FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 193
The game guide is here for Antiquity Age civ, Persia!
"The kingdom," Xshaca, or what we know as Persia, was the center of the world at its height, reigning over most of Mesopotamia, Egypt, and Anatolia. It was a strong, centralized state with efficient communication and transportation systems and a professional army, and it brought the luxuries of the world together – until the forces of Alexander the Great sent it toppling down.
Attributes:
Economic
Militaristic
Unique Ability:
Hamarana Council: Infantry Units receive increased Combat Strength when attacking.
Unique Infrastructure:
Pairidaeza: Unique Improvement. Adds Culture and Gold. Cannot be built adjacent to another Pairidaeza Improvement.
Unique Civilian Unit:
Hazarapatis: Unique Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.
Unique Military Unit:
Immortal: Unique Infantry Unit. Heals for a set amount after defeating an enemy Unit.
Associated Wonder:
Gate of All Nations: Adds Gold. Increased Support on all Wars. Must be placed adjacent to a District.
Starting Biases:
Desert
Plains
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/persia/

Moderator Action: New OP created with official information. ~ LK
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