hikes a high sales. From simple burning incenses of any shapes and forms, to electrical devices such as bug zapping electric bats, or luminious traps (with the same zappers).
And tell me about color codes here, four digits that appears to be years A.D. mmm

And there's none in ZAR Tips. ones that fully within whitemen domains.
 
You're thinking of Tze-tze sleeping sickness and others. Yes, Africa was (and still kinda is) full of deadly diseases that can decimate humans, livestock, draft animals, horses, you name it.
But singling out malaria is a take that exists because of modernity. Malaria was historically killing thousands of people per month even in Sweden. It was only very recently that malaria and death by mosquito bites became exclusively a problem for poor tropical nations. Historically, it was an almost omnipresent worldwide killer, depending on whether it existed in the Americas prior to Columbian Exchange or not. Note this map goes only as far back as 1900, with industrialisation and modern medicine already making strides in the battle against it, but it still gives you an idea of how globally prevalent it used to be.

The-global-distribution-of-malaria-since-preintervention-1900-2002-All-cause-malaria.png
Ah, thanks for correcting me!
 
Be careful of assuming racism just because something is not considered particularly "wondrous." The idea of what makes a wonder is always subjective, and there are legitimate arguments that some of the wonders in this game lack the scale, complexity and sheer awe factor, in the name of creating an associated wonder with a culture that was primarily nomadic or simply did not build buildings on that type of scale. Not every wonder has to be the Taj Mahal, but there are certain things that just floor you to see in person, and others that you just look at and it's not the same. They don't always have to be buildings, either. The Nazca lines are boggling IRL, the sheer precision and dedication that took to work on such a colossal scale is amazing. Likewise the Moai. In Civ IV I modded those to be a world wonder and was a little peeved when they were an "improvement" in Civ V, though it did look cool as they lined the coast.
I think the appropiate word would be "ethnocentrism" instead of "racism" and yeah, you're right it really depends on each culture what is considered "wonderful", or, using a much better term, "meaninful" or not.

Some random Western person might only see a wooden "hut" when seeing the civilization wonder for Buganda, but for the Baganda people, that's the tombs of their great ancestors and kings, which might certainly inspire awe to them in a similar way the Lincoln Memorial could manage to "inspire" an American.

I love that Civ6 includes a "wonder", or, perhaps more accurately, a significant building for every in-game civilization. It is an appropriate and interesting way to at least briefly teach about what sort of buildings were significant for the cultural groups represented in the game and to widen the ethnocentric Western bias that we have towards monumental architecture being the only architecture worthy of having the "status" of being a "wonder" or being significant.

Buildings are more than pretty, massive or utilitarian structures, they are also objects and, in many cultures, objects have their own life and meaning beyond what is superficial seen from the outside.
 
That's a fair perspective, but I would still argue that some of those projects were still quite wondrous. I was on a double-decker bus crossing the Golden Gate Bridge one month ago, and it frankly deserves every superlative you can put on it.
I guess the Golden Gate also checks the box of being culturally significant and iconic, aside from also being a great work of engineering and made for utilitarian purposes.
 
I think the appropiate word would be "ethnocentrism" instead of "racism" and yeah, you're right it really depends on each culture what is considered "wonderful", or, using a much better term, "meaninful" or not.

Some random Western person might only see a wooden "hut" when seeing the civilization wonder for Buganda, but for the Baganda people, that's the tombs of their great ancestors and kings, which might certainly inspire awe to them in a similar way the Lincoln Memorial could manage to "inspire" an American.

I love that Civ6 includes a "wonder", or, perhaps more accurately, a significant building for every in-game civilization. It is an appropriate and interesting way to at least briefly teach about what sort of buildings were significant for the cultural groups represented in the game and to widen the ethnocentric Western bias that we have towards monumental architecture being the only architecture worthy of having the "status" of being a "wonder" or being significant.

Buildings are more than pretty, massive or utilitarian structures, they are also objects and, in many cultures, objects have their own life and meaning beyond what is superficial seen from the outside.
I saw an post about wonders in reddit, and I shoked from the idea: it can be the wonder that is not even a building. And slowly I became to like it. We easily forget it "the architectural wonders" itself is the concept came from specific way of life...
 
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