pre-release info New Civ Game Guide: Buganda

pre-release info
Shame that they're using generic European buildings instead of getting a unique architecture of their own 'ala Humankind (which had Zulu but still within the Industrial era, side by side with Belle Epoque Parisian buildings of the opponents).
Yeah, that's rather unfortunate, I was very dissapointed after seeing the architecture they used for Buganda. I expected them to actually do some reaserch, as they did with the Shawnee, and include traditional Baganda architecture and/or Modern and Post-Moderm architecture of contemporary Uganda, which is very, very interesting. Instead, we get generic Southern European/Latin American buildings to represent a native African kingdom. I would even find that rather offensive if I were from Buganda, tbh.
 
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I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?

Ah yes, this civ truly needed a lea

I really like Buganda as a choice in general, because it's one of those parts of African continent which even amidst enlightened "Africa actually has history" crowd is often designated to be "uncivilized wilderness". Literally nobody predicted Buganda on release, I am honestly not even sure if I have ever seen it proposed on these forums, maybe once? And it is actually quite well documented and highly organized society, similarly to Rwanda.

Yeah I agree the wooden hut modern era wonder is very awkward though, and racists are going to ridiculure it while not being aware of a refined culture behind it. It's such a pity that for some reason (...does anyone know any explanation?) precolonial Subsaharan Africa was extremely sparse in terms of monumental architecture which is the fastest way to checkmate such contemptuous perspectives. At least Ethiopia or Merina could feature their royal palaces, idk about Sokoto. If modern era went past 1960s the problem could be fairly easily solved using some of the more succesful African countries and their architecture, but I still seem to be the only fan of including postcolonial African states :p
Sorry I'm late to this.
1. The answer is in the question. The civilizations along the Silk Road(Asia to Western Europe) spent over a thousand years sharing ideas, resources & Technologies. Kinda like how in Civ 6 you can trade with another Civ, but come back with Culture & Science. Sub-Saharan Civilizations had a huge dangerous multi country sized Desert in the way. But it did eventually save them from The Black Plague.

2. For some reason there's a bunch of Buried Cities in Africa that do have Wonders like the Lost city of djado in niger, & Not just Cities Buried in the sands of the Sahara. You have wonders like the Zaria mosque, gidan Rumfa in, & the grand lodge in Liberia. Then you have borderline Nefarious Robberies, like what happened with the Benin Bronzes which were stolen by European Invaders, & only are now being found; It truly showed how advanced they were in metallurgy.
 
Levying just generates a single unit of your choice to control, but I don't know where it appears...

In Inquisitive Otter's video, he levied an IP unit for pillaging. The exact moment of levying was edited out, although both the IP and the AI city being targeted are nowhere near his own cities. So I suppose it is just an IP unit near the IP city that turns to your control.
 
I think the appropiate word would be "ethnocentrism" instead of "racism" and yeah, you're right it really depends on each culture what is considered "wonderful", or, using a much better term, "meaninful" or not.

Some random Western person might only see a wooden "hut" when seeing the civilization wonder for Buganda, but for the Baganda people, that's the tombs of their great ancestors and kings, which might certainly inspire awe to them in a similar way the Lincoln Memorial could manage to "inspire" an American.

I love that Civ6 includes a "wonder", or, perhaps more accurately, a significant building for every in-game civilization. It is an appropriate and interesting way to at least briefly teach about what sort of buildings were significant for the cultural groups represented in the game and to widen the ethnocentric Western bias that we have towards monumental architecture being the only architecture worthy of having the "status" of being a "wonder" or being significant.

Buildings are more than pretty, massive or utilitarian structures, they are also objects and, in many cultures, objects have their own life and meaning beyond what is superficial seen from the outside.
I personally never had a problem with the Kasubi Tombs but the Burden of Maui wonder just feels like Stonehenge but smaller and built later. I suppose I'm not taking into consideration that you're building the Kasubi Tombs in the Modern Age, which likely makes them a bit less impressive compared with something like the Eiffel Tower or the Summer Palace, but to be fair you could build older wonders later in the other games, so that's kind of my thinking here.
 
buganda mwami.PNG

The Mwami (unique army commander), riding a horse disguised as a leopard
 
Yeah, that's rather unfortunate, I was very being dissapointed after seeing the architecture they used for Buganda. I expected them to actually do some reaserch, as they did with the Shawnee, and include traditional Baganda architecture and/or Modern and Post-Moderm architecture of contemporary Uganda, which is very, very interesting. Instead, we get generic Southern European/Latin American buildings to represent a native African kingdom. I would even find that rather offensive if I were from Buganda, tbh.

I posted some photos earlier. By 1920 there was a strong colonial influence to their architecture not wholly dissimilar to the spanish colonial/island colonial styles favored in hot-weather climates. It's not perfect but more on it than I thought it would be. Also, if you're having them be a modern civilization and have a bunch of huts, it looks rather strange.
 
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The Mwami (unique army commander), riding a horse disguised as a leopard

Detailed unit models like this make me hope that the Bugandas had a unique architectural style for their cities. At least goes for a British colonial style instead of a Spanish colonial one...
 
How they butchered my poor Monk's Mound... overshadowing it with that giant building and harming the sense of scale that makes it inspiring in the first place...
Very strange. Looked it up again after reading this. It was the mound that was so impressive, it's larger than the pyramids. By all means top it with a cool building, but do it in a way that let's you appreciate the scale of the earthworks that makes it, well, a wonder. It looks more like a really cool inn in this game.
 
From the shores of Nnalubaale – Lake Victoria – were launched the deadly war canoes of Buganda. By the late 19th century, Buganda was the most populous place in Africa's interior, with man-made lakes, a well-ordered city, and envoys from all the surrounding people seeking the king's ear. And well they should – Bagandan raids were a terrifying force.

Unique Ability​

River Raids: Receive additional Culture when pillaging Buildings or Improvements equal to the Yield or Healing gained. Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs Movement to Embark and Disembark.

Attributes​

  • Cultural
  • Expansionist

Civic Trees​

Nnalubaale

  • Tier 1: Unlock the Kabaka's Lake Unique Improvement. Increased Culture and Food on Lakes and Navigable Rivers.
  • Tier 2: Increased Movement for Embarked Units. Unlock the 'Clan Society' Tradition and Muzibu Azaala Mpanga Wonder.
  • Tradition - Clan Society: Increased Happiness in Settlements for every other nearby Settlement within a set number of tiles.


Blutabaalo

  • Tier 1: Increased Pillaging yields and Healing.
  • Tier 2: Pillaging grants experience to friendly Commander Units when within their Command Radius. Unlocks the 'Ng'oma' Tradition.
  • Tradition - Ng'oma: Increased Combat Strength when Units are adjacent to a Lake.


Nyanza

  • Tier 1: Increased Culture and Happiness on Quarters adjacent to Lakes and Navigable Rivers.
  • Tier 2: Increased Population in Settlements adjacent to Lakes. Unlocks the 'Interlacustrine' Tradition.
  • Tradition - Interlacustrine: All Buildings gain an adjacency bonus from Lakes.

Unique Infrastructure​

Kabaka's Lake: Unique Improvement. Increased Happiness. Receives Lake yield bonuses, including yields for all Buganda's abilities and the Muzibu Azaala Mpanga Wonder.

Unique Civilian Unit​

Mwami: Unique Commander Unit. Increased yield from pillaging within the Command Radius.

Unique Military Unit​

Abambowa: Unique Infantry Unit. Heals by pillaging any tile.

Associated Wonder​

Muzibu Azaala Mpanga: Food Base. Increased Food on all Lake tiles. Increased Culture and Happiness on Lake tiles in this City. Must be built adjacent to a Lake.

Starting Biases​

  • Lake
  • Tropical

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It's - interesting - that the name of the Unique Civilian Unique is the formal title of Monarchs of the Tutsi Kingdom of Rwanda and Burundi, which were separate (and often) warring kingdoms to the south.
 
There's (indirect) evidence that the Haida declined to be included in Civ6, but if the leader was the issue that could be worked around now.
Did they take a vote, or was it just one person or family treated like they spoke for the whole ethnicity, like with the Pueblan and Poundmaker issues?
 
Detailed unit models like this make me hope that the Bugandas had a unique architectural style for their cities. At least goes for a British colonial style instead of a Spanish colonial one...
To be fair, the game goes for wildly varying standards when it comes to different art assets.
  1. Unit models sit close to the top, they're likely the most accurate part of the game.
  2. Next up are ship models. Practically all of them are based off a real ship, but things like the sails, assignment to civs, or little details (empty AA battery nests) put them a step lower.
  3. Then you have leader models, which usually follow decent research, but bend stuff sideways as they see fit.
  4. Architecture lives somewhere towards the bottom. It is always function over form. Look pretty, inviting, understandable. From modern steel silos and mines to everyone using cranes, etc. Strict adherence to shared forms, very little attention to periodisation of architectural forms.
  5. Finally we get the drawings and these are just artsy. They show ideas rather than history. Hence why you have hot air balloons over medieval castles, Centurions straight out of that Jackie Chan movie about Rome vs Han, D-Day Dravidia and so on.
Architecture is one of the places I don't expect too much in terms of wins as far as historical detail is concerned. It's there to look pretty while not breaking the budget. Anything more comes from personal initiative (like the Mauryans).
 
It's - interesting - that the name of the Unique Civilian Unique is the formal title of Monarchs of the Tutsi Kingdom of Rwanda and Burundi, which were separate (and often) warring kingdoms to the south.
Yeah thought about that to. Many other kingdoms in the area, Buha for example uses the 'Mwami' title.
 
nice that it takes advantage of navigable rivers

buganda is actually one of my favorite civ reveals overall. i hope we get kilwa to complete an east african pipeline and let west africa have its own (ghana -> songhai -> nigeria would be good if they weren’t beefing with modern states, but i think id like burkina faso with thomas sankara more…) as well as southern africa (zimbabwe -> mutapa -> zulu?), northern africa (numidians -> amazigh -> morocco?)
 
We speculated this would be the lake civ. So it is. (TBH I hope the Aztecs get a somewhat similar design in Exploration.)
could be cool to get a correlary lake civ in antiquity as well if that happens. can’t necessarily think of a good fit but it would be cool!
 
If 99% of players have never heard of a Wonder (civ, or leader, etc.), it doesn't come across as "well-researched"; it comes across as lacking historical flavor.
There's a reason why games like Beyond Earth have a much more narrow appeal than Civilization proper, despite sharing so many of the same mechanics.
Even with 4X games that I enjoy nearly as much as Civ, such as Age of Wonders 4, there's a very different feel to constructing some big beacon or whatnot as opposed to building the pyramids, or the Statue of Liberty.
An oil terminal near me was recently torn down. It's a place that really existed in the past. But it's inclusion in a game like Civilization would be less appropriate than somewhere like Atlantis or Camelot.
Renown matters.
Agree but also want a sprinkling of less known.
Never heard of Scythia until I played Total War Rome 2, was glad to see they made Civ too in Civ 6. It inspired me to read and learn about them.

I would not get the game if it was all Scythia and lesser know Civs though.
 
I posted some photos earlier. By 1920 there was a strong colonial influence to their architecture not wholly dissimilar to the spanish colonial/island colonial styles favored in hot-weather climates. It's not perfect but more on it than I thought it would be. Also, if you're having them be a modern civilization and have a bunch of huts, it looks rather strange.
If anything, the colonial architecture of Uganda is more similar to the English Caribbean architecture of places such as Jamaica, Barbados, etc. This is of course due to Uganda being part of the British Empire as well as those Caribbean islands. Just look at Mengo Palace, the palace of the kings of Buganda.

The photo you showed has absolutely nothing to do with either colonial architecture and much, much less with Spanish or British colonial architecture. To actually see what Spanish colonial architecture was like, google cities such as Cartagena de Indias, Antigua Guatemala or Quito. Also towns such as Barichara or Villa de Leyva in Colombia.

The photo you show is the vernacular adaptation of "modern" mass produced architecture adapted to the weather, budget and local needs of Uganda. In that picture, all of the buildings have concrete structures and multiple floors.

The Spanish colonial architectrue, as well as Western classical architecture, which includes Republican and Neoclassical styles in Latin America, the USA and Europe, definetely did not use concrete and, when they did in the early 20th century, they never left it expossed to the eye like in the pictures you show.

One of the great "revolutions" and breaks with Classical Architecture made by Modern Architecture was expossing concrete and making it an expressive material instead of hidding it.

I personally wouldn't mind Buganda or the Zulu, having "huts" as their architecture. That's what their cities and towns looked like and that doesn't make them any less "modern" than the people living in London or Paris back in the 19th century. Of course, one would say otherwise if analysing it through the Western-centric idea that progress or modernity is defined by a set of very strict European values. But its about time that Civilization begins to separate from those Western-only ideas of progress. Them living in "huts" is just different, not "less modern".

On the other hand, and I understand that Firaxis might want to portray a different kind of architecture than traditional "huts" for the in-game Modern Era, they might have gone with Modern and Postmodern Ugandan or African architecture in general. Various post-colonial African nations adapted Modern Architecture and reshaped it in ways that better reflect their culture and weather. They could have gone instead with this "style" of architecture to represent a "modern" Uganda or wider Subsaharan Africa.

Some examples of these architecture I'm talking about include, in Uganda, the National Theatre of Kampala and the Namugongo Shire. Elsewhere in Africa you have examples of such architecture in projects like the planned city of Asmara, which is a UNESCO Site, and planned under the principles of Modern Architecture adapted to Africa, with buildings such as the Edna Mariam Cathedral. There's also the Postmodern Basilica of Yamoussoukro. Even works by architect Francis Kere could have been taken into account.

These buildings and proyects from the 20th century could served as inspiration for African Modern Architecture that could have been used in the game if they did not wanted to go with pre-colonial vernacular (or "hut") architecture in the Modern Era.
 
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nice that it takes advantage of navigable rivers

buganda is actually one of my favorite civ reveals overall. i hope we get kilwa to complete an east african pipeline and let west africa have its own (ghana -> songhai -> nigeria would be good if they weren’t beefing with modern states, but i think id like burkina faso with thomas sankara more…) as well as southern africa (zimbabwe -> mutapa -> zulu?), northern africa (numidians -> amazigh -> morocco?)

Based on the period covered by the Modern Age currently I think the pre-colonial West African states are a better fit. I’d say either (or preferably multiple of) Ashanti, Benin, Dahomey or Sokoto.

I’d be glad to see a proper representation of post-colonial states, but this would require the modern age to extend beyond the 1950s, and probably would warrant a full fourth age to be included… which I am a bit ambivalent about.
 
I really like Buganda as a choice in general, because it's one of those parts of African continent which even amidst enlightened "Africa actually has history" crowd is often designated to be "uncivilized wilderness". Literally nobody predicted Buganda on release, I am honestly not even sure if I have ever seen it proposed on these forums, maybe once? And it is actually quite well documented and highly organized society, similarly to Rwanda.

Yeah I agree the wooden hut modern era wonder is very awkward though, and racists are going to ridiculure it while not being aware of a refined culture behind it. It's such a pity that for some reason (...does anyone know any explanation?) precolonial Subsaharan Africa was extremely sparse in terms of monumental architecture which is the fastest way to checkmate such contemptuous perspectives. At least Ethiopia or Merina could feature their royal palaces, idk about Sokoto. If modern era went past 1960s the problem could be fairly easily solved using some of the more succesful African countries and their architecture, but I still seem to be the only fan of including postcolonial African states :p

Out of interest, I had a search of the forums prior to the announcement of civ 7, and there were a few mentions of Buganda - Patine had a few comments about it a few years back, Henri Christophe and Caesar of Bread about the same time. Moondog more recently, and even some Civ 2 scenarios with them as far back as 2002! The first time I can see a suggestion to have them added as a civ is in 2005 from abbamouse :)
 
Did they take a vote, or was it just one person or family treated like they spoke for the whole ethnicity, like with the Pueblan and Poundmaker issues?
What we know: the Cree architecture, symbol, and colors look like they were originally designed for the Haida. However, the symbol was later found to be a modern Cree mask designed after the fashion of Haida masks. FXS has never officially said anything.
 
Where did you read that? I haven't seen anywhere that extra culture gives artifacts in late game.
Curious about this as well. We have pretty little information on artifacts I think?

My overall impression of Buganda leaves me a little confused as to why this civ is labeled Cultural.
 
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